mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-04 07:47:25 +00:00
refactor: streamline IW4 asset loading
This commit is contained in:
@@ -7,9 +7,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace IW4
|
||||
namespace IW4::shader
|
||||
{
|
||||
[[nodiscard]] std::string GetPixelShaderFileName(const std::string& pixelShaderAssetName);
|
||||
|
||||
std::unique_ptr<AssetCreator<AssetPixelShader>> CreatePixelShaderLoader(MemoryManager& memory, ISearchPath& searchPath);
|
||||
} // namespace IW4
|
||||
} // namespace IW4::shader
|
||||
|
Reference in New Issue
Block a user