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https://github.com/Laupetin/OpenAssetTools.git
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refactor: streamline IW4 asset loading
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@@ -10,28 +10,46 @@
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#include <iostream>
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using namespace IW4;
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using namespace ::phys_preset;
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RawLoaderPhysPreset::RawLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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namespace
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{
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}
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AssetCreationResult RawLoaderPhysPreset::CreateAsset(const std::string& assetName, AssetCreationContext& context)
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{
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const auto fileName = phys_preset::GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
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class RawLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
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{
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std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
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return AssetCreationResult::Failure();
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}
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public:
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RawLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_search_path(searchPath),
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m_info_string_loader(memory, zone)
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{
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}
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InfoStringLoaderPhysPreset infoStringLoader(m_memory, m_zone);
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return infoStringLoader.CreateAsset(assetName, infoString, context);
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = GetFileNameForAssetName(assetName);
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *file.m_stream))
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{
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std::cerr << std::format("Could not parse as info string file: \"{}\"\n", fileName);
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return AssetCreationResult::Failure();
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}
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return m_info_string_loader.CreateAsset(assetName, infoString, context);
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}
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private:
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ISearchPath& m_search_path;
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IW4::phys_preset::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace IW4::phys_preset
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{
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std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderPhysPreset>(memory, searchPath, zone);
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}
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} // namespace IW4::phys_preset
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