mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-18 19:03:03 +00:00
refactor: streamline IW4 asset loading
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@@ -10,26 +10,43 @@
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using namespace IW4;
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GdtLoaderPhysPreset::GdtLoaderPhysPreset(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
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: m_memory(memory),
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m_gdt(gdt),
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m_zone(zone)
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namespace
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{
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}
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AssetCreationResult GdtLoaderPhysPreset::CreateAsset(const std::string& assetName, AssetCreationContext& context)
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{
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auto* gdtEntry = m_gdt.GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_PHYS_PRESET, assetName);
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if (gdtEntry == nullptr)
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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class GdtLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
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{
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std::cerr << std::format("Failed to read phys preset gdt entry: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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public:
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GdtLoaderPhysPreset(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
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: m_gdt(gdt),
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m_info_string_loader(memory, zone)
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{
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}
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InfoStringLoaderPhysPreset infoStringLoader(m_memory, m_zone);
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return infoStringLoader.CreateAsset(assetName, infoString, context);
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto* gdtEntry = m_gdt.GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_PHYS_PRESET, assetName);
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if (gdtEntry == nullptr)
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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{
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std::cerr << std::format("Failed to read phys preset gdt entry: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return m_info_string_loader.CreateAsset(assetName, infoString, context);
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}
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private:
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IGdtQueryable& m_gdt;
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IW4::phys_preset::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace IW4::phys_preset
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{
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std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderPhysPreset>(memory, gdt, zone);
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}
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} // namespace IW4::phys_preset
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@@ -3,20 +3,12 @@
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#include "Asset/IAssetCreator.h"
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#include "Game/IW4/IW4.h"
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#include "Gdt/IGdtQueryable.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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namespace IW4
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#include <memory>
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namespace IW4::phys_preset
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{
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class GdtLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
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{
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public:
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GdtLoaderPhysPreset(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override;
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private:
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MemoryManager& m_memory;
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IGdtQueryable& m_gdt;
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Zone& m_zone;
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};
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} // namespace IW4
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std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
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} // namespace IW4::phys_preset
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@@ -58,30 +58,33 @@ namespace
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}
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} // namespace
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InfoStringLoaderPhysPreset::InfoStringLoaderPhysPreset(MemoryManager& memory, Zone& zone)
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: m_memory(memory),
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m_zone(zone)
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namespace IW4::phys_preset
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{
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}
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AssetCreationResult InfoStringLoaderPhysPreset::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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PhysPresetInfo presetInfo;
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std::memset(&presetInfo, 0, sizeof(presetInfo));
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auto* physPreset = m_memory.Alloc<PhysPreset>();
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AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
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InfoStringToPhysPresetConverter converter(
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infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, Zone& zone)
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: m_memory(memory),
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m_zone(zone)
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{
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std::cerr << std::format("Failed to parse phys preset: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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CopyFromPhysPresetInfo(presetInfo, *physPreset);
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physPreset->name = m_memory.Dup(assetName.c_str());
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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PhysPresetInfo presetInfo;
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std::memset(&presetInfo, 0, sizeof(presetInfo));
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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auto* physPreset = m_memory.Alloc<PhysPreset>();
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AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
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InfoStringToPhysPresetConverter converter(
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infoString, &presetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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{
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std::cerr << std::format("Failed to parse phys preset: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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CopyFromPhysPresetInfo(presetInfo, *physPreset);
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physPreset->name = m_memory.Dup(assetName.c_str());
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace IW4::phys_preset
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@@ -4,12 +4,12 @@
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace IW4
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namespace IW4::phys_preset
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{
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class InfoStringLoaderPhysPreset
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class InfoStringLoader
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{
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public:
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InfoStringLoaderPhysPreset(MemoryManager& memory, Zone& zone);
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InfoStringLoader(MemoryManager& memory, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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@@ -17,4 +17,4 @@ namespace IW4
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MemoryManager& m_memory;
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Zone& m_zone;
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};
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} // namespace IW4
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} // namespace IW4::phys_preset
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@@ -10,28 +10,46 @@
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#include <iostream>
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using namespace IW4;
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using namespace ::phys_preset;
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RawLoaderPhysPreset::RawLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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namespace
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{
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}
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AssetCreationResult RawLoaderPhysPreset::CreateAsset(const std::string& assetName, AssetCreationContext& context)
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{
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const auto fileName = phys_preset::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
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class RawLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
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{
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std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
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return AssetCreationResult::Failure();
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}
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public:
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RawLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_search_path(searchPath),
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m_info_string_loader(memory, zone)
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{
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}
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InfoStringLoaderPhysPreset infoStringLoader(m_memory, m_zone);
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return infoStringLoader.CreateAsset(assetName, infoString, context);
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
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{
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std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
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return AssetCreationResult::Failure();
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}
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return m_info_string_loader.CreateAsset(assetName, infoString, context);
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}
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private:
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ISearchPath& m_search_path;
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IW4::phys_preset::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace IW4::phys_preset
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{
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std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderPhysPreset>(memory, searchPath, zone);
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}
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} // namespace IW4::phys_preset
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@@ -5,18 +5,9 @@
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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namespace IW4
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#include <memory>
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namespace IW4::phys_preset
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{
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class RawLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
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{
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public:
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RawLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override;
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace IW4
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std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace IW4::phys_preset
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