mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-11 11:11:50 +00:00
chore: generalize IAssetDumper interface
This commit is contained in:
@@ -59,7 +59,8 @@ namespace
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namespace image
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{
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DumperT5::DumperT5()
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DumperT5::DumperT5(const AssetPool<AssetImage::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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switch (ObjWriting::Configuration.ImageOutputFormat)
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{
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@@ -76,7 +77,7 @@ namespace image
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}
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}
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
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{
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const auto* image = asset.Asset();
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const auto texture = LoadImageData(context.m_obj_search_path, *image);
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@@ -8,13 +8,13 @@
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namespace image
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{
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class DumperT5 final : public AbstractAssetDumper<T5::GfxImage>
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class DumperT5 final : public AbstractAssetDumper<T5::AssetImage>
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{
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public:
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DumperT5();
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explicit DumperT5(const AssetPool<T5::AssetImage::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::GfxImage>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetImage::Type>& asset) override;
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private:
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std::unique_ptr<IImageWriter> m_writer;
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@@ -11,14 +11,14 @@ using namespace T5;
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namespace localize
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{
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size_t DumperT5::GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const
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DumperT5::DumperT5(const AssetPool<AssetLocalize::Type>& pool)
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: AbstractSingleProgressAssetDumper(pool)
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{
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return pool.m_asset_lookup.empty() ? 0uz : 1uz;
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}
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void DumperT5::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
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void DumperT5::Dump(AssetDumpingContext& context)
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{
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if (pool.m_asset_lookup.empty())
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if (m_pool.m_asset_lookup.empty())
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return;
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const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
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@@ -35,7 +35,7 @@ namespace localize
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stringFileDumper.SetNotes("");
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for (const auto* localizeEntry : pool)
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for (const auto* localizeEntry : m_pool)
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{
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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}
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@@ -5,10 +5,11 @@
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namespace localize
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{
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class DumperT5 final : public IAssetDumper<T5::LocalizeEntry>
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class DumperT5 final : public AbstractSingleProgressAssetDumper<T5::AssetLocalize>
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{
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public:
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[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T5::LocalizeEntry>& pool) const override;
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void DumpPool(AssetDumpingContext& context, const AssetPool<T5::LocalizeEntry>& pool) override;
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explicit DumperT5(const AssetPool<T5::AssetLocalize::Type>& pool);
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void Dump(AssetDumpingContext& context) override;
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};
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} // namespace localize
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@@ -13,62 +13,61 @@ using namespace T5;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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{
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#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
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#define REGISTER_DUMPER(dumperType, poolName) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
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{ \
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dumperType dumper; \
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totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
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dumpingFunctions.emplace_back( \
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[](AssetDumpingContext& funcContext, const GameAssetPoolT5* funcPools) \
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{ \
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dumperType dumper; \
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dumper.DumpPool(funcContext, *funcPools->poolName); \
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}); \
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dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get());
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std::vector<std::unique_ptr<IAssetDumper>> dumpers;
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size_t totalProgress = 0uz;
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std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolT5*)>> dumpingFunctions;
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// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
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// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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REGISTER_DUMPER(xmodel::DumperT5, m_xmodel)
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REGISTER_DUMPER(material::JsonDumperT5, m_material)
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// REGISTER_DUMPER(AssetDumperTechniqueSet, m_technique_set)
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REGISTER_DUMPER(image::DumperT5, m_image)
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// REGISTER_DUMPER(AssetDumperSndBank, m_sound_bank)
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// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
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// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
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// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
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// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
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// REGISTER_DUMPER(AssetDumperFont, m_font)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
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REGISTER_DUMPER(localize::DumperT5, m_localize)
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// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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REGISTER_DUMPER(raw_file::DumperT5, m_raw_file)
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REGISTER_DUMPER(string_table::DumperT5, m_string_table)
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// REGISTER_DUMPER(AssetDumperPackIndex, m_pack_index)
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// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
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// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
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// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
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// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
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// DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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// DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(xmodel::DumperT5, m_xmodel, ASSET_TYPE_XMODEL)
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DUMP_ASSET_POOL(material::JsonDumperT5, m_material, ASSET_TYPE_MATERIAL)
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// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::DumperT5, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
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// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(localize::DumperT5, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
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// DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON)
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(raw_file::DumperT5, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(string_table::DumperT5, m_string_table, ASSET_TYPE_STRINGTABLE)
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// DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index, ASSET_TYPE_PACK_INDEX)
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// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
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// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
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// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
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// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
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if (context.ShouldTrackProgress())
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{
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size_t totalProgress = 0uz;
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for (const auto& dumper : dumpers)
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totalProgress += dumper->GetProgressTotalCount();
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context.SetTotalProgress(totalProgress);
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for (const auto& func : dumpingFunctions)
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func(context, assetPools);
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context.SetTotalProgress(totalProgress);
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}
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for (const auto& dumper : dumpers)
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dumper->Dump(context);
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return true;
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#undef DUMP_ASSET_POOL
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#undef REGISTER_DUMPER
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}
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@@ -96,7 +96,12 @@ namespace
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namespace raw_file
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{
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
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DumperT5::DumperT5(const AssetPool<AssetRawFile::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
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{
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const auto* rawFile = asset.Asset();
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const auto assetFile = context.OpenAssetFile(asset.m_name);
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@@ -5,9 +5,12 @@
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namespace raw_file
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{
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class DumperT5 final : public AbstractAssetDumper<T5::RawFile>
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class DumperT5 final : public AbstractAssetDumper<T5::AssetRawFile>
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{
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public:
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explicit DumperT5(const AssetPool<T5::AssetRawFile::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::RawFile>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetRawFile::Type>& asset) override;
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};
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} // namespace raw_file
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@@ -6,7 +6,12 @@ using namespace T5;
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namespace string_table
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{
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
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DumperT5::DumperT5(const AssetPool<AssetStringTable::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void DumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
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{
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const auto* stringTable = asset.Asset();
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const auto assetFile = context.OpenAssetFile(asset.m_name);
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@@ -5,9 +5,12 @@
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namespace string_table
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{
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class DumperT5 final : public AbstractAssetDumper<T5::StringTable>
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class DumperT5 final : public AbstractAssetDumper<T5::AssetStringTable>
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{
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public:
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explicit DumperT5(const AssetPool<T5::AssetStringTable::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::StringTable>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetStringTable::Type>& asset) override;
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};
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} // namespace string_table
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