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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

BSP creator now loads seperate graphics and collision data.

This commit is contained in:
LJW-Dev
2026-03-17 15:18:26 +08:00
committed by Jan Laupetin
parent ed4c16251a
commit 67e09ecc40
+88 -316
View File
@@ -81,8 +81,10 @@ namespace
class BSPLoader class BSPLoader
{ {
private: private:
const Input& m_input;
BSPData* m_bsp; BSPData* m_bsp;
BSPWorld* m_curr_bsp_world;
bool m_is_world_gfx;
std::vector<std::unique_ptr<Accessor>> m_accessors; std::vector<std::unique_ptr<Accessor>> m_accessors;
std::vector<std::unique_ptr<BufferView>> m_buffer_views; std::vector<std::unique_ptr<BufferView>> m_buffer_views;
std::vector<std::unique_ptr<Buffer>> m_buffers; std::vector<std::unique_ptr<Buffer>> m_buffers;
@@ -250,8 +252,8 @@ namespace
surface.vertexCount = static_cast<uint16_t>(vertexCount); surface.vertexCount = static_cast<uint16_t>(vertexCount);
surface.triCount = static_cast<uint16_t>(faceCount); surface.triCount = static_cast<uint16_t>(faceCount);
surface.indexOfFirstIndex = static_cast<int>(m_bsp->gfxWorld.indices.size()); surface.indexOfFirstIndex = static_cast<int>(m_curr_bsp_world->indices.size());
surface.indexOfFirstVertex = static_cast<int>(m_bsp->gfxWorld.vertices.size()); surface.indexOfFirstVertex = static_cast<int>(m_curr_bsp_world->vertices.size());
for (auto faceIndex = 0u; faceIndex < faceCount; faceIndex++) for (auto faceIndex = 0u; faceIndex < faceCount; faceIndex++)
{ {
@@ -265,13 +267,13 @@ namespace
throw GltfLoadException("Index number exceeded the UINT16_MAX"); throw GltfLoadException("Index number exceeded the UINT16_MAX");
RhcToLhcIndices(indices); RhcToLhcIndices(indices);
m_bsp->gfxWorld.indices.emplace_back(static_cast<uint16_t>(indices[0])); m_curr_bsp_world->indices.emplace_back(static_cast<uint16_t>(indices[0]));
m_bsp->gfxWorld.indices.emplace_back(static_cast<uint16_t>(indices[1])); m_curr_bsp_world->indices.emplace_back(static_cast<uint16_t>(indices[1]));
m_bsp->gfxWorld.indices.emplace_back(static_cast<uint16_t>(indices[2])); m_curr_bsp_world->indices.emplace_back(static_cast<uint16_t>(indices[2]));
} }
const auto vertexOffset = static_cast<unsigned>(m_bsp->gfxWorld.vertices.size()); const auto vertexOffset = static_cast<unsigned>(m_curr_bsp_world->vertices.size());
m_bsp->gfxWorld.vertices.reserve(vertexOffset + vertexCount); m_curr_bsp_world->vertices.reserve(vertexOffset + vertexCount);
for (auto vertexIndex = 0u; vertexIndex < vertexCount; vertexIndex++) for (auto vertexIndex = 0u; vertexIndex < vertexCount; vertexIndex++)
{ {
BSPVertex vertex; BSPVertex vertex;
@@ -296,22 +298,22 @@ namespace
RhcToLhcCoordinates(vertex.pos.v); RhcToLhcCoordinates(vertex.pos.v);
RhcToLhcCoordinates(vertex.normal.v); RhcToLhcCoordinates(vertex.normal.v);
m_bsp->gfxWorld.vertices.emplace_back(vertex); m_curr_bsp_world->vertices.emplace_back(vertex);
} }
// generate tangent and binormal vectors // generate tangent and binormal vectors
tangent_space::VertexData vertexData{ tangent_space::VertexData vertexData{
&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].pos, &m_curr_bsp_world->vertices[surface.indexOfFirstVertex].pos,
sizeof(BSPVertex), sizeof(BSPVertex),
&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].normal, &m_curr_bsp_world->vertices[surface.indexOfFirstVertex].normal,
sizeof(BSPVertex), sizeof(BSPVertex),
&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].texCoord, &m_curr_bsp_world->vertices[surface.indexOfFirstVertex].texCoord,
sizeof(BSPVertex), sizeof(BSPVertex),
&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].tangent, &m_curr_bsp_world->vertices[surface.indexOfFirstVertex].tangent,
sizeof(BSPVertex), sizeof(BSPVertex),
&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].binormal, &m_curr_bsp_world->vertices[surface.indexOfFirstVertex].binormal,
sizeof(BSPVertex), sizeof(BSPVertex),
&m_bsp->gfxWorld.indices[surface.indexOfFirstIndex], &m_curr_bsp_world->indices[surface.indexOfFirstIndex],
}; };
tangent_space::CalculateTangentSpace(vertexData, faceCount, vertexCount); tangent_space::CalculateTangentSpace(vertexData, faceCount, vertexCount);
@@ -322,7 +324,7 @@ namespace
{ {
Eigen::Matrix4f nodeMatrix = createNodeMatrix(node); Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
if (node.extensions && node.extensions->KHR_lights_punctual) if (m_is_world_gfx && node.extensions && node.extensions->KHR_lights_punctual)
{ {
int lightIndex = node.extensions->KHR_lights_punctual->light; int lightIndex = node.extensions->KHR_lights_punctual->light;
@@ -375,11 +377,11 @@ namespace
if (primitive.material) if (primitive.material)
surface.materialIndex = *primitive.material; surface.materialIndex = *primitive.material;
else else
surface.materialIndex = m_bsp->gfxWorld.materials.size() - 1; // last material is used for colour only meshes surface.materialIndex = m_curr_bsp_world->materials.size() - 1; // last material is used for colour only meshes
vec4_t vertexColour = m_bsp->gfxWorld.materials.at(surface.materialIndex).materialColour; vec4_t vertexColour = m_curr_bsp_world->materials.at(surface.materialIndex).materialColour;
CreateVertices(accessorsForVertex, node, nodeMatrix, surface, vertexColour); CreateVertices(accessorsForVertex, node, nodeMatrix, surface, vertexColour);
m_bsp->gfxWorld.surfaces.emplace_back(surface); m_curr_bsp_world->surfaces.emplace_back(surface);
return true; return true;
} }
} }
@@ -427,7 +429,7 @@ namespace
{ {
if (jRoot.materials) if (jRoot.materials)
{ {
m_bsp->gfxWorld.materials.reserve((*jRoot.materials).size()); m_curr_bsp_world->materials.reserve((*jRoot.materials).size());
for (auto& jsMaterial : *jRoot.materials) for (auto& jsMaterial : *jRoot.materials)
{ {
BSPMaterial material; BSPMaterial material;
@@ -469,7 +471,7 @@ namespace
material.materialColour.w = 1.0f; material.materialColour.w = 1.0f;
} }
m_bsp->gfxWorld.materials.emplace_back(material); m_curr_bsp_world->materials.emplace_back(material);
} }
} }
@@ -481,7 +483,7 @@ namespace
colorMaterial.materialColour.y = 1.0f; colorMaterial.materialColour.y = 1.0f;
colorMaterial.materialColour.z = 1.0f; colorMaterial.materialColour.z = 1.0f;
colorMaterial.materialColour.w = 1.0f; colorMaterial.materialColour.w = 1.0f;
m_bsp->gfxWorld.materials.emplace_back(colorMaterial); m_curr_bsp_world->materials.emplace_back(colorMaterial);
} }
void LoadLights(const JsonRoot& jRoot) void LoadLights(const JsonRoot& jRoot)
@@ -586,7 +588,7 @@ namespace
} }
} }
void CreateBuffers(const JsonRoot& jRoot) void CreateBuffers(const JsonRoot& jRoot, Input& gltfInput)
{ {
if (!jRoot.buffers) if (!jRoot.buffers)
return; return;
@@ -598,7 +600,7 @@ namespace
{ {
const void* embeddedBufferPtr = nullptr; const void* embeddedBufferPtr = nullptr;
size_t embeddedBufferSize = 0u; size_t embeddedBufferSize = 0u;
if (!m_input.GetEmbeddedBuffer(embeddedBufferPtr, embeddedBufferSize) || embeddedBufferSize == 0u) if (!gltfInput.GetEmbeddedBuffer(embeddedBufferPtr, embeddedBufferSize) || embeddedBufferSize == 0u)
throw GltfLoadException("Buffer tried to access embedded data when there is none"); throw GltfLoadException("Buffer tried to access embedded data when there is none");
m_buffers.emplace_back(std::make_unique<EmbeddedBuffer>(embeddedBufferPtr, embeddedBufferSize)); m_buffers.emplace_back(std::make_unique<EmbeddedBuffer>(embeddedBufferPtr, embeddedBufferSize));
@@ -674,12 +676,12 @@ namespace
} }
public: public:
bool addGLTFDataToBSP(bool isGfxWorld) bool addGLTFDataToBSP(Input& gltfInput, bool isGfxWorld)
{ {
JsonRoot jRoot; JsonRoot jRoot;
try try
{ {
jRoot = m_input.GetJson().get<JsonRoot>(); jRoot = gltfInput.GetJson().get<JsonRoot>();
} }
catch (const nlohmann::json::exception& e) catch (const nlohmann::json::exception& e)
{ {
@@ -689,11 +691,22 @@ namespace
try try
{ {
CreateBuffers(jRoot); m_is_world_gfx = isGfxWorld;
if (isGfxWorld)
m_curr_bsp_world = &m_bsp->gfxWorld;
else
m_curr_bsp_world = &m_bsp->colWorld;
m_accessors.clear();
m_buffer_views.clear();
m_buffers.clear();
CreateBuffers(jRoot, gltfInput);
CreateBufferViews(jRoot); CreateBufferViews(jRoot);
CreateAccessors(jRoot); CreateAccessors(jRoot);
LoadLights(jRoot); if (isGfxWorld) // lights aren't needed in collision data
LoadLights(jRoot);
LoadMaterials(jRoot); LoadMaterials(jRoot);
TraverseNodes(jRoot); // requires materials and lights TraverseNodes(jRoot); // requires materials and lights
} }
@@ -706,9 +719,12 @@ namespace
return true; return true;
} }
BSPLoader(const Input& input, BSPData* bsp) BSPLoader(BSPData* bsp)
: m_input(input), : m_bsp(bsp)
m_bsp(bsp) {}; {
m_curr_bsp_world = nullptr;
m_is_world_gfx = false;
};
}; };
} // namespace } // namespace
@@ -716,7 +732,10 @@ namespace BSP
{ {
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath) std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
{ {
bool seperateColFile = true;
bool isGfxFileGltf = true; bool isGfxFileGltf = true;
bool isColFileGltf = true;
std::string gfxFilePath = BSPUtil::getFileNameForBSPAsset("map_gfx.gltf"); std::string gfxFilePath = BSPUtil::getFileNameForBSPAsset("map_gfx.gltf");
auto gfxFile = searchPath.Open(gfxFilePath); auto gfxFile = searchPath.Open(gfxFilePath);
if (!gfxFile.IsOpen()) if (!gfxFile.IsOpen())
@@ -731,19 +750,31 @@ namespace BSP
} }
} }
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>(); std::string colFilePath = BSPUtil::getFileNameForBSPAsset("map_col.gltf");
auto colFile = searchPath.Open(colFilePath);
if (!colFile.IsOpen())
{
isColFileGltf = false;
colFilePath = BSPUtil::getFileNameForBSPAsset("map_col.glb");
colFile = searchPath.Open(colFilePath);
if (!colFile.IsOpen())
{
con::info("BSP Creator: generating colision data from GLTF graphics data.");
seperateColFile = false;
}
}
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
bsp->name = mapName; bsp->name = mapName;
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp"; bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
BSPLoader loader(bsp.get());
if (isGfxFileGltf) if (isGfxFileGltf)
{ {
gltf::TextInput input; gltf::TextInput input;
if (!input.ReadGltfData(*gfxFile.m_stream)) if (!input.ReadGltfData(*gfxFile.m_stream))
return nullptr; return nullptr;
if (!loader.addGLTFDataToBSP(input, true))
BSPLoader loader(input, bsp.get());
if (!loader.addGLTFDataToBSP(true))
return nullptr; return nullptr;
} }
else else
@@ -751,291 +782,32 @@ namespace BSP
gltf::BinInput input; gltf::BinInput input;
if (!input.ReadGltfData(*gfxFile.m_stream)) if (!input.ReadGltfData(*gfxFile.m_stream))
return nullptr; return nullptr;
if (!loader.addGLTFDataToBSP(input, true))
BSPLoader loader(input, bsp.get());
if (!loader.addGLTFDataToBSP(true))
return nullptr; return nullptr;
} }
bsp->colWorld = bsp->gfxWorld; if (seperateColFile)
{
if (isColFileGltf)
{
gltf::TextInput input;
if (!input.ReadGltfData(*colFile.m_stream))
return nullptr;
if (!loader.addGLTFDataToBSP(input, false))
return nullptr;
}
else
{
gltf::BinInput input;
if (!input.ReadGltfData(*colFile.m_stream))
return nullptr;
if (!loader.addGLTFDataToBSP(input, false))
return nullptr;
}
}
else
bsp->colWorld = bsp->gfxWorld;
return bsp; return bsp;
} }
} // namespace BSP } // namespace BSP
/*
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
{
std::string gfxFbxFileName = "map_gfx.fbx";
std::string gfxFbxPath = BSPUtil::getFileNameForBSPAsset(gfxFbxFileName);
auto gfxFile = searchPath.Open(gfxFbxPath);
if (!gfxFile.IsOpen())
{
con::error("Failed to open map gfx fbx file: {}", gfxFbxPath);
return nullptr;
}
std::unique_ptr<char> gfxMapData(new char[static_cast<size_t>(gfxFile.m_length)]);
gfxFile.m_stream->read(gfxMapData.get(), gfxFile.m_length);
if (gfxFile.m_stream->gcount() != gfxFile.m_length)
{
con::error("Read error of gfx fbx file: {}", gfxFbxPath);
return nullptr;
}
ufbx_error errorGfx;
ufbx_load_opts optsGfx{};
optsGfx.target_axes = ufbx_axes_right_handed_y_up;
optsGfx.generate_missing_normals = true;
optsGfx.allow_missing_vertex_position = false;
ufbx_scene* gfxScene = ufbx_load_memory(gfxMapData.get(), static_cast<size_t>(gfxFile.m_length), &optsGfx, &errorGfx);
if (!gfxScene)
{
con::error("Failed to load map gfx fbx file: {}", errorGfx.description.data);
return nullptr;
}
ufbx_scene* colScene;
std::string colFbxFileName = "map_col.fbx";
std::string colFbxPath = BSPUtil::getFileNameForBSPAsset(colFbxFileName);
auto colFile = searchPath.Open(colFbxPath);
if (!colFile.IsOpen())
{
con::warn("Failed to open map collison fbx file: {}. map gfx will be used for collision instead.", colFbxPath);
colScene = gfxScene;
}
else
{
std::unique_ptr<char> colMapData(new char[static_cast<size_t>(colFile.m_length)]);
colFile.m_stream->seekg(0);
colFile.m_stream->read(colMapData.get(), colFile.m_length);
if (colFile.m_stream->gcount() != colFile.m_length)
{
con::error("Read error of collision fbx file: {}", colFbxPath);
return nullptr;
}
ufbx_error errorCol;
ufbx_load_opts optsCol{};
optsCol.target_axes = ufbx_axes_right_handed_y_up;
optsCol.generate_missing_normals = true;
optsCol.allow_missing_vertex_position = false;
colScene = ufbx_load_memory(colMapData.get(), static_cast<size_t>(colFile.m_length), &optsCol, &errorCol);
if (!colScene)
{
con::error("Failed to load map collision fbx file: {}", errorCol.description.data);
return nullptr;
}
}
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
bsp->name = mapName;
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
loadWorldData(gfxScene, bsp.get(), true);
loadWorldData(colScene, bsp.get(), false);
ufbx_free_scene(gfxScene);
if (gfxScene != colScene)
ufbx_free_scene(colScene);
return bsp;
}
using namespace BSP;
void addFBXMeshToWorld(
ufbx_node* node, std::vector<BSPSurface>& surfaceVec, std::vector<BSPVertex>& vertexVec, std::vector<uint16_t>& indexVec, bool& hasTangentSpace)
{
ufbx_mesh* mesh = node->mesh;
assert(node->attrib_type == UFBX_ELEMENT_MESH);
if (mesh->instances.count != 1)
con::warn("mesh {} has {} instances, only the 1st instace will be used.", node->name.data, mesh->instances.count);
if (mesh->num_triangles == 0)
{
con::warn("ignoring mesh {}: triangle count is 0.", node->name.data);
return;
}
if (mesh->num_indices % 3 != 0)
{
con::warn("ignoring mesh {}: it is not triangulated.", node->name.data);
return;
}
for (size_t k = 0; k < mesh->num_indices; k++)
{
if (mesh->vertex_indices[k] > UINT16_MAX)
{
con::warn("ignoring mesh {}, it has more than {} indices.", node->name.data, UINT16_MAX);
return;
}
}
if (mesh->vertex_tangent.exists == false)
hasTangentSpace = false;
// Fix the target_unit_meters ufbx opt not working
// UFBX stores the transform data in units that are 100x larger than what blender uses, so this converts them back
ufbx_transform origTransform = node->local_transform;
origTransform.translation.x /= 100.0f;
origTransform.translation.y /= 100.0f;
origTransform.translation.z /= 100.0f;
origTransform.scale.x /= 100.0f;
origTransform.scale.y /= 100.0f;
origTransform.scale.z /= 100.0f;
ufbx_matrix meshMatrix = ufbx_transform_to_matrix(&origTransform);
for (ufbx_mesh_part& meshPart : mesh->material_parts)
{
if (meshPart.num_faces == 0)
continue;
BSPSurface surface;
size_t partTriangleNum = meshPart.num_triangles;
surface.triCount = static_cast<int>(partTriangleNum);
surface.indexOfFirstVertex = static_cast<int>(vertexVec.size());
surface.indexOfFirstIndex = static_cast<int>(indexVec.size());
if (mesh->materials.count == 0)
{
surface.material.materialType = MATERIAL_TYPE_EMPTY;
surface.material.materialName = "";
}
else
{
surface.material.materialType = MATERIAL_TYPE_TEXTURE;
surface.material.materialName = mesh->materials.data[meshPart.index]->name.data;
}
std::vector<BSPVertex> tempVertices;
std::vector<uint32_t> tempIndices;
tempIndices.resize(mesh->max_face_triangles * 3);
for (uint32_t faceIndex : meshPart.face_indices)
{
ufbx_face* face = &mesh->faces.data[faceIndex];
// Triangulate the face into the indices vector
uint32_t triangluatedTriCount = ufbx_triangulate_face(tempIndices.data(), tempIndices.size(), mesh, *face);
for (uint32_t idxOfIndex = 0; idxOfIndex < triangluatedTriCount * 3; idxOfIndex++)
{
BSPVertex vertex;
uint32_t index = tempIndices[idxOfIndex];
ufbx_vec3 transformedPos = ufbx_transform_position(&meshMatrix, ufbx_get_vertex_vec3(&mesh->vertex_position, index));
vec3_t blenderCoords;
blenderCoords.x = static_cast<float>(transformedPos.x);
blenderCoords.y = static_cast<float>(transformedPos.y);
blenderCoords.z = static_cast<float>(transformedPos.z);
vertex.pos = BSPUtil::convertToBO2Coords(blenderCoords);
if (surface.material.materialType == MATERIAL_TYPE_TEXTURE || surface.material.materialType == MATERIAL_TYPE_EMPTY)
{
vertex.color.x = 1.0f;
vertex.color.y = 1.0f;
vertex.color.z = 1.0f;
vertex.color.w = 1.0f;
}
else // surface->material.materialType == MATERIAL_TYPE_COLOUR
{
float factor = static_cast<float>(mesh->materials.data[meshPart.index]->fbx.diffuse_factor.value_real);
ufbx_vec4 diffuse = mesh->materials.data[meshPart.index]->fbx.diffuse_color.value_vec4;
vertex.color.x = static_cast<float>(diffuse.x * factor);
vertex.color.y = static_cast<float>(diffuse.y * factor);
vertex.color.z = static_cast<float>(diffuse.z * factor);
vertex.color.w = static_cast<float>(diffuse.w * factor);
}
// 1.0f - uv.y reason: https://gamedev.stackexchange.com/questions/92886/fbx-uv-coordinates-is-strange
ufbx_vec2 uv = ufbx_get_vertex_vec2(&mesh->vertex_uv, index);
vertex.texCoord.x = static_cast<float>(uv.x);
vertex.texCoord.y = static_cast<float>(1.0f - uv.y);
ufbx_vec3 normal = ufbx_get_vertex_vec3(&mesh->vertex_normal, index);
vertex.normal.x = static_cast<float>(normal.x);
vertex.normal.y = static_cast<float>(normal.y);
vertex.normal.z = static_cast<float>(normal.z);
if (mesh->vertex_tangent.exists)
{
ufbx_vec3 tangent = ufbx_get_vertex_vec3(&mesh->vertex_tangent, index);
vertex.tangent.x = static_cast<float>(tangent.x);
vertex.tangent.y = static_cast<float>(tangent.y);
vertex.tangent.z = static_cast<float>(tangent.z);
}
else
{
vertex.tangent.x = 0.0f;
vertex.tangent.y = 0.0f;
vertex.tangent.z = 0.0f;
}
tempVertices.emplace_back(vertex);
}
}
// Generate the index buffer.
// ufbx_generate_indices will deduplicate vertices, modifying the arrays passed in streams,
// indices are written to outIndices and the number of unique vertices is returned.
ufbx_vertex_stream streams[1] = {
{tempVertices.data(), tempVertices.size(), sizeof(BSPVertex)},
};
std::vector<uint32_t> outIndices;
outIndices.resize(partTriangleNum * 3);
size_t numGeneratedVertices = ufbx_generate_indices(streams, 1, outIndices.data(), outIndices.size(), nullptr, nullptr);
assert(numGeneratedVertices != 0);
// trim non-unique vertexes and add to the world vertex vector
tempVertices.resize(numGeneratedVertices);
vertexVec.insert(vertexVec.end(), tempVertices.begin(), tempVertices.end());
// T6 uses unsigned shorts as their index type so we have to loop and convert them from an unsigned int
for (size_t idx = 0; idx < outIndices.size(); idx += 3)
{
// BO2's index ordering is opposite to the FBX, so its converted here
indexVec.emplace_back(static_cast<uint16_t>(outIndices[idx + 2]));
indexVec.emplace_back(static_cast<uint16_t>(outIndices[idx + 1]));
indexVec.emplace_back(static_cast<uint16_t>(outIndices[idx + 0]));
}
surfaceVec.emplace_back(surface);
}
}
void loadWorldData(ufbx_scene* scene, BSPData* bsp, bool isGfxData)
{
bool hasTangentSpace = true;
for (ufbx_node* node : scene->nodes)
{
if (node->attrib_type == UFBX_ELEMENT_MESH)
{
if (isGfxData)
addFBXMeshToWorld(node, bsp->gfxWorld.surfaces, bsp->gfxWorld.vertices, bsp->gfxWorld.indices, hasTangentSpace);
else
addFBXMeshToWorld(node, bsp->colWorld.surfaces, bsp->colWorld.vertices, bsp->colWorld.indices, hasTangentSpace);
}
else
{
con::debug("ignoring node type {}: {}", static_cast<int>(node->attrib_type), node->name.data);
}
}
if (hasTangentSpace == false)
con::warn("warning: one or more meshes have no tangent space. Be sure to select the tangent space box when exporting the FBX.");
}
*/