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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-16 01:43:04 +00:00

refactor: streamline IW4 asset loading

This commit is contained in:
Jan Laupetin
2025-08-05 01:13:58 +02:00
parent 81a67151b5
commit 6806337f46
49 changed files with 398 additions and 397 deletions

View File

@@ -1,12 +1,14 @@
#include "LoaderPixelShaderIW4.h"
#include "Game/IW4/IW4.h"
#include "Shader/ShaderCommon.h"
#include <cstdint>
#include <format>
#include <iostream>
using namespace IW4;
using namespace ::shader;
namespace
{
@@ -21,7 +23,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = GetPixelShaderFileName(assetName);
const auto fileName = GetFileNameForPixelShaderAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -53,15 +55,10 @@ namespace
};
} // namespace
namespace IW4
namespace IW4::shader
{
std::string GetPixelShaderFileName(const std::string& pixelShaderAssetName)
{
return std::format("shader_bin/ps_{}.cso", pixelShaderAssetName);
}
std::unique_ptr<AssetCreator<AssetPixelShader>> CreatePixelShaderLoader(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<PixelShaderLoader>(memory, searchPath);
}
} // namespace IW4
} // namespace IW4::shader