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https://github.com/Laupetin/OpenAssetTools.git
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refactor: get rid of unnecessary AssetDumper wrapper class
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@@ -1,15 +0,0 @@
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#include "AssetDumperXModel.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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using namespace IW3;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModel(context, asset);
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace IW3
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@@ -7,8 +7,8 @@
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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#include "Material/DumperMaterialIW3.h"
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#include "ObjWriting.h"
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