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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code

This commit is contained in:
LJW-Dev
2025-10-09 01:10:21 +08:00
committed by Jan Laupetin
parent 7908549dc8
commit 68435e8c74
4 changed files with 41 additions and 39 deletions
+2 -1
View File
@@ -49,6 +49,7 @@
#include "ZBarrier/GdtLoaderZBarrierT6.h" #include "ZBarrier/GdtLoaderZBarrierT6.h"
#include "ZBarrier/RawLoaderZBarrierT6.h" #include "ZBarrier/RawLoaderZBarrierT6.h"
#include "CustomMap/LoaderCustomMapT6.h" #include "CustomMap/LoaderCustomMapT6.h"
#include "TechniqueSet/LoaderTechniqueSetT6.h"
#include <format> #include <format>
#include <memory> #include <memory>
@@ -393,7 +394,7 @@ namespace T6
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory)); // collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone)); collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone));
collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath)); collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath));
collection.AddAssetCreator(CreateTechniqueSetLoader(memory, searchPath)); collection.AddAssetCreator(technique_set::CreateLoaderT6(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderEmbeddedT6(memory, searchPath)); collection.AddAssetCreator(image::CreateLoaderEmbeddedT6(memory, searchPath));
collection.AddAssetCreator(image::CreateLoaderExternalT6(memory, searchPath)); collection.AddAssetCreator(image::CreateLoaderExternalT6(memory, searchPath));
collection.AddAssetCreator(image::CreateLoadDefLoaderT6(memory, searchPath)); collection.AddAssetCreator(image::CreateLoadDefLoaderT6(memory, searchPath));
@@ -176,10 +176,10 @@ namespace
}; };
} // namespace } // namespace
namespace T6 namespace technique_set
{ {
std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateTechniqueSetLoader(MemoryManager& memory, ISearchPath& searchPath) std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath)
{ {
return std::make_unique<TechniqueSetLoader>(memory, searchPath); return std::make_unique<TechniqueSetLoader>(memory, searchPath);
} }
} // namespace T6 } // namespace technique_set
@@ -7,7 +7,7 @@
#include <memory> #include <memory>
namespace T6 namespace technique_set
{ {
std::unique_ptr<AssetCreator<AssetTechniqueSet>> CreateTechniqueSetLoader(MemoryManager& memory, ISearchPath& searchPath); std::unique_ptr<AssetCreator<T6::AssetTechniqueSet>> CreateLoaderT6(MemoryManager& memory, ISearchPath& searchPath);
} // namespace T6 } // namespace technique_set
@@ -42,7 +42,9 @@
#include <format> #include <format>
#include <iostream> #include <iostream>
#include <nlohmann/json.hpp>
using namespace nlohmann;
using namespace GAME; using namespace GAME;
namespace namespace
@@ -58,8 +60,6 @@ namespace
} }
bool Load(json& jRoot, Material& material) const bool Load(json& jRoot, Material& material) const
{
try
{ {
std::string type; std::string type;
unsigned version; unsigned version;
@@ -86,13 +86,6 @@ namespace
const auto jMaterial = jRoot.get<JsonMaterial>(); const auto jMaterial = jRoot.get<JsonMaterial>();
return CreateMaterialFromJson(jMaterial, material); return CreateMaterialFromJson(jMaterial, material);
} }
catch (const json::exception& e)
{
con::error("Failed to parse json of material: {}", e.what());
}
return false;
}
private: private:
static void PrintError(const Material& material, const std::string& message) static void PrintError(const Material& material, const std::string& message)
@@ -528,10 +521,18 @@ namespace GAME
{ {
const JsonLoader loader(memory, context, registration); const JsonLoader loader(memory, context, registration);
try
{
auto jRoot = json::parse(stream); auto jRoot = json::parse(stream);
return loader.Load(jRoot, material); return loader.Load(jRoot, material);
} }
catch (const json::exception& e)
{
con::error("Failed to parse json of material: {}", e.what());
return false;
}
}
bool LoadMaterialAsJson( bool LoadMaterialAsJson(
json& json, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration) json& json, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration<AssetMaterial>& registration)