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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-10-25 07:45:52 +00:00
refactor: streamline IW4 asset loading
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@@ -52,7 +52,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(techset::Dumper, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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DUMP_ASSET_POOL(sound::SndCurveDumper, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(sound_curve::Dumper, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
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DUMP_ASSET_POOL(sound::LoadedSoundDumper, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_MP)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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@@ -1,40 +1,30 @@
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#include "SndCurveDumperIW4.h"
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#include "Dumping/SndCurve/SndCurveDumper.h"
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#include "Sound/SndCurveDumper.h"
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#include "Sound/SoundCurveCommon.h"
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#include <sstream>
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using namespace IW4;
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using namespace ::sound_curve;
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namespace
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namespace IW4::sound_curve
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{
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std::string GetAssetFilename(const std::string& assetName)
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{
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std::ostringstream ss;
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ss << "soundaliases/" << assetName << ".vfcurve";
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return ss.str();
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}
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} // namespace
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namespace IW4::sound
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{
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bool SndCurveDumper::ShouldDump(XAssetInfo<SndCurve>* asset)
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bool Dumper::ShouldDump(XAssetInfo<SndCurve>* asset)
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{
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return true;
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}
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void SndCurveDumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset)
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{
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const auto* sndCurve = asset->Asset();
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const auto assetFile = context.OpenAssetFile(GetAssetFilename(sndCurve->filename));
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const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(sndCurve->filename));
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if (!assetFile)
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return;
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::SndCurveDumper dumper(*assetFile);
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SndCurveDumper dumper(*assetFile);
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const auto knotCount = std::min(static_cast<size_t>(sndCurve->knotCount), std::extent_v<decltype(SndCurve::knots)>);
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dumper.Init(knotCount);
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@@ -42,4 +32,4 @@ namespace IW4::sound
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for (auto i = 0u; i < knotCount; i++)
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dumper.WriteKnot(sndCurve->knots[i][0], sndCurve->knots[i][1]);
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}
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} // namespace IW4::sound
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} // namespace IW4::sound_curve
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4::sound
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namespace IW4::sound_curve
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{
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class SndCurveDumper final : public AbstractAssetDumper<SndCurve>
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class Dumper final : public AbstractAssetDumper<SndCurve>
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{
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protected:
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bool ShouldDump(XAssetInfo<SndCurve>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<SndCurve>* asset) override;
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};
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} // namespace IW4::sound
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} // namespace IW4::sound_curve
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