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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 19:33:02 +00:00

chore: generalize IAssetDumper interface

This commit is contained in:
Jan Laupetin
2025-10-15 20:06:01 +01:00
parent c6e9cbedda
commit 6a84d1ea68
152 changed files with 1051 additions and 586 deletions

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@@ -133,7 +133,12 @@ namespace
namespace font_icon
{
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
CsvDumperT6::CsvDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
{
const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace font_icon
{
class CsvDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
class CsvDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
{
public:
explicit CsvDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
};
} // namespace font_icon

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@@ -9,12 +9,12 @@ using namespace T6;
namespace font_icon
{
std::unique_ptr<IAssetDumper<FontIcon>> CreateDumperT6()
std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
{
#ifdef DUMP_FONT_ICON_AS_CSV
return std::make_unique<CsvDumperT6>();
return std::make_unique<CsvDumperT6>(pool);
#else
return std::make_unique<JsonDumperT6>();
return std::make_unique<JsonDumperT6>(pool);
#endif
}
} // namespace font_icon

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@@ -7,5 +7,5 @@
namespace font_icon
{
std::unique_ptr<IAssetDumper<T6::FontIcon>> CreateDumperT6();
std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
} // namespace font_icon

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@@ -78,7 +78,12 @@ namespace
namespace font_icon
{
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
JsonDumperT6::JsonDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));

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@@ -5,9 +5,12 @@
namespace font_icon
{
class JsonDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
{
public:
explicit JsonDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
};
} // namespace font_icon

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@@ -77,7 +77,8 @@ namespace
namespace image
{
DumperT6::DumperT6()
DumperT6::DumperT6(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
{
switch (ObjWriting::Configuration.ImageOutputFormat)
{
@@ -94,7 +95,7 @@ namespace image
}
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
{
const auto* image = asset.Asset();
const auto texture = LoadImageData(context.m_obj_search_path, *image);

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@@ -8,13 +8,13 @@
namespace image
{
class DumperT6 final : public AbstractAssetDumper<T6::GfxImage>
class DumperT6 final : public AbstractAssetDumper<T6::AssetImage>
{
public:
DumperT6();
explicit DumperT6(const AssetPool<T6::AssetImage::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::GfxImage>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetImage::Type>& asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;

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@@ -98,7 +98,12 @@ namespace
namespace leaderboard
{
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
JsonDumperT6::JsonDumperT6(const AssetPool<AssetLeaderboard::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));

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@@ -5,9 +5,12 @@
namespace leaderboard
{
class JsonDumperT6 final : public AbstractAssetDumper<T6::LeaderboardDef>
class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetLeaderboard>
{
public:
explicit JsonDumperT6(const AssetPool<T6::AssetLeaderboard::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::LeaderboardDef>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetLeaderboard::Type>& asset) override;
};
} // namespace leaderboard

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@@ -11,14 +11,14 @@ using namespace T6;
namespace localize
{
size_t DumperT6::GetProgressTotalCount(const AssetPool<T6::LocalizeEntry>& pool) const
DumperT6::DumperT6(const AssetPool<AssetLocalize::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
}
void DumperT6::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
void DumperT6::Dump(AssetDumpingContext& context)
{
if (pool.m_asset_lookup.empty())
if (m_pool.m_asset_lookup.empty())
return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
@@ -35,7 +35,7 @@ namespace localize
stringFileDumper.SetNotes("");
for (const auto* localizeEntry : pool)
for (const auto* localizeEntry : m_pool)
{
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
}

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@@ -5,10 +5,11 @@
namespace localize
{
class DumperT6 final : public IAssetDumper<T6::LocalizeEntry>
class DumperT6 final : public AbstractSingleProgressAssetDumper<T6::AssetLocalize>
{
public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T6::LocalizeEntry>& pool) const override;
void DumpPool(AssetDumpingContext& context, const AssetPool<T6::LocalizeEntry>& pool) override;
explicit DumperT6(const AssetPool<T6::AssetLocalize::Type>& pool);
void Dump(AssetDumpingContext& context) override;
};
} // namespace localize

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@@ -6,7 +6,12 @@ using namespace T6;
namespace map_ents
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
DumperT6::DumperT6(const AssetPool<AssetMapEnts::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
{
const auto* mapEnts = asset.Asset();

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@@ -5,9 +5,12 @@
namespace map_ents
{
class DumperT6 final : public AbstractAssetDumper<T6::MapEnts>
class DumperT6 final : public AbstractAssetDumper<T6::AssetMapEnts>
{
public:
explicit DumperT6(const AssetPool<T6::AssetMapEnts::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::MapEnts>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetMapEnts::Type>& asset) override;
};
} // namespace map_ents

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@@ -27,96 +27,88 @@
#include "Weapon/WeaponDumperT6.h"
#include "ZBarrier/ZBarrierDumperT6.h"
#include <functional>
using namespace T6;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumperType dumper; \
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolT6* funcPools) \
{ \
dumperType dumper; \
dumper.DumpPool(funcContext, *funcPools->poolName); \
}); \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
#define DUMP_ASSET_POOL_WITH_FACTORY(createDumper, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
#define REGISTER_DUMPER_WITH_FACTORY(createDumper, poolName, asset) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(asset::EnumEntry)) \
{ \
auto dumper = createDumper; \
totalProgress += dumper->GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolT6* funcPools) \
{ \
auto dumper = createDumper; \
dumper->DumpPool(funcContext, *funcPools->poolName); \
}); \
auto dumper = createDumper(*assetPools->poolName); \
if (dumper) \
dumpers.emplace_back(std::move(dumper)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
size_t totalProgress = 0uz;
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolT6*)>> dumpingFunctions;
REGISTER_DUMPER(phys_preset::InfoStringDumperT6, m_phys_preset)
REGISTER_DUMPER(phys_constraints::InfoStringDumperT6, m_phys_constraints)
// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
REGISTER_DUMPER(xmodel::DumperT6, m_xmodel)
REGISTER_DUMPER(material::JsonDumperT6, m_material)
REGISTER_DUMPER(techset::DumperT6, m_technique_set)
REGISTER_DUMPER(image::DumperT6, m_image)
REGISTER_DUMPER(sound::SndBankDumperT6, m_sound_bank)
// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
REGISTER_DUMPER(map_ents::DumperT6, m_map_ents)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont, m_font)
REGISTER_DUMPER_WITH_FACTORY(font_icon::CreateDumperT6, m_font_icon, AssetFontIcon)
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
REGISTER_DUMPER(localize::DumperT6, m_localize)
REGISTER_DUMPER(weapon::DumperT6, m_weapon)
REGISTER_DUMPER(attachment::DumperT6, m_attachment)
REGISTER_DUMPER(attachment_unique::DumperT6, m_attachment_unique)
REGISTER_DUMPER(camo::JsonDumperT6, m_camo)
REGISTER_DUMPER(sound::SndDriverGlobalsDumperT6, m_snd_driver_globals)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
REGISTER_DUMPER(raw_file::DumperT6, m_raw_file)
REGISTER_DUMPER(string_table::DumperT6, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperT6, m_leaderboard)
// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
REGISTER_DUMPER(script::DumperT6, m_script)
// REGISTER_DUMPER(AssetDumperKeyValuePairs, m_key_value_pairs)
REGISTER_DUMPER(vehicle::DumperT6, m_vehicle)
// REGISTER_DUMPER(AssetDumperMemoryBlock, m_memory_block)
// REGISTER_DUMPER(AssetDumperAddonMapEnts, m_addon_map_ents)
REGISTER_DUMPER(tracer::DumperT6, m_tracer)
// REGISTER_DUMPER(AssetDumperSkinnedVertsDef, m_skinned_verts)
REGISTER_DUMPER(qdb::DumperT6, m_qdb)
REGISTER_DUMPER(slug::DumperT6, m_slug)
// REGISTER_DUMPER(AssetDumperFootstepTableDef, m_footstep_table)
// REGISTER_DUMPER(AssetDumperFootstepFXTableDef, m_footstep_fx_table)
REGISTER_DUMPER(z_barrier::DumperT6, m_zbarrier)
DUMP_ASSET_POOL(phys_preset::InfoStringDumperT6, m_phys_preset, ASSET_TYPE_PHYSPRESET)
DUMP_ASSET_POOL(phys_constraints::InfoStringDumperT6, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(xmodel::DumperT6, m_xmodel, ASSET_TYPE_XMODEL)
DUMP_ASSET_POOL(material::JsonDumperT6, m_material, ASSET_TYPE_MATERIAL)
DUMP_ASSET_POOL(techset::DumperT6, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
DUMP_ASSET_POOL(image::DumperT6, m_image, ASSET_TYPE_IMAGE)
DUMP_ASSET_POOL(sound::SndBankDumperT6, m_sound_bank, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
DUMP_ASSET_POOL(map_ents::DumperT6, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
DUMP_ASSET_POOL_WITH_FACTORY(font_icon::CreateDumperT6(), m_font_icon, ASSET_TYPE_FONTICON)
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
DUMP_ASSET_POOL(localize::DumperT6, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
DUMP_ASSET_POOL(weapon::DumperT6, m_weapon, ASSET_TYPE_WEAPON)
DUMP_ASSET_POOL(attachment::DumperT6, m_attachment, ASSET_TYPE_ATTACHMENT)
DUMP_ASSET_POOL(attachment_unique::DumperT6, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
DUMP_ASSET_POOL(camo::JsonDumperT6, m_camo, ASSET_TYPE_WEAPON_CAMO)
DUMP_ASSET_POOL(sound::SndDriverGlobalsDumperT6, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
DUMP_ASSET_POOL(raw_file::DumperT6, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(string_table::DumperT6, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(leaderboard::JsonDumperT6, m_leaderboard, ASSET_TYPE_LEADERBOARD)
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
DUMP_ASSET_POOL(script::DumperT6, m_script, ASSET_TYPE_SCRIPTPARSETREE)
// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs, ASSET_TYPE_KEYVALUEPAIRS)
DUMP_ASSET_POOL(vehicle::DumperT6, m_vehicle, ASSET_TYPE_VEHICLEDEF)
// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block, ASSET_TYPE_MEMORYBLOCK)
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
DUMP_ASSET_POOL(tracer::DumperT6, m_tracer, ASSET_TYPE_TRACER)
// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts, ASSET_TYPE_SKINNEDVERTS)
DUMP_ASSET_POOL(qdb::DumperT6, m_qdb, ASSET_TYPE_QDB)
DUMP_ASSET_POOL(slug::DumperT6, m_slug, ASSET_TYPE_SLUG)
// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table, ASSET_TYPE_FOOTSTEP_TABLE)
// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table, ASSET_TYPE_FOOTSTEPFX_TABLE)
DUMP_ASSET_POOL(z_barrier::DumperT6, m_zbarrier, ASSET_TYPE_ZBARRIER)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
for (const auto& func : dumpingFunctions)
func(context, assetPools);
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef DUMP_ASSET_POOL
#undef REGISTER_DUMPER
}

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@@ -61,7 +61,12 @@ namespace
namespace phys_constraints
{
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysConstraints>& asset)
InfoStringDumperT6::InfoStringDumperT6(const AssetPool<AssetPhysConstraints::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysConstraints::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace phys_constraints
{
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::PhysConstraints>
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::AssetPhysConstraints>
{
public:
explicit InfoStringDumperT6(const AssetPool<T6::AssetPhysConstraints::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::PhysConstraints>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetPhysConstraints::Type>& asset) override;
};
} // namespace phys_constraints

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@@ -82,7 +82,12 @@ namespace
namespace phys_preset
{
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysPreset>& asset)
InfoStringDumperT6::InfoStringDumperT6(const AssetPool<AssetPhysPreset::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace phys_preset
{
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::PhysPreset>
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::AssetPhysPreset>
{
public:
explicit InfoStringDumperT6(const AssetPool<T6::AssetPhysPreset::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::PhysPreset>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetPhysPreset::Type>& asset) override;
};
} // namespace phys_preset

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@@ -4,7 +4,12 @@ using namespace T6;
namespace qdb
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<Qdb>& asset)
DumperT6::DumperT6(const AssetPool<AssetQdb::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetQdb::Type>& asset)
{
const auto* qdb = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace qdb
{
class DumperT6 final : public AbstractAssetDumper<T6::Qdb>
class DumperT6 final : public AbstractAssetDumper<T6::AssetQdb>
{
public:
explicit DumperT6(const AssetPool<T6::AssetQdb::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::Qdb>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetQdb::Type>& asset) override;
};
} // namespace qdb

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@@ -77,7 +77,12 @@ namespace
namespace raw_file
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
DumperT6::DumperT6(const AssetPool<AssetRawFile::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
{
const auto* rawFile = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace raw_file
{
class DumperT6 final : public AbstractAssetDumper<T6::RawFile>
class DumperT6 final : public AbstractAssetDumper<T6::AssetRawFile>
{
public:
explicit DumperT6(const AssetPool<T6::AssetRawFile::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::RawFile>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetRawFile::Type>& asset) override;
};
} // namespace raw_file

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@@ -4,7 +4,12 @@ using namespace T6;
namespace script
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ScriptParseTree>& asset)
DumperT6::DumperT6(const AssetPool<AssetScript::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetScript::Type>& asset)
{
const auto* scriptParseTree = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace script
{
class DumperT6 final : public AbstractAssetDumper<T6::ScriptParseTree>
class DumperT6 final : public AbstractAssetDumper<T6::AssetScript>
{
public:
explicit DumperT6(const AssetPool<T6::AssetScript::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::ScriptParseTree>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetScript::Type>& asset) override;
};
} // namespace script

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@@ -4,7 +4,12 @@ using namespace T6;
namespace slug
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<Slug>& asset)
DumperT6::DumperT6(const AssetPool<AssetSlug::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSlug::Type>& asset)
{
const auto* slug = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace slug
{
class DumperT6 final : public AbstractAssetDumper<T6::Slug>
class DumperT6 final : public AbstractAssetDumper<T6::AssetSlug>
{
public:
explicit DumperT6(const AssetPool<T6::AssetSlug::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::Slug>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetSlug::Type>& asset) override;
};
} // namespace slug

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@@ -198,7 +198,7 @@ namespace
constexpr auto FORMATTING_RETRIES = 5;
class LoadedSoundBankHashes
class LoadedSoundBankHashes : public IZoneAssetDumperState
{
public:
void Initialize()
@@ -901,36 +901,30 @@ namespace
*duckFile << duckObj.dump(4) << "\n";
}
}
void DumpSndBank(const AssetDumpingContext& context, const LoadedSoundBankHashes& hashes, const XAssetInfo<SndBank>& sndBankInfo)
{
const auto* sndBank = sndBankInfo.Asset();
DumpSndBankAliases(context, hashes, *sndBank);
DumpSoundRadverb(context, *sndBank);
DumpSoundDucks(context, *sndBank);
}
} // namespace
namespace sound
{
size_t SndBankDumperT6::GetProgressTotalCount(const AssetPool<SndBank>& pool) const
SndBankDumperT6::SndBankDumperT6(const AssetPool<AssetSoundBank::Type>& pool)
: AbstractAssetDumper(pool)
{
return pool.m_asset_lookup.size();
}
void SndBankDumperT6::DumpPool(AssetDumpingContext& context, const AssetPool<SndBank>& pool)
void SndBankDumperT6::Dump(AssetDumpingContext& context)
{
LoadedSoundBankHashes soundBankHashes;
soundBankHashes.Initialize();
for (const auto* assetInfo : pool)
{
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
continue;
auto* hashes = context.GetZoneAssetDumperState<LoadedSoundBankHashes>();
hashes->Initialize();
DumpSndBank(context, soundBankHashes, *assetInfo);
AbstractAssetDumper::Dump(context);
}
context.IncrementProgress();
}
void SndBankDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSoundBank::Type>& asset)
{
const auto* sndBank = asset.Asset();
const auto* hashes = context.GetZoneAssetDumperState<LoadedSoundBankHashes>();
DumpSndBankAliases(context, *hashes, *sndBank);
DumpSoundRadverb(context, *sndBank);
DumpSoundDucks(context, *sndBank);
}
} // namespace sound

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@@ -5,10 +5,13 @@
namespace sound
{
class SndBankDumperT6 final : public IAssetDumper<T6::SndBank>
class SndBankDumperT6 final : public AbstractAssetDumper<T6::AssetSoundBank>
{
public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T6::SndBank>& pool) const override;
void DumpPool(AssetDumpingContext& context, const AssetPool<T6::SndBank>& pool) override;
explicit SndBankDumperT6(const AssetPool<T6::AssetSoundBank::Type>& pool);
void Dump(AssetDumpingContext& context) override;
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<Asset<9, T6::SndBank>::Type>& asset) override;
};
} // namespace sound

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@@ -385,15 +385,15 @@ namespace
namespace sound
{
size_t SndDriverGlobalsDumperT6::GetProgressTotalCount(const AssetPool<T6::SndDriverGlobals>& pool) const
SndDriverGlobalsDumperT6::SndDriverGlobalsDumperT6(const AssetPool<AssetSoundDriverGlobals::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
}
void SndDriverGlobalsDumperT6::DumpPool(AssetDumpingContext& context, const AssetPool<SndDriverGlobals>& pool)
void SndDriverGlobalsDumperT6::Dump(AssetDumpingContext& context)
{
Internal internal(context);
internal.DumpPool(pool);
internal.DumpPool(m_pool);
context.IncrementProgress();
}

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@@ -5,10 +5,11 @@
namespace sound
{
class SndDriverGlobalsDumperT6 final : public IAssetDumper<T6::SndDriverGlobals>
class SndDriverGlobalsDumperT6 final : public AbstractSingleProgressAssetDumper<T6::AssetSoundDriverGlobals>
{
public:
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T6::SndDriverGlobals>& pool) const override;
void DumpPool(AssetDumpingContext& context, const AssetPool<T6::SndDriverGlobals>& pool) override;
explicit SndDriverGlobalsDumperT6(const AssetPool<T6::AssetSoundDriverGlobals::Type>& pool);
void Dump(AssetDumpingContext& context) override;
};
} // namespace sound

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@@ -6,7 +6,12 @@ using namespace T6;
namespace string_table
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
DumperT6::DumperT6(const AssetPool<AssetStringTable::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
{
const auto* stringTable = asset.Asset();
const auto assetFile = context.OpenAssetFile(asset.m_name);

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@@ -5,9 +5,12 @@
namespace string_table
{
class DumperT6 final : public AbstractAssetDumper<T6::StringTable>
class DumperT6 final : public AbstractAssetDumper<T6::AssetStringTable>
{
public:
explicit DumperT6(const AssetPool<T6::AssetStringTable::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::StringTable>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetStringTable::Type>& asset) override;
};
} // namespace string_table

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@@ -77,7 +77,12 @@ namespace
namespace techset
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialTechniqueSet>& asset)
DumperT6::DumperT6(const AssetPool<AssetTechniqueSet::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
{
const auto* techniqueSet = asset.Asset();
auto* shaderState = context.GetZoneAssetDumperState<ShaderZoneState>();

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@@ -5,9 +5,12 @@
namespace techset
{
class DumperT6 final : public AbstractAssetDumper<T6::MaterialTechniqueSet>
class DumperT6 final : public AbstractAssetDumper<T6::AssetTechniqueSet>
{
public:
explicit DumperT6(const AssetPool<T6::AssetTechniqueSet::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::MaterialTechniqueSet>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetTechniqueSet::Type>& asset) override;
};
} // namespace techset

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@@ -60,7 +60,12 @@ namespace
namespace tracer
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<TracerDef>& asset)
DumperT6::DumperT6(const AssetPool<AssetTracer::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTracer::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace tracer
{
class DumperT6 final : public AbstractAssetDumper<T6::TracerDef>
class DumperT6 final : public AbstractAssetDumper<T6::AssetTracer>
{
public:
explicit DumperT6(const AssetPool<T6::AssetTracer::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::TracerDef>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetTracer::Type>& asset) override;
};
} // namespace tracer

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@@ -111,7 +111,12 @@ namespace
namespace vehicle
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<VehicleDef>& asset)
DumperT6::DumperT6(const AssetPool<AssetVehicle::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVehicle::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace vehicle
{
class DumperT6 final : public AbstractAssetDumper<T6::VehicleDef>
class DumperT6 final : public AbstractAssetDumper<T6::AssetVehicle>
{
public:
explicit DumperT6(const AssetPool<T6::AssetVehicle::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::VehicleDef>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetVehicle::Type>& asset) override;
};
} // namespace vehicle

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@@ -67,7 +67,12 @@ namespace
namespace attachment
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachment>& asset)
DumperT6::DumperT6(const AssetPool<AssetAttachment::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachment::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace attachment
{
class DumperT6 final : public AbstractAssetDumper<T6::WeaponAttachment>
class DumperT6 final : public AbstractAssetDumper<T6::AssetAttachment>
{
public:
explicit DumperT6(const AssetPool<T6::AssetAttachment::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponAttachment>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetAttachment::Type>& asset) override;
};
} // namespace attachment

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@@ -131,7 +131,12 @@ namespace
namespace attachment_unique
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachmentUnique>& asset)
DumperT6::DumperT6(const AssetPool<AssetAttachmentUnique::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachmentUnique::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace attachment_unique
{
class DumperT6 final : public AbstractAssetDumper<T6::WeaponAttachmentUnique>
class DumperT6 final : public AbstractAssetDumper<T6::AssetAttachmentUnique>
{
public:
explicit DumperT6(const AssetPool<T6::AssetAttachmentUnique::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponAttachmentUnique>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetAttachmentUnique::Type>& asset) override;
};
} // namespace attachment_unique

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@@ -104,7 +104,12 @@ namespace
namespace camo
{
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCamo>& asset)
JsonDumperT6::JsonDumperT6(const AssetPool<AssetWeaponCamo::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeaponCamo::Type>& asset)
{
const auto fileName = GetJsonFileNameForAssetName(asset.m_name);
const auto assetFile = context.OpenAssetFile(fileName);

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@@ -5,9 +5,12 @@
namespace camo
{
class JsonDumperT6 final : public AbstractAssetDumper<T6::WeaponCamo>
class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetWeaponCamo>
{
public:
explicit JsonDumperT6(const AssetPool<T6::AssetWeaponCamo::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponCamo>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetWeaponCamo::Type>& asset) override;
};
} // namespace camo

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@@ -461,7 +461,12 @@ namespace
namespace weapon
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponVariantDef>& asset)
DumperT6::DumperT6(const AssetPool<AssetWeapon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -5,9 +5,12 @@
namespace weapon
{
class DumperT6 final : public AbstractAssetDumper<T6::WeaponVariantDef>
class DumperT6 final : public AbstractAssetDumper<T6::AssetWeapon>
{
public:
explicit DumperT6(const AssetPool<T6::AssetWeapon::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponVariantDef>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetWeapon::Type>& asset) override;
};
} // namespace weapon

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@@ -50,7 +50,12 @@ namespace
namespace z_barrier
{
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ZBarrierDef>& asset)
DumperT6::DumperT6(const AssetPool<AssetZBarrier::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetZBarrier::Type>& asset)
{
// Only dump raw when no gdt available
if (context.m_gdt)

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@@ -2,13 +2,15 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace z_barrier
{
class DumperT6 final : public AbstractAssetDumper<T6::ZBarrierDef>
class DumperT6 final : public AbstractAssetDumper<T6::AssetZBarrier>
{
public:
explicit DumperT6(const AssetPool<T6::AssetZBarrier::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::ZBarrierDef>& asset) override;
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetZBarrier::Type>& asset) override;
};
} // namespace z_barrier