mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 14:37:25 +00:00
refactor: get rid of unnecessary AssetDumper wrapper class
This commit is contained in:
@@ -1,15 +0,0 @@
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#include "AssetDumperXModel.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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using namespace IW3;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModel(context, asset);
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace IW3
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@@ -7,8 +7,8 @@
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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#include "Material/DumperMaterialIW3.h"
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#include "Material/DumperMaterialIW3.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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@@ -1,15 +0,0 @@
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#include "AssetDumperXModel.h"
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#include "Game/IW4/XModel/XModelDumperIW4.h"
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using namespace IW4;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModel(context, asset);
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace IW4
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@@ -20,8 +20,8 @@
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#include "AssetDumpers/AssetDumperVehicle.h"
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#include "AssetDumpers/AssetDumperVehicle.h"
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#include "AssetDumpers/AssetDumperVertexShader.h"
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#include "AssetDumpers/AssetDumperVertexShader.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/XModel/XModelDumperIW4.h"
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#include "Material/DumperMaterialIW4.h"
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#include "Material/DumperMaterialIW4.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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@@ -1,15 +0,0 @@
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#include "AssetDumperXModel.h"
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#include "Game/IW5/XModel/XModelDumperIW5.h"
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using namespace IW5;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModel(context, asset);
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace IW5
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@@ -12,8 +12,8 @@
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperWeaponAttachment.h"
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#include "AssetDumpers/AssetDumperWeaponAttachment.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/XModel/XModelDumperIW5.h"
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#include "Material/DumperMaterialIW5.h"
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#include "Material/DumperMaterialIW5.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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@@ -1,15 +0,0 @@
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#include "AssetDumperXModel.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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using namespace T5;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModel(context, asset);
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T5/T5.h"
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namespace T5
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace T5
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@@ -8,8 +8,8 @@
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#include "AssetDumpers/AssetDumperSndBank.h"
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#include "AssetDumpers/AssetDumperSndBank.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperStringTable.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Material/DumperMaterialT5.h"
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#include "Material/DumperMaterialT5.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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@@ -1,15 +0,0 @@
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#include "AssetDumperXModel.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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using namespace T6;
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModel(context, asset);
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}
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@@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace T6
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@@ -20,10 +20,10 @@
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#include "AssetDumpers/AssetDumperWeaponAttachment.h"
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#include "AssetDumpers/AssetDumperWeaponAttachment.h"
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#include "AssetDumpers/AssetDumperWeaponAttachmentUnique.h"
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#include "AssetDumpers/AssetDumperWeaponAttachmentUnique.h"
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#include "AssetDumpers/AssetDumperWeaponCamo.h"
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#include "AssetDumpers/AssetDumperWeaponCamo.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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#include "AssetDumpers/AssetDumperZBarrier.h"
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#include "AssetDumpers/AssetDumperZBarrier.h"
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#include "FontIcon/DumperFontIconT6.h"
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#include "FontIcon/DumperFontIconT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/XModel/XModelDumperT6.h"
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#include "Material/DumperMaterialT6.h"
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#include "Material/DumperMaterialT6.h"
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#include "ObjWriting.h"
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#include "ObjWriting.h"
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@@ -839,11 +839,13 @@ namespace
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}
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}
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} // namespace
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} // namespace
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namespace GAME
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bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
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{
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return !asset->m_name.empty() && asset->m_name[0] != ',';
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}
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void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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{
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void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
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{
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DumpXModelJson(context, asset);
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DumpXModelJson(context, asset);
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DumpXModelSurfs(context, asset);
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DumpXModelSurfs(context, asset);
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}
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}
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} // namespace GAME
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@@ -10,10 +10,15 @@
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#pragma once
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#pragma once
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#include "Dumping/AssetDumpingContext.h"
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#include "Dumping/AbstractAssetDumper.h"
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#include GAME_HEADER
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#include GAME_HEADER
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namespace GAME
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namespace GAME
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{
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{
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void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
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class AssetDumperXModel final : public AbstractAssetDumper<XModel>
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}
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{
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protected:
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bool ShouldDump(XAssetInfo<XModel>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset) override;
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};
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} // namespace GAME
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