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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-01 14:37:25 +00:00

refactor: get rid of unnecessary AssetDumper wrapper class

This commit is contained in:
Jan Laupetin
2025-07-25 17:52:10 +01:00
parent be2a33b869
commit 64bd89dc46
17 changed files with 20 additions and 158 deletions

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@@ -1,15 +0,0 @@
#include "AssetDumperXModel.h"
#include "Game/T6/XModel/XModelDumperT6.h"
using namespace T6;
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
{
return !asset->m_name.empty() && asset->m_name[0] != ',';
}
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
{
DumpXModel(context, asset);
}

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@@ -1,14 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperXModel final : public AbstractAssetDumper<XModel>
{
protected:
bool ShouldDump(XAssetInfo<XModel>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
};
} // namespace T6

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@@ -20,10 +20,10 @@
#include "AssetDumpers/AssetDumperWeaponAttachment.h"
#include "AssetDumpers/AssetDumperWeaponAttachmentUnique.h"
#include "AssetDumpers/AssetDumperWeaponCamo.h"
#include "AssetDumpers/AssetDumperXModel.h"
#include "AssetDumpers/AssetDumperZBarrier.h"
#include "FontIcon/DumperFontIconT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/XModel/XModelDumperT6.h"
#include "Material/DumperMaterialT6.h"
#include "ObjWriting.h"