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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-12 21:31:43 +00:00

Add dumper logic from IW4.

This commit is contained in:
njohnson
2026-04-28 20:54:49 -04:00
committed by Jan Laupetin
parent dec2ae96cb
commit 6400b57caf
2 changed files with 40 additions and 0 deletions
@@ -0,0 +1,27 @@
#include "SndCurveDumperIW3.h"
#include "Sound/SndCurveDumper.h"
#include "Sound/SoundCurveCommon.h"
using namespace IW3;
namespace sound_curve
{
void DumperIW3::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSoundCurve::Type>& asset)
{
const auto* sndCurve = asset.Asset();
const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(sndCurve->filename));
if (!assetFile)
return;
SndCurveDumper dumper(*assetFile);
const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
dumper.Init(knotCount);
for (auto i = 0u; i < knotCount; i++)
dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
}
} // namespace sound_curve
@@ -0,0 +1,13 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace sound_curve
{
class DumperIW3 final : public AbstractAssetDumper<IW3::AssetSoundCurve>
{
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::AssetSoundCurve::Type>& asset) override;
};
} // namespace sound_curve