From 0a520b442f5a19d78b42effb1e6dfceca486f11d Mon Sep 17 00:00:00 2001 From: LJW-Dev Date: Mon, 7 Jul 2025 23:54:41 +0800 Subject: [PATCH] Fix: technqiues weren't opened with the proper file path. --- src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp b/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp index f9e793f5..162c5fee 100644 --- a/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp +++ b/src/ObjLoading/Game/T6/TechniqueSet/LoaderTechniqueSetT6.cpp @@ -21,7 +21,7 @@ namespace AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override { const auto fileName = std::format("techniquesets/{}.json", assetName); - const auto file = m_search_path.Open(assetName); + const auto file = m_search_path.Open(fileName); if (!file.IsOpen()) return AssetCreationResult::NoAction();