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https://github.com/Laupetin/OpenAssetTools.git
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Merge pull request #205 from diamante0018/iw4/load-leaderboarddef
feat(iw4): load leaderboard definitions from raw
This commit is contained in:
commit
694548d6cb
@ -35,11 +35,11 @@ namespace IW4
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public:
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public:
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std::string name;
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std::string name;
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int colId;
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int colId;
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int propertyId;
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std::optional<int> propertyId;
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bool hidden;
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std::optional<bool> hidden;
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std::string statName;
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std::optional<std::string> statName;
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LbColType type;
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LbColType type;
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int precision;
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std::optional<int> precision;
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LbAggType aggregationFunction;
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LbAggType aggregationFunction;
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};
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};
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@ -1,10 +1,13 @@
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#include "AssetLoaderLeaderboard.h"
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#include "AssetLoaderLeaderboard.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/IW4.h"
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#include "Game/IW4/Leaderboard/JsonLeaderboardDefLoader.h"
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#include "ObjLoading.h"
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#include "ObjLoading.h"
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#include "Pool/GlobalAssetPool.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace IW4;
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using namespace IW4;
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@ -15,3 +18,26 @@ void* AssetLoaderLeaderboard::CreateEmptyAsset(const std::string& assetName, Mem
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leaderboard->name = memory->Dup(assetName.c_str());
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leaderboard->name = memory->Dup(assetName.c_str());
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return leaderboard;
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return leaderboard;
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}
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}
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bool AssetLoaderLeaderboard::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderLeaderboard::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(std::format("leaderboards/{}.json", assetName));
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if (!file.IsOpen())
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return false;
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auto* leaderboardDef = memory->Alloc<LeaderboardDef>();
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leaderboardDef->name = memory->Dup(assetName.c_str());
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if (LoadLeaderboardAsJson(*file.m_stream, *leaderboardDef, memory))
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manager->AddAsset<AssetLeaderboard>(assetName, leaderboardDef);
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else
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std::cerr << std::format("Failed to load leaderboard \"{}\"\n", assetName);
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return true;
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}
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@ -10,5 +10,8 @@ namespace IW4
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{
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{
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public:
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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};
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} // namespace IW4
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} // namespace IW4
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105
src/ObjLoading/Game/IW4/Leaderboard/JsonLeaderboardDefLoader.cpp
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105
src/ObjLoading/Game/IW4/Leaderboard/JsonLeaderboardDefLoader.cpp
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@ -0,0 +1,105 @@
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#include "JsonLeaderboardDefLoader.h"
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#include "Game/IW4/CommonIW4.h"
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#include "Game/IW4/Leaderboard/JsonLeaderboardDef.h"
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#include <format>
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#include <iostream>
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#include <nlohmann/json.hpp>
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using namespace nlohmann;
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using namespace IW4;
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namespace
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{
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class JsonLoader
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{
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public:
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JsonLoader(std::istream& stream, MemoryManager& memory)
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: m_stream(stream),
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m_memory(memory)
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{
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}
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bool Load(LeaderboardDef& leaderboardDef) const
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{
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const auto jRoot = json::parse(m_stream);
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std::string type;
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unsigned version;
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jRoot.at("_type").get_to(type);
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jRoot.at("_version").get_to(version);
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if (type != "leaderboard" || version != 1u)
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{
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std::cerr << std::format("Tried to load leaderboard \"{}\" but did not find expected type leaderboard of version 1\n", leaderboardDef.name);
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return false;
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}
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const auto jLeaderboard = jRoot.get<JsonLeaderboardDef>();
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return CreateLeaderboardFromJson(jLeaderboard, leaderboardDef);
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}
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private:
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bool CreateColumnDefFromJson(const JsonColumnDef& jColumn, LbColumnDef& lbColumnDef, LeaderboardDef& leaderboardDef) const
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{
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lbColumnDef.name = m_memory.Dup(jColumn.name.c_str());
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lbColumnDef.id = jColumn.colId;
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lbColumnDef.propertyId = jColumn.propertyId.value_or(0);
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lbColumnDef.hidden = jColumn.hidden.value_or(false);
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if (jColumn.statName)
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lbColumnDef.statName = m_memory.Dup(jColumn.statName->c_str());
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else
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lbColumnDef.statName = nullptr;
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lbColumnDef.type = jColumn.type;
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lbColumnDef.precision = jColumn.precision.value_or(0);
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lbColumnDef.agg = jColumn.aggregationFunction;
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return true;
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}
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bool CreateLeaderboardFromJson(const JsonLeaderboardDef& jLeaderboardDef, LeaderboardDef& leaderboardDef) const
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{
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leaderboardDef.id = jLeaderboardDef.id;
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leaderboardDef.xpColId = jLeaderboardDef.xpColId.value_or(-1);
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leaderboardDef.prestigeColId = jLeaderboardDef.prestigeColId.value_or(-1);
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if (!jLeaderboardDef.columns.empty())
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{
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leaderboardDef.columnCount = static_cast<int>(jLeaderboardDef.columns.size());
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leaderboardDef.columns = m_memory.Alloc<LbColumnDef>(leaderboardDef.columnCount);
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for (auto i = 0; i < leaderboardDef.columnCount; i++)
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{
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if (!CreateColumnDefFromJson(jLeaderboardDef.columns[i], leaderboardDef.columns[i], leaderboardDef))
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return false;
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}
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}
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else
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{
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leaderboardDef.columnCount = 0;
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leaderboardDef.columns = nullptr;
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}
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return true;
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}
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std::istream& m_stream;
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MemoryManager& m_memory;
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};
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} // namespace
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namespace IW4
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{
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bool LoadLeaderboardAsJson(std::istream& stream, LeaderboardDef& leaderboard, MemoryManager* memory)
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{
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const JsonLoader loader(stream, *memory);
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return loader.Load(leaderboard);
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}
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} // namespace IW4
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@ -0,0 +1,9 @@
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#pragma once
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#include "Game/IW4/IW4.h"
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#include "Utils/MemoryManager.h"
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namespace IW4
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{
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bool LoadLeaderboardAsJson(std::istream& stream, LeaderboardDef& leaderboard, MemoryManager* memory);
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} // namespace IW4
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@ -7,12 +7,6 @@
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using namespace IW4;
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using namespace IW4;
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std::string AssetDumperLeaderboardDef::GetFileNameForAsset(const std::string& assetName)
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{
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return std::format("leaderboards/{}.json", assetName);
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}
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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{
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return true;
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return true;
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@ -20,7 +14,8 @@ bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
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const auto assetName = asset->m_name;
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const auto assetFile = context.OpenAssetFile(std::format("leaderboards/{}.json", assetName));
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if (!assetFile)
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if (!assetFile)
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return;
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return;
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@ -7,8 +7,6 @@ namespace IW4
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{
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{
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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{
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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protected:
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protected:
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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@ -7,12 +7,6 @@
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using namespace IW5;
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using namespace IW5;
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std::string AssetDumperLeaderboardDef::GetFileNameForAsset(const std::string& assetName)
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{
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return std::format("leaderboards/{}.json", assetName);
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}
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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{
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{
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return true;
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return true;
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@ -20,7 +14,8 @@ bool AssetDumperLeaderboardDef::ShouldDump(XAssetInfo<LeaderboardDef>* asset)
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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void AssetDumperLeaderboardDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset)
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{
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{
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const auto assetFile = context.OpenAssetFile(GetFileNameForAsset(asset->m_name));
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const auto assetName = asset->m_name;
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const auto assetFile = context.OpenAssetFile(std::format("leaderboards/{}.json", assetName));
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if (!assetFile)
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if (!assetFile)
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return;
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return;
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@ -7,8 +7,6 @@ namespace IW5
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{
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{
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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class AssetDumperLeaderboardDef final : public AbstractAssetDumper<LeaderboardDef>
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{
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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protected:
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protected:
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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_NODISCARD bool ShouldDump(XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<LeaderboardDef>* asset) override;
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