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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 16:52:35 +00:00
Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
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@@ -24,6 +24,8 @@ namespace BSP
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vec4_t color;
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vec2_t texCoord;
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vec3_t normal;
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vec3_t tangent;
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vec3_t binormal;
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};
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struct BSPMaterial
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@@ -7,6 +7,7 @@
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#include "XModel/Gltf/Internal/GltfBuffer.h"
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#include "XModel/Gltf/Internal/GltfBufferView.h"
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#include "XModel/Gltf/JsonGltf.h"
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#include "XModel/Tangentspace.h"
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#pragma warning(push, 0)
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#include <Eigen>
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@@ -182,9 +183,9 @@ namespace
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Eigen::Vector3d scale(localScale[0], localScale[1], localScale[2]);
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Eigen::Affine3d transform = Eigen::Affine3d::Identity();
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transform.translate(translation);
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transform.rotate(rotation);
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transform.scale(scale);
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transform.rotate(rotation);
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transform.translate(translation);
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return transform.matrix();
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}
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@@ -293,6 +294,22 @@ namespace
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m_bsp->gfxWorld.vertices.emplace_back(vertex);
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}
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// generate tangent and binormal vectors
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tangent_space::VertexData vertexData{
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].pos,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].normal,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].texCoord,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].tangent,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].binormal,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.indices[surface.indexOfFirstIndex],
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};
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tangent_space::CalculateTangentSpace(vertexData, faceCount, vertexCount);
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return vertexOffset;
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}
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@@ -27,11 +27,10 @@ namespace BSP
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gfxVertex->color.packed = pack32::Vec4PackGfxColor(bspVertex.color.v);
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gfxVertex->texCoord.packed = pack32::Vec2PackTexCoordsUV(bspVertex.texCoord.v);
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gfxVertex->normal.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.normal.v);
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// gfxVertex->tangent.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.tangent.v);
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gfxVertex->tangent.packed = 0;
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gfxVertex->tangent.packed = pack32::Vec3PackUnitVecThirdBased(bspVertex.tangent.v);
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gfxVertex->binormalSign = bspVertex.binormal.v[0] > 0.0f ? 1.0f : -1.0f;
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// unimplemented variables
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gfxVertex->binormalSign = 0.0f;
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// lightmap isn't implemented currently
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gfxVertex->lmapCoord.packed = 0;
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}
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gfxWorld->draw.vd0.data = reinterpret_cast<char*>(vertexBuffer);
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