chore: generalize IAssetDumper interface

This commit is contained in:
Jan Laupetin
2025-10-15 20:06:01 +01:00
parent c6e9cbedda
commit 6a84d1ea68
152 changed files with 1051 additions and 586 deletions
@@ -60,7 +60,8 @@ namespace
namespace image
{
DumperIW5::DumperIW5()
DumperIW5::DumperIW5(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
{
switch (ObjWriting::Configuration.ImageOutputFormat)
{
@@ -77,7 +78,7 @@ namespace image
}
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
{
const auto* image = asset.Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image);
@@ -8,13 +8,13 @@
namespace image
{
class DumperIW5 final : public AbstractAssetDumper<IW5::GfxImage>
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetImage>
{
public:
DumperIW5();
explicit DumperIW5(const AssetPool<IW5::AssetImage::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::GfxImage>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetImage::Type>& asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
@@ -94,7 +94,12 @@ namespace
namespace leaderboard
{
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetLeaderboard::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
@@ -5,9 +5,12 @@
namespace leaderboard
{
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::LeaderboardDef>
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetLeaderboard>
{
public:
explicit JsonDumperIW5(const AssetPool<IW5::AssetLeaderboard::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LeaderboardDef>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLeaderboard::Type>& asset) override;
};
} // namespace leaderboard
@@ -11,14 +11,14 @@ using namespace IW5;
namespace localize
{
size_t DumperIW5::GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const
DumperIW5::DumperIW5(const AssetPool<AssetLocalize::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
}
void DumperIW5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
void DumperIW5::Dump(AssetDumpingContext& context)
{
if (pool.m_asset_lookup.empty())
if (m_pool.m_asset_lookup.empty())
return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
@@ -35,7 +35,7 @@ namespace localize
stringFileDumper.SetNotes("");
for (const auto* localizeEntry : pool)
for (const auto* localizeEntry : m_pool)
{
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
}
@@ -5,10 +5,11 @@
namespace localize
{
class DumperIW5 final : public IAssetDumper<IW5::LocalizeEntry>
class DumperIW5 final : public AbstractSingleProgressAssetDumper<IW5::AssetLocalize>
{
public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<IW5::LocalizeEntry>& pool) const override;
void DumpPool(AssetDumpingContext& context, const AssetPool<IW5::LocalizeEntry>& pool) override;
explicit DumperIW5(const AssetPool<IW5::AssetLocalize::Type>& pool);
void Dump(AssetDumpingContext& context) override;
};
} // namespace localize
@@ -7,7 +7,12 @@ using namespace IW5;
namespace addon_map_ents
{
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AddonMapEnts>& asset)
DumperIW5::DumperIW5(const AssetPool<AssetAddonMapEnts::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
{
const auto* addonMapEnts = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);
@@ -5,9 +5,12 @@
namespace addon_map_ents
{
class DumperIW5 final : public AbstractAssetDumper<IW5::AddonMapEnts>
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetAddonMapEnts>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetAddonMapEnts::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AddonMapEnts>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAddonMapEnts::Type>& asset) override;
};
} // namespace addon_map_ents
@@ -51,7 +51,12 @@ namespace
namespace menu
{
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<menuDef_t>& asset)
MenuDumperIW5::MenuDumperIW5(const AssetPool<AssetMenu::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenu::Type>& asset)
{
const auto* menu = asset.Asset();
const auto menuFilePath = GetPathForMenu(asset);
+5 -3
View File
@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
#include "Game/IW5/Menu/MenuDumperIW5.h"
namespace menu
{
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::menuDef_t>
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenu>
{
public:
explicit MenuDumperIW5(const AssetPool<IW5::AssetMenu::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::menuDef_t>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenu::Type>& asset) override;
};
} // namespace menu
@@ -106,7 +106,12 @@ namespace
namespace menu
{
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MenuList>& asset)
MenuListDumperIW5::MenuListDumperIW5(const AssetPool<AssetMenuList::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenuList::Type>& asset)
{
const auto* menuList = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);
@@ -5,9 +5,12 @@
namespace menu
{
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::MenuList>
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenuList>
{
public:
explicit MenuListDumperIW5(const AssetPool<IW5::AssetMenuList::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::MenuList>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenuList::Type>& asset) override;
};
} // namespace menu
+55 -56
View File
@@ -21,70 +21,69 @@ using namespace IW5;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumperType dumper; \
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolIW5* funcPools) \
{ \
dumperType dumper; \
dumper.DumpPool(funcContext, *funcPools->poolName); \
}); \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
size_t totalProgress = 0uz;
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolIW5*)>> dumpingFunctions;
// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
// REGISTER_DUMPER(AssetDumperPhysCollmap, m_phys_collmap)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
// REGISTER_DUMPER(AssetDumperXModelSurfs, m_xmodel_surfs)
REGISTER_DUMPER(xmodel::DumperIW5, m_xmodel)
REGISTER_DUMPER(material::JsonDumperIW5, m_material)
// REGISTER_DUMPER(AssetDumperMaterialPixelShader, m_material_pixel_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexShader, m_material_vertex_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl)
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
REGISTER_DUMPER(image::DumperIW5, m_image)
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
REGISTER_DUMPER(sound::LoadedSoundDumperIW5, m_loaded_sound)
// REGISTER_DUMPER(AssetDumperclipMap_t, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGlassWorld, m_glass_world)
// REGISTER_DUMPER(AssetDumperPathData, m_path_data)
// REGISTER_DUMPER(AssetDumperVehicleTrack, m_vehicle_track)
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
REGISTER_DUMPER(menu::MenuListDumperIW5, m_menu_list)
REGISTER_DUMPER(menu::MenuDumperIW5, m_menu_def)
REGISTER_DUMPER(localize::DumperIW5, m_localize)
REGISTER_DUMPER(attachment::JsonDumperIW5, m_attachment)
REGISTER_DUMPER(weapon::DumperIW5, m_weapon)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
// REGISTER_DUMPER(AssetDumperSurfaceFxTable, m_surface_fx_table)
REGISTER_DUMPER(raw_file::DumperIW5, m_raw_file)
REGISTER_DUMPER(script::DumperIW5, m_script_file)
REGISTER_DUMPER(string_table::DumperIW5, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperIW5, m_leaderboard)
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet, m_structed_data_def_set)
// REGISTER_DUMPER(AssetDumperTracerDef, m_tracer)
// REGISTER_DUMPER(AssetDumperVehicleDef, m_vehicle)
REGISTER_DUMPER(addon_map_ents::DumperIW5, m_addon_map_ents)
// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
// DUMP_ASSET_POOL(AssetDumperXModelSurfs, m_xmodel_surfs, ASSET_TYPE_XMODEL_SURFS)
DUMP_ASSET_POOL(xmodel::DumperIW5, m_xmodel, ASSET_TYPE_XMODEL)
DUMP_ASSET_POOL(material::JsonDumperIW5, m_material, ASSET_TYPE_MATERIAL)
// DUMP_ASSET_POOL(AssetDumperMaterialPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl, ASSET_TYPE_VERTEXDECL)
// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
DUMP_ASSET_POOL(image::DumperIW5, m_image, ASSET_TYPE_IMAGE)
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve, ASSET_TYPE_SOUND_CURVE)
DUMP_ASSET_POOL(sound::LoadedSoundDumperIW5, m_loaded_sound, ASSET_TYPE_LOADED_SOUND)
// DUMP_ASSET_POOL(AssetDumperclipMap_t, m_clip_map, ASSET_TYPE_CLIPMAP)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGlassWorld, m_glass_world, ASSET_TYPE_GLASSWORLD)
// DUMP_ASSET_POOL(AssetDumperPathData, m_path_data, ASSET_TYPE_PATHDATA)
// DUMP_ASSET_POOL(AssetDumperVehicleTrack, m_vehicle_track, ASSET_TYPE_VEHICLE_TRACK)
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
DUMP_ASSET_POOL(menu::MenuListDumperIW5, m_menu_list, ASSET_TYPE_MENULIST)
DUMP_ASSET_POOL(menu::MenuDumperIW5, m_menu_def, ASSET_TYPE_MENU)
DUMP_ASSET_POOL(localize::DumperIW5, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
DUMP_ASSET_POOL(attachment::JsonDumperIW5, m_attachment, ASSET_TYPE_ATTACHMENT)
DUMP_ASSET_POOL(weapon::DumperIW5, m_weapon, ASSET_TYPE_WEAPON)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
DUMP_ASSET_POOL(raw_file::DumperIW5, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(script::DumperIW5, m_script_file, ASSET_TYPE_SCRIPTFILE)
DUMP_ASSET_POOL(string_table::DumperIW5, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(leaderboard::JsonDumperIW5, m_leaderboard, ASSET_TYPE_LEADERBOARD)
// DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
// DUMP_ASSET_POOL(AssetDumperTracerDef, m_tracer, ASSET_TYPE_TRACER)
// DUMP_ASSET_POOL(AssetDumperVehicleDef, m_vehicle, ASSET_TYPE_VEHICLE)
DUMP_ASSET_POOL(addon_map_ents::DumperIW5, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
for (const auto& func : dumpingFunctions)
func(context, assetPools);
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef DUMP_ASSET_POOL
#undef REGISTER_DUMPER
}
@@ -10,7 +10,12 @@ using namespace IW5;
namespace raw_file
{
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
DumperIW5::DumperIW5(const AssetPool<AssetRawFile::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
{
const auto* rawFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);
@@ -5,9 +5,12 @@
namespace raw_file
{
class DumperIW5 final : public AbstractAssetDumper<IW5::RawFile>
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetRawFile>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetRawFile::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::RawFile>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetRawFile::Type>& asset) override;
};
} // namespace raw_file
@@ -4,8 +4,13 @@ using namespace IW5;
namespace script
{
DumperIW5::DumperIW5(const AssetPool<AssetScript::Type>& pool)
: AbstractAssetDumper(pool)
{
}
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ScriptFile>& asset)
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetScript::Type>& asset)
{
auto* scriptFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name + ".gscbin");
@@ -5,9 +5,12 @@
namespace script
{
class DumperIW5 final : public AbstractAssetDumper<IW5::ScriptFile>
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetScript>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetScript::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::ScriptFile>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetScript::Type>& asset) override;
};
} // namespace script
@@ -25,7 +25,12 @@ namespace
namespace sound
{
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LoadedSound>& asset)
LoadedSoundDumperIW5::LoadedSoundDumperIW5(const AssetPool<AssetLoadedSound::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLoadedSound::Type>& asset)
{
const auto* loadedSound = asset.Asset();
const auto assetFile = context.OpenAssetFile(std::format("sound/{}", asset.m_name));
@@ -5,9 +5,12 @@
namespace sound
{
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::LoadedSound>
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::AssetLoadedSound>
{
public:
explicit LoadedSoundDumperIW5(const AssetPool<IW5::AssetLoadedSound::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::LoadedSound>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLoadedSound::Type>& asset) override;
};
} // namespace sound
@@ -6,7 +6,12 @@ using namespace IW5;
namespace string_table
{
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
DumperIW5::DumperIW5(const AssetPool<AssetStringTable::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
{
const auto* stringTable = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);
@@ -5,9 +5,12 @@
namespace string_table
{
class DumperIW5 final : public AbstractAssetDumper<IW5::StringTable>
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetStringTable>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetStringTable::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::StringTable>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetStringTable::Type>& asset) override;
};
} // namespace string_table
@@ -395,7 +395,12 @@ namespace
namespace attachment
{
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachment>& asset)
JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetAttachment::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachment::Type>& asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
@@ -5,9 +5,12 @@
namespace attachment
{
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::WeaponAttachment>
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetAttachment>
{
public:
explicit JsonDumperIW5(const AssetPool<IW5::AssetAttachment::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponAttachment>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAttachment::Type>& asset) override;
};
} // namespace attachment
@@ -733,7 +733,12 @@ namespace
namespace weapon
{
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCompleteDef>& asset)
DumperIW5::DumperIW5(const AssetPool<AssetWeapon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
{
// TODO: only dump infostring fields when non-default
@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
#include "InfoString/InfoString.h"
namespace weapon
{
class DumperIW5 final : public AbstractAssetDumper<IW5::WeaponCompleteDef>
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetWeapon>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetWeapon::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::WeaponCompleteDef>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetWeapon::Type>& asset) override;
};
} // namespace weapon