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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
fix: consider attachmentunique szXAnims an assetref
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parent
741fc3857e
commit
68dfac10db
@ -153,6 +153,9 @@ namespace T6
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AUFT_OVERLAYRETICLE,
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AUFT_CAMO,
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// Custom
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AUFT_ANIM_NAME,
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AUFT_NUM_FIELD_TYPES,
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};
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@ -23,20 +23,20 @@ namespace T6
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cout << "Failed to parse hide tags as array" << std::endl;
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std::cerr << "Failed to parse hide tags as array" << std::endl;
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return false;
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}
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if (valueArray.size() > std::extent<decltype(WeaponFullDef::hideTags)>::value)
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if (valueArray.size() > std::extent_v<decltype(WeaponFullDef::hideTags)>)
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{
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std::cout << "Cannot have more than " << std::extent<decltype(WeaponFullDef::hideTags)>::value << " hide tags!" << std::endl;
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std::cerr << "Cannot have more than " << std::extent_v<decltype(WeaponFullDef::hideTags)> << " hide tags!" << std::endl;
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return false;
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}
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auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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auto currentHideTag = 0u;
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if (valueArray.size() < std::extent<decltype(WeaponFullDef::hideTags)>::value)
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if (valueArray.size() < std::extent_v<decltype(WeaponFullDef::hideTags)>)
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{
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m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(""));
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}
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@ -48,7 +48,7 @@ namespace T6
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m_used_script_string_list.emplace(scrString);
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}
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for (; currentHideTag < std::extent<decltype(WeaponFullDef::hideTags)>::value; currentHideTag++)
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for (; currentHideTag < std::extent_v<decltype(WeaponFullDef::hideTags)>; currentHideTag++)
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{
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hideTags[currentHideTag] = m_zone_script_strings.GetScriptString("");
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}
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@ -68,7 +68,7 @@ namespace T6
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if (camo == nullptr)
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{
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std::cout << "Failed to load camo asset \"" << value << "\"" << std::endl;
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std::cerr << "Failed to load camo asset \"" << value << "\"\n";
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return false;
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}
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@ -78,23 +78,38 @@ namespace T6
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return true;
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}
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bool ConvertAnimName(const cspField_t& field, const std::string& value)
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{
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if (ConvertString(value, field.iOffset))
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{
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if (!value.empty())
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m_indirect_asset_references.emplace(m_loading_manager->LoadIndirectAssetReference(ASSET_TYPE_XANIMPARTS, value));
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return true;
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}
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return false;
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}
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protected:
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bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
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{
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switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
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{
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case AUFT_ATTACHMENTTYPE:
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return ConvertEnumInt(value, field.iOffset, szAttachmentTypeNames, std::extent<decltype(szAttachmentTypeNames)>::value);
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return ConvertEnumInt(value, field.iOffset, szAttachmentTypeNames, std::extent_v<decltype(szAttachmentTypeNames)>);
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case AUFT_HIDETAGS:
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return ConvertHideTags(field, value);
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case AUFT_OVERLAYRETICLE:
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return ConvertEnumInt(value, field.iOffset, szWeapOverlayReticleNames, std::extent<decltype(szWeapOverlayReticleNames)>::value);
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return ConvertEnumInt(value, field.iOffset, szWeapOverlayReticleNames, std::extent_v<decltype(szWeapOverlayReticleNames)>);
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case AUFT_CAMO:
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return ConvertWeaponCamo(field, value);
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case AUFT_ANIM_NAME:
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return ConvertAnimName(field, value);
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default:
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assert(false);
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return false;
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@ -147,7 +162,7 @@ bool AssetLoaderWeaponAttachmentUnique::ExtractAttachmentsFromAssetName(const st
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c = static_cast<char>(tolower(c));
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auto foundAttachment = false;
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for (auto attachIndex = 0u; attachIndex < std::extent<decltype(szAttachmentTypeNames)>::value; attachIndex++)
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for (auto attachIndex = 0u; attachIndex < std::extent_v<decltype(szAttachmentTypeNames)>; attachIndex++)
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{
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if (specifiedAttachName == szAttachmentTypeNames[attachIndex])
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{
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@ -177,13 +192,13 @@ bool AssetLoaderWeaponAttachmentUnique::CalculateAttachmentUniqueFields(const st
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std::vector<eAttachment> attachmentsFromName;
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if (!ExtractAttachmentsFromAssetName(assetName, attachmentsFromName))
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{
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std::cout << "Failed to determine attachments from attachment unique name \"" << assetName << "\"" << std::endl;
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std::cerr << "Failed to determine attachments from attachment unique name \"" << assetName << "\"\n";
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return false;
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}
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if (attachmentsFromName.size() > 1)
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{
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for (auto attachment : attachmentsFromName)
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for (const auto attachment : attachmentsFromName)
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{
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attachmentUnique->attachment.combinedAttachmentTypeMask |= 1 << attachment;
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}
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@ -200,16 +215,11 @@ bool AssetLoaderWeaponAttachmentUnique::LoadFromInfoString(
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memset(attachmentUniqueFull, 0, sizeof(WeaponAttachmentUniqueFull));
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LinkAttachmentUniqueFullSubStructs(attachmentUniqueFull);
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InfoStringToWeaponAttachmentUniqueConverter converter(infoString,
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attachmentUniqueFull,
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zone->m_script_strings,
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memory,
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manager,
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attachment_unique_fields,
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std::extent<decltype(attachment_unique_fields)>::value);
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InfoStringToWeaponAttachmentUniqueConverter converter(
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infoString, attachmentUniqueFull, zone->m_script_strings, memory, manager, attachment_unique_fields, std::extent_v<decltype(attachment_unique_fields)>);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse attachment unique: \"" << assetName << "\"" << std::endl;
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std::cerr << "Failed to parse attachment unique: \"" << assetName << "\"\n";
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return true;
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}
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@ -218,11 +228,12 @@ bool AssetLoaderWeaponAttachmentUnique::LoadFromInfoString(
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attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str());
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auto* assetInfo = GlobalAssetPool<WeaponAttachmentUnique>::GetAssetByName(assetName);
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auto* asset = assetInfo ? assetInfo->Asset() : nullptr;
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manager->AddAsset(
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ASSET_TYPE_ATTACHMENT_UNIQUE, assetName, &attachmentUniqueFull->attachment, converter.GetDependencies(), converter.GetUsedScriptStrings());
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manager->AddAsset(ASSET_TYPE_ATTACHMENT_UNIQUE,
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assetName,
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&attachmentUniqueFull->attachment,
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converter.GetDependencies(),
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converter.GetUsedScriptStrings(),
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converter.GetIndirectAssetReferences());
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return true;
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}
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@ -245,14 +256,14 @@ bool AssetLoaderWeaponAttachmentUnique::CanLoadFromGdt() const
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bool AssetLoaderWeaponAttachmentUnique::LoadFromGdt(
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const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE, assetName);
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const auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE, assetName);
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if (gdtEntry == nullptr)
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return false;
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InfoString infoString;
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if (!infoString.FromGdtProperties(*gdtEntry))
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{
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std::cout << "Failed to read attachment unique gdt entry: \"" << assetName << "\"" << std::endl;
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std::cerr << "Failed to read attachment unique gdt entry: \"" << assetName << "\"\n";
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return true;
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}
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@ -275,7 +286,7 @@ bool AssetLoaderWeaponAttachmentUnique::LoadFromRaw(
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, *file.m_stream))
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{
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std::cout << "Failed to read attachment unique raw file: \"" << fileName << "\"" << std::endl;
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std::cerr << "Failed to read attachment unique raw file: \"" << fileName << "\"\n";
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return true;
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}
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@ -13,6 +13,7 @@ set reusable hideTags;
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set string viewModelTag;
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set string worldModelTag;
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set string szXAnims;
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set assetref szXAnims ASSET_TYPE_XANIMPARTS;
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set count szXAnims 88;
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set reusable szXAnims;
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set count locationDamageMultipliers 21;
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