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https://github.com/Laupetin/OpenAssetTools.git
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refactor: get rid of unnecessary AssetDumper wrapper class
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@@ -1,15 +0,0 @@
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#include "AssetDumperXModel.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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using namespace T6;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModel(context, asset);
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace T6
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@@ -20,10 +20,10 @@
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#include "AssetDumpers/AssetDumperWeaponAttachment.h"
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#include "AssetDumpers/AssetDumperWeaponAttachmentUnique.h"
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#include "AssetDumpers/AssetDumperWeaponCamo.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "AssetDumpers/AssetDumperZBarrier.h"
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#include "FontIcon/DumperFontIconT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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#include "Material/DumperMaterialT6.h"
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#include "ObjWriting.h"
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