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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-03 23:37:26 +00:00

refactor: streamline IW4 asset loading

This commit is contained in:
Jan Laupetin
2025-08-05 01:13:58 +02:00
parent 81a67151b5
commit 6806337f46
49 changed files with 398 additions and 397 deletions

View File

@@ -4,6 +4,7 @@
#include "ObjLoading.h"
#include "Parsing/Graph2D/Graph2DReader.h"
#include "Pool/GlobalAssetPool.h"
#include "Sound/SoundCurveCommon.h"
#include <cstring>
#include <format>
@@ -11,6 +12,7 @@
#include <sstream>
using namespace IW4;
using namespace ::sound_curve;
namespace
{
@@ -25,7 +27,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = std::format("soundaliases/{}.vfcurve", assetName);
const auto fileName = GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -69,10 +71,10 @@ namespace
};
} // namespace
namespace IW4
namespace IW4::sound_curve
{
std::unique_ptr<AssetCreator<AssetSoundCurve>> CreateSoundCurveLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetSoundCurve>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<LoaderSoundCurve>(memory, searchPath);
}
} // namespace IW4
} // namespace IW4::sound_curve