mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-02-14 19:33:02 +00:00
chore: generalize IAssetDumper interface
This commit is contained in:
@@ -133,7 +133,12 @@ namespace
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namespace font_icon
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{
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void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
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CsvDumperT6::CsvDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void CsvDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
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{
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const auto assetFile = context.OpenAssetFile(asset.m_name);
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@@ -5,9 +5,12 @@
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namespace font_icon
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{
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class CsvDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
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class CsvDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
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{
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public:
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explicit CsvDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
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};
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} // namespace font_icon
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@@ -9,12 +9,12 @@ using namespace T6;
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namespace font_icon
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{
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std::unique_ptr<IAssetDumper<FontIcon>> CreateDumperT6()
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std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
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{
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#ifdef DUMP_FONT_ICON_AS_CSV
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return std::make_unique<CsvDumperT6>();
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return std::make_unique<CsvDumperT6>(pool);
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#else
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return std::make_unique<JsonDumperT6>();
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return std::make_unique<JsonDumperT6>(pool);
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#endif
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}
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} // namespace font_icon
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@@ -7,5 +7,5 @@
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namespace font_icon
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{
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std::unique_ptr<IAssetDumper<T6::FontIcon>> CreateDumperT6();
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std::unique_ptr<IAssetDumper> CreateDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
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} // namespace font_icon
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@@ -78,7 +78,12 @@ namespace
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namespace font_icon
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{
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void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<FontIcon>& asset)
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JsonDumperT6::JsonDumperT6(const AssetPool<AssetFontIcon::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetFontIcon::Type>& asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
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@@ -5,9 +5,12 @@
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namespace font_icon
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{
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class JsonDumperT6 final : public AbstractAssetDumper<T6::FontIcon>
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class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetFontIcon>
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{
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public:
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explicit JsonDumperT6(const AssetPool<T6::AssetFontIcon::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::FontIcon>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetFontIcon::Type>& asset) override;
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};
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} // namespace font_icon
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@@ -77,7 +77,8 @@ namespace
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namespace image
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{
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DumperT6::DumperT6()
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DumperT6::DumperT6(const AssetPool<AssetImage::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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switch (ObjWriting::Configuration.ImageOutputFormat)
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{
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@@ -94,7 +95,7 @@ namespace image
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}
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}
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void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<GfxImage>& asset)
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void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetImage::Type>& asset)
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{
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const auto* image = asset.Asset();
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const auto texture = LoadImageData(context.m_obj_search_path, *image);
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@@ -8,13 +8,13 @@
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namespace image
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{
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class DumperT6 final : public AbstractAssetDumper<T6::GfxImage>
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class DumperT6 final : public AbstractAssetDumper<T6::AssetImage>
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{
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public:
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DumperT6();
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explicit DumperT6(const AssetPool<T6::AssetImage::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::GfxImage>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetImage::Type>& asset) override;
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private:
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std::unique_ptr<IImageWriter> m_writer;
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@@ -98,7 +98,12 @@ namespace
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namespace leaderboard
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{
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void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<LeaderboardDef>& asset)
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JsonDumperT6::JsonDumperT6(const AssetPool<AssetLeaderboard::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
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@@ -5,9 +5,12 @@
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namespace leaderboard
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{
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class JsonDumperT6 final : public AbstractAssetDumper<T6::LeaderboardDef>
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class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetLeaderboard>
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{
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public:
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explicit JsonDumperT6(const AssetPool<T6::AssetLeaderboard::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::LeaderboardDef>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetLeaderboard::Type>& asset) override;
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};
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} // namespace leaderboard
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@@ -11,14 +11,14 @@ using namespace T6;
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namespace localize
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{
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size_t DumperT6::GetProgressTotalCount(const AssetPool<T6::LocalizeEntry>& pool) const
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DumperT6::DumperT6(const AssetPool<AssetLocalize::Type>& pool)
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: AbstractSingleProgressAssetDumper(pool)
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{
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return pool.m_asset_lookup.empty() ? 0uz : 1uz;
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}
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void DumperT6::DumpPool(AssetDumpingContext& context, const AssetPool<LocalizeEntry>& pool)
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void DumperT6::Dump(AssetDumpingContext& context)
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{
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if (pool.m_asset_lookup.empty())
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if (m_pool.m_asset_lookup.empty())
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return;
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const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
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@@ -35,7 +35,7 @@ namespace localize
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stringFileDumper.SetNotes("");
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for (const auto* localizeEntry : pool)
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for (const auto* localizeEntry : m_pool)
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{
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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}
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@@ -5,10 +5,11 @@
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namespace localize
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{
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class DumperT6 final : public IAssetDumper<T6::LocalizeEntry>
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class DumperT6 final : public AbstractSingleProgressAssetDumper<T6::AssetLocalize>
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{
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public:
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[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T6::LocalizeEntry>& pool) const override;
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void DumpPool(AssetDumpingContext& context, const AssetPool<T6::LocalizeEntry>& pool) override;
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explicit DumperT6(const AssetPool<T6::AssetLocalize::Type>& pool);
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void Dump(AssetDumpingContext& context) override;
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};
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} // namespace localize
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@@ -6,7 +6,12 @@ using namespace T6;
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namespace map_ents
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{
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void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MapEnts>& asset)
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DumperT6::DumperT6(const AssetPool<AssetMapEnts::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMapEnts::Type>& asset)
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{
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const auto* mapEnts = asset.Asset();
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@@ -5,9 +5,12 @@
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namespace map_ents
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{
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class DumperT6 final : public AbstractAssetDumper<T6::MapEnts>
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class DumperT6 final : public AbstractAssetDumper<T6::AssetMapEnts>
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{
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public:
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explicit DumperT6(const AssetPool<T6::AssetMapEnts::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::MapEnts>& asset) override;
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetMapEnts::Type>& asset) override;
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};
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} // namespace map_ents
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@@ -27,96 +27,88 @@
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#include "Weapon/WeaponDumperT6.h"
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#include "ZBarrier/ZBarrierDumperT6.h"
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#include <functional>
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using namespace T6;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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{
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#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
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#define REGISTER_DUMPER(dumperType, poolName) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
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{ \
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dumperType dumper; \
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totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
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dumpingFunctions.emplace_back( \
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[](AssetDumpingContext& funcContext, const GameAssetPoolT6* funcPools) \
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{ \
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dumperType dumper; \
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dumper.DumpPool(funcContext, *funcPools->poolName); \
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}); \
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dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
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}
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#define DUMP_ASSET_POOL_WITH_FACTORY(createDumper, poolName, assetType) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
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#define REGISTER_DUMPER_WITH_FACTORY(createDumper, poolName, asset) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(asset::EnumEntry)) \
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{ \
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auto dumper = createDumper; \
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totalProgress += dumper->GetProgressTotalCount(*assetPools->poolName); \
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dumpingFunctions.emplace_back( \
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[](AssetDumpingContext& funcContext, const GameAssetPoolT6* funcPools) \
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{ \
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auto dumper = createDumper; \
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dumper->DumpPool(funcContext, *funcPools->poolName); \
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}); \
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auto dumper = createDumper(*assetPools->poolName); \
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if (dumper) \
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dumpers.emplace_back(std::move(dumper)); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
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std::vector<std::unique_ptr<IAssetDumper>> dumpers;
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size_t totalProgress = 0uz;
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std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolT6*)>> dumpingFunctions;
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REGISTER_DUMPER(phys_preset::InfoStringDumperT6, m_phys_preset)
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REGISTER_DUMPER(phys_constraints::InfoStringDumperT6, m_phys_constraints)
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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REGISTER_DUMPER(xmodel::DumperT6, m_xmodel)
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REGISTER_DUMPER(material::JsonDumperT6, m_material)
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REGISTER_DUMPER(techset::DumperT6, m_technique_set)
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REGISTER_DUMPER(image::DumperT6, m_image)
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REGISTER_DUMPER(sound::SndBankDumperT6, m_sound_bank)
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// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
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// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
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// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
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// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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REGISTER_DUMPER(map_ents::DumperT6, m_map_ents)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
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// REGISTER_DUMPER(AssetDumperFont, m_font)
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REGISTER_DUMPER_WITH_FACTORY(font_icon::CreateDumperT6, m_font_icon, AssetFontIcon)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
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REGISTER_DUMPER(localize::DumperT6, m_localize)
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REGISTER_DUMPER(weapon::DumperT6, m_weapon)
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REGISTER_DUMPER(attachment::DumperT6, m_attachment)
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REGISTER_DUMPER(attachment_unique::DumperT6, m_attachment_unique)
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REGISTER_DUMPER(camo::JsonDumperT6, m_camo)
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REGISTER_DUMPER(sound::SndDriverGlobalsDumperT6, m_snd_driver_globals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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REGISTER_DUMPER(raw_file::DumperT6, m_raw_file)
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REGISTER_DUMPER(string_table::DumperT6, m_string_table)
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REGISTER_DUMPER(leaderboard::JsonDumperT6, m_leaderboard)
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// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
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// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
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// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
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// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
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REGISTER_DUMPER(script::DumperT6, m_script)
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// REGISTER_DUMPER(AssetDumperKeyValuePairs, m_key_value_pairs)
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REGISTER_DUMPER(vehicle::DumperT6, m_vehicle)
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// REGISTER_DUMPER(AssetDumperMemoryBlock, m_memory_block)
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// REGISTER_DUMPER(AssetDumperAddonMapEnts, m_addon_map_ents)
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REGISTER_DUMPER(tracer::DumperT6, m_tracer)
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// REGISTER_DUMPER(AssetDumperSkinnedVertsDef, m_skinned_verts)
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REGISTER_DUMPER(qdb::DumperT6, m_qdb)
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REGISTER_DUMPER(slug::DumperT6, m_slug)
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// REGISTER_DUMPER(AssetDumperFootstepTableDef, m_footstep_table)
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// REGISTER_DUMPER(AssetDumperFootstepFXTableDef, m_footstep_fx_table)
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REGISTER_DUMPER(z_barrier::DumperT6, m_zbarrier)
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DUMP_ASSET_POOL(phys_preset::InfoStringDumperT6, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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DUMP_ASSET_POOL(phys_constraints::InfoStringDumperT6, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
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// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(xmodel::DumperT6, m_xmodel, ASSET_TYPE_XMODEL)
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DUMP_ASSET_POOL(material::JsonDumperT6, m_material, ASSET_TYPE_MATERIAL)
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DUMP_ASSET_POOL(techset::DumperT6, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(image::DumperT6, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(sound::SndBankDumperT6, m_sound_bank, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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DUMP_ASSET_POOL(map_ents::DumperT6, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
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DUMP_ASSET_POOL_WITH_FACTORY(font_icon::CreateDumperT6(), m_font_icon, ASSET_TYPE_FONTICON)
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// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(localize::DumperT6, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
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DUMP_ASSET_POOL(weapon::DumperT6, m_weapon, ASSET_TYPE_WEAPON)
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DUMP_ASSET_POOL(attachment::DumperT6, m_attachment, ASSET_TYPE_ATTACHMENT)
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DUMP_ASSET_POOL(attachment_unique::DumperT6, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
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DUMP_ASSET_POOL(camo::JsonDumperT6, m_camo, ASSET_TYPE_WEAPON_CAMO)
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DUMP_ASSET_POOL(sound::SndDriverGlobalsDumperT6, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(raw_file::DumperT6, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(string_table::DumperT6, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumperT6, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
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// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
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// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
|
||||
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
|
||||
DUMP_ASSET_POOL(script::DumperT6, m_script, ASSET_TYPE_SCRIPTPARSETREE)
|
||||
// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs, ASSET_TYPE_KEYVALUEPAIRS)
|
||||
DUMP_ASSET_POOL(vehicle::DumperT6, m_vehicle, ASSET_TYPE_VEHICLEDEF)
|
||||
// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block, ASSET_TYPE_MEMORYBLOCK)
|
||||
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
|
||||
DUMP_ASSET_POOL(tracer::DumperT6, m_tracer, ASSET_TYPE_TRACER)
|
||||
// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts, ASSET_TYPE_SKINNEDVERTS)
|
||||
DUMP_ASSET_POOL(qdb::DumperT6, m_qdb, ASSET_TYPE_QDB)
|
||||
DUMP_ASSET_POOL(slug::DumperT6, m_slug, ASSET_TYPE_SLUG)
|
||||
// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table, ASSET_TYPE_FOOTSTEP_TABLE)
|
||||
// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table, ASSET_TYPE_FOOTSTEPFX_TABLE)
|
||||
DUMP_ASSET_POOL(z_barrier::DumperT6, m_zbarrier, ASSET_TYPE_ZBARRIER)
|
||||
if (context.ShouldTrackProgress())
|
||||
{
|
||||
size_t totalProgress = 0uz;
|
||||
for (const auto& dumper : dumpers)
|
||||
totalProgress += dumper->GetProgressTotalCount();
|
||||
|
||||
context.SetTotalProgress(totalProgress);
|
||||
for (const auto& func : dumpingFunctions)
|
||||
func(context, assetPools);
|
||||
context.SetTotalProgress(totalProgress);
|
||||
}
|
||||
|
||||
for (const auto& dumper : dumpers)
|
||||
dumper->Dump(context);
|
||||
|
||||
return true;
|
||||
|
||||
#undef DUMP_ASSET_POOL
|
||||
#undef REGISTER_DUMPER
|
||||
}
|
||||
|
||||
@@ -61,7 +61,12 @@ namespace
|
||||
|
||||
namespace phys_constraints
|
||||
{
|
||||
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysConstraints>& asset)
|
||||
InfoStringDumperT6::InfoStringDumperT6(const AssetPool<AssetPhysConstraints::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysConstraints::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace phys_constraints
|
||||
{
|
||||
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::PhysConstraints>
|
||||
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::AssetPhysConstraints>
|
||||
{
|
||||
public:
|
||||
explicit InfoStringDumperT6(const AssetPool<T6::AssetPhysConstraints::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::PhysConstraints>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetPhysConstraints::Type>& asset) override;
|
||||
};
|
||||
} // namespace phys_constraints
|
||||
|
||||
@@ -82,7 +82,12 @@ namespace
|
||||
|
||||
namespace phys_preset
|
||||
{
|
||||
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<PhysPreset>& asset)
|
||||
InfoStringDumperT6::InfoStringDumperT6(const AssetPool<AssetPhysPreset::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void InfoStringDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetPhysPreset::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace phys_preset
|
||||
{
|
||||
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::PhysPreset>
|
||||
class InfoStringDumperT6 final : public AbstractAssetDumper<T6::AssetPhysPreset>
|
||||
{
|
||||
public:
|
||||
explicit InfoStringDumperT6(const AssetPool<T6::AssetPhysPreset::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::PhysPreset>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetPhysPreset::Type>& asset) override;
|
||||
};
|
||||
} // namespace phys_preset
|
||||
|
||||
@@ -4,7 +4,12 @@ using namespace T6;
|
||||
|
||||
namespace qdb
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<Qdb>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetQdb::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetQdb::Type>& asset)
|
||||
{
|
||||
const auto* qdb = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace qdb
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::Qdb>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetQdb>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetQdb::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::Qdb>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetQdb::Type>& asset) override;
|
||||
};
|
||||
} // namespace qdb
|
||||
|
||||
@@ -77,7 +77,12 @@ namespace
|
||||
|
||||
namespace raw_file
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<RawFile>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetRawFile::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
|
||||
{
|
||||
const auto* rawFile = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace raw_file
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::RawFile>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetRawFile>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetRawFile::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::RawFile>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetRawFile::Type>& asset) override;
|
||||
};
|
||||
} // namespace raw_file
|
||||
|
||||
@@ -4,7 +4,12 @@ using namespace T6;
|
||||
|
||||
namespace script
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ScriptParseTree>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetScript::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetScript::Type>& asset)
|
||||
{
|
||||
const auto* scriptParseTree = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace script
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::ScriptParseTree>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetScript>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetScript::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::ScriptParseTree>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetScript::Type>& asset) override;
|
||||
};
|
||||
} // namespace script
|
||||
|
||||
@@ -4,7 +4,12 @@ using namespace T6;
|
||||
|
||||
namespace slug
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<Slug>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetSlug::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSlug::Type>& asset)
|
||||
{
|
||||
const auto* slug = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace slug
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::Slug>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetSlug>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetSlug::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::Slug>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetSlug::Type>& asset) override;
|
||||
};
|
||||
} // namespace slug
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace
|
||||
|
||||
constexpr auto FORMATTING_RETRIES = 5;
|
||||
|
||||
class LoadedSoundBankHashes
|
||||
class LoadedSoundBankHashes : public IZoneAssetDumperState
|
||||
{
|
||||
public:
|
||||
void Initialize()
|
||||
@@ -901,36 +901,30 @@ namespace
|
||||
*duckFile << duckObj.dump(4) << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
void DumpSndBank(const AssetDumpingContext& context, const LoadedSoundBankHashes& hashes, const XAssetInfo<SndBank>& sndBankInfo)
|
||||
{
|
||||
const auto* sndBank = sndBankInfo.Asset();
|
||||
|
||||
DumpSndBankAliases(context, hashes, *sndBank);
|
||||
DumpSoundRadverb(context, *sndBank);
|
||||
DumpSoundDucks(context, *sndBank);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace sound
|
||||
{
|
||||
size_t SndBankDumperT6::GetProgressTotalCount(const AssetPool<SndBank>& pool) const
|
||||
SndBankDumperT6::SndBankDumperT6(const AssetPool<AssetSoundBank::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
return pool.m_asset_lookup.size();
|
||||
}
|
||||
|
||||
void SndBankDumperT6::DumpPool(AssetDumpingContext& context, const AssetPool<SndBank>& pool)
|
||||
void SndBankDumperT6::Dump(AssetDumpingContext& context)
|
||||
{
|
||||
LoadedSoundBankHashes soundBankHashes;
|
||||
soundBankHashes.Initialize();
|
||||
for (const auto* assetInfo : pool)
|
||||
{
|
||||
if (!assetInfo->m_name.empty() && assetInfo->m_name[0] == ',')
|
||||
continue;
|
||||
auto* hashes = context.GetZoneAssetDumperState<LoadedSoundBankHashes>();
|
||||
hashes->Initialize();
|
||||
|
||||
DumpSndBank(context, soundBankHashes, *assetInfo);
|
||||
AbstractAssetDumper::Dump(context);
|
||||
}
|
||||
|
||||
context.IncrementProgress();
|
||||
}
|
||||
void SndBankDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetSoundBank::Type>& asset)
|
||||
{
|
||||
const auto* sndBank = asset.Asset();
|
||||
const auto* hashes = context.GetZoneAssetDumperState<LoadedSoundBankHashes>();
|
||||
|
||||
DumpSndBankAliases(context, *hashes, *sndBank);
|
||||
DumpSoundRadverb(context, *sndBank);
|
||||
DumpSoundDucks(context, *sndBank);
|
||||
}
|
||||
} // namespace sound
|
||||
|
||||
@@ -5,10 +5,13 @@
|
||||
|
||||
namespace sound
|
||||
{
|
||||
class SndBankDumperT6 final : public IAssetDumper<T6::SndBank>
|
||||
class SndBankDumperT6 final : public AbstractAssetDumper<T6::AssetSoundBank>
|
||||
{
|
||||
public:
|
||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T6::SndBank>& pool) const override;
|
||||
void DumpPool(AssetDumpingContext& context, const AssetPool<T6::SndBank>& pool) override;
|
||||
explicit SndBankDumperT6(const AssetPool<T6::AssetSoundBank::Type>& pool);
|
||||
void Dump(AssetDumpingContext& context) override;
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<Asset<9, T6::SndBank>::Type>& asset) override;
|
||||
};
|
||||
} // namespace sound
|
||||
|
||||
@@ -385,15 +385,15 @@ namespace
|
||||
|
||||
namespace sound
|
||||
{
|
||||
size_t SndDriverGlobalsDumperT6::GetProgressTotalCount(const AssetPool<T6::SndDriverGlobals>& pool) const
|
||||
SndDriverGlobalsDumperT6::SndDriverGlobalsDumperT6(const AssetPool<AssetSoundDriverGlobals::Type>& pool)
|
||||
: AbstractSingleProgressAssetDumper(pool)
|
||||
{
|
||||
return pool.m_asset_lookup.empty() ? 0uz : 1uz;
|
||||
}
|
||||
|
||||
void SndDriverGlobalsDumperT6::DumpPool(AssetDumpingContext& context, const AssetPool<SndDriverGlobals>& pool)
|
||||
void SndDriverGlobalsDumperT6::Dump(AssetDumpingContext& context)
|
||||
{
|
||||
Internal internal(context);
|
||||
internal.DumpPool(pool);
|
||||
internal.DumpPool(m_pool);
|
||||
|
||||
context.IncrementProgress();
|
||||
}
|
||||
|
||||
@@ -5,10 +5,11 @@
|
||||
|
||||
namespace sound
|
||||
{
|
||||
class SndDriverGlobalsDumperT6 final : public IAssetDumper<T6::SndDriverGlobals>
|
||||
class SndDriverGlobalsDumperT6 final : public AbstractSingleProgressAssetDumper<T6::AssetSoundDriverGlobals>
|
||||
{
|
||||
public:
|
||||
[[nodiscard]] size_t GetProgressTotalCount(const AssetPool<T6::SndDriverGlobals>& pool) const override;
|
||||
void DumpPool(AssetDumpingContext& context, const AssetPool<T6::SndDriverGlobals>& pool) override;
|
||||
explicit SndDriverGlobalsDumperT6(const AssetPool<T6::AssetSoundDriverGlobals::Type>& pool);
|
||||
|
||||
void Dump(AssetDumpingContext& context) override;
|
||||
};
|
||||
} // namespace sound
|
||||
|
||||
@@ -6,7 +6,12 @@ using namespace T6;
|
||||
|
||||
namespace string_table
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<StringTable>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetStringTable::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
|
||||
{
|
||||
const auto* stringTable = asset.Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset.m_name);
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace string_table
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::StringTable>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetStringTable>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetStringTable::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::StringTable>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetStringTable::Type>& asset) override;
|
||||
};
|
||||
} // namespace string_table
|
||||
|
||||
@@ -77,7 +77,12 @@ namespace
|
||||
|
||||
namespace techset
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<MaterialTechniqueSet>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetTechniqueSet::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTechniqueSet::Type>& asset)
|
||||
{
|
||||
const auto* techniqueSet = asset.Asset();
|
||||
auto* shaderState = context.GetZoneAssetDumperState<ShaderZoneState>();
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace techset
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::MaterialTechniqueSet>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetTechniqueSet>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetTechniqueSet::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::MaterialTechniqueSet>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetTechniqueSet::Type>& asset) override;
|
||||
};
|
||||
} // namespace techset
|
||||
|
||||
@@ -60,7 +60,12 @@ namespace
|
||||
|
||||
namespace tracer
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<TracerDef>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetTracer::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetTracer::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace tracer
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::TracerDef>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetTracer>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetTracer::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::TracerDef>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetTracer::Type>& asset) override;
|
||||
};
|
||||
} // namespace tracer
|
||||
|
||||
@@ -111,7 +111,12 @@ namespace
|
||||
|
||||
namespace vehicle
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<VehicleDef>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetVehicle::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetVehicle::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace vehicle
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::VehicleDef>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetVehicle>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetVehicle::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::VehicleDef>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetVehicle::Type>& asset) override;
|
||||
};
|
||||
} // namespace vehicle
|
||||
|
||||
@@ -67,7 +67,12 @@ namespace
|
||||
|
||||
namespace attachment
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachment>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetAttachment::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachment::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace attachment
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::WeaponAttachment>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetAttachment>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetAttachment::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponAttachment>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetAttachment::Type>& asset) override;
|
||||
};
|
||||
} // namespace attachment
|
||||
|
||||
@@ -131,7 +131,12 @@ namespace
|
||||
|
||||
namespace attachment_unique
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponAttachmentUnique>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetAttachmentUnique::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachmentUnique::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace attachment_unique
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::WeaponAttachmentUnique>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetAttachmentUnique>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetAttachmentUnique::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponAttachmentUnique>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetAttachmentUnique::Type>& asset) override;
|
||||
};
|
||||
} // namespace attachment_unique
|
||||
|
||||
@@ -104,7 +104,12 @@ namespace
|
||||
|
||||
namespace camo
|
||||
{
|
||||
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponCamo>& asset)
|
||||
JsonDumperT6::JsonDumperT6(const AssetPool<AssetWeaponCamo::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void JsonDumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeaponCamo::Type>& asset)
|
||||
{
|
||||
const auto fileName = GetJsonFileNameForAssetName(asset.m_name);
|
||||
const auto assetFile = context.OpenAssetFile(fileName);
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace camo
|
||||
{
|
||||
class JsonDumperT6 final : public AbstractAssetDumper<T6::WeaponCamo>
|
||||
class JsonDumperT6 final : public AbstractAssetDumper<T6::AssetWeaponCamo>
|
||||
{
|
||||
public:
|
||||
explicit JsonDumperT6(const AssetPool<T6::AssetWeaponCamo::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponCamo>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetWeaponCamo::Type>& asset) override;
|
||||
};
|
||||
} // namespace camo
|
||||
|
||||
@@ -461,7 +461,12 @@ namespace
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<WeaponVariantDef>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetWeapon::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::WeaponVariantDef>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetWeapon>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetWeapon::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::WeaponVariantDef>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetWeapon::Type>& asset) override;
|
||||
};
|
||||
} // namespace weapon
|
||||
|
||||
@@ -50,7 +50,12 @@ namespace
|
||||
|
||||
namespace z_barrier
|
||||
{
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<ZBarrierDef>& asset)
|
||||
DumperT6::DumperT6(const AssetPool<AssetZBarrier::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperT6::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetZBarrier::Type>& asset)
|
||||
{
|
||||
// Only dump raw when no gdt available
|
||||
if (context.m_gdt)
|
||||
|
||||
@@ -2,13 +2,15 @@
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
#include "InfoString/InfoString.h"
|
||||
|
||||
namespace z_barrier
|
||||
{
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::ZBarrierDef>
|
||||
class DumperT6 final : public AbstractAssetDumper<T6::AssetZBarrier>
|
||||
{
|
||||
public:
|
||||
explicit DumperT6(const AssetPool<T6::AssetZBarrier::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::ZBarrierDef>& asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetZBarrier::Type>& asset) override;
|
||||
};
|
||||
} // namespace z_barrier
|
||||
|
||||
Reference in New Issue
Block a user