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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-06 00:37:26 +00:00

feat: add json material loading/writing for iw3

This commit is contained in:
Jan
2025-06-29 23:05:36 +01:00
committed by Jan Laupetin
parent 40427cf34f
commit 65c8cd6198
20 changed files with 1727 additions and 546 deletions

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@@ -0,0 +1,54 @@
#include "LoaderMaterialIW3.h"
#include "Game/IW3/IW3.h"
#include "Game/IW3/Material/JsonMaterialLoaderIW3.h"
#include "Material/MaterialCommon.h"
#include <format>
#include <iostream>
using namespace IW3;
namespace
{
class MaterialLoader final : public AssetCreator<AssetMaterial>
{
public:
MaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
: m_memory(memory),
m_search_path(searchPath)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
if (!file.IsOpen())
return AssetCreationResult::NoAction();
auto* material = m_memory.Alloc<Material>();
material->info.name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetMaterial> registration(assetName, material);
if (!LoadMaterialAsJson(*file.m_stream, *material, m_memory, context, registration))
{
std::cerr << std::format("Failed to load material \"{}\"\n", assetName);
return AssetCreationResult::Failure();
}
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
};
} // namespace
namespace IW3
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<MaterialLoader>(memory, searchPath);
}
} // namespace IW3

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@@ -0,0 +1,12 @@
#pragma once
#include "Asset/IAssetCreator.h"
#include "Game/IW3/IW3.h"
#include "Gdt/IGdtQueryable.h"
#include "SearchPath/ISearchPath.h"
#include "Utils/MemoryManager.h"
namespace IW3
{
std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace IW3

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@@ -5,6 +5,7 @@
#include "Game/IW3/IW3.h"
#include "Image/AssetLoaderImageIW3.h"
#include "Localize/AssetLoaderLocalizeIW3.h"
#include "Material/LoaderMaterialIW3.h"
#include "ObjLoading.h"
#include "RawFile/AssetLoaderRawFileIW3.h"
#include "StringTable/AssetLoaderStringTableIW3.h"
@@ -90,7 +91,7 @@ namespace
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderXModel>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderMaterial>(memory));
collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSound>(memory));

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@@ -1,8 +1,12 @@
#options GAME (IW4, IW5, T6)
#options GAME (IW3, IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".cpp"
#if GAME == "IW4"
#if GAME == "IW3"
#define FEATURE_IW3
#define HAS_WATER
#define GAME_LOWER "iw3"
#elif GAME == "IW4"
#define FEATURE_IW4
#define HAS_WATER
#define GAME_LOWER "iw4"
@@ -94,7 +98,7 @@ namespace
std::cerr << std::format("Cannot load material \"{}\": {}\n", material.info.name, message);
}
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned char& gameFlags)
#elif defined(FEATURE_T6)
static bool CreateGameFlagsFromJson(const JsonMaterial& jMaterial, unsigned& gameFlags)
@@ -304,7 +308,7 @@ namespace
structured.alphaTestDisabled = 0;
structured.alphaTest = GFXS_ALPHA_TEST_GT_0;
}
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
#if defined(FEATURE_IW3) || defined(FEATURE_IW4) || defined(FEATURE_IW5)
else if (jStateBitsTableEntry.alphaTest == JsonAlphaTest::LT128)
{
structured.alphaTestDisabled = 0;

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@@ -1,4 +1,4 @@
#options GAME (IW4, IW5, T6)
#options GAME (IW3, IW4, IW5, T6)
#filename "Game/" + GAME + "/Material/JsonMaterialLoader" + GAME + ".h"