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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 19:33:02 +00:00

chore: generalize IAssetDumper interface

This commit is contained in:
Jan Laupetin
2025-10-15 20:06:01 +01:00
parent c6e9cbedda
commit 6a84d1ea68
152 changed files with 1051 additions and 586 deletions

View File

@@ -27,96 +27,88 @@
#include "Weapon/WeaponDumperT6.h"
#include "ZBarrier/ZBarrierDumperT6.h"
#include <functional>
using namespace T6;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
{
#define DUMP_ASSET_POOL(dumperType, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumperType dumper; \
totalProgress += dumper.GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolT6* funcPools) \
{ \
dumperType dumper; \
dumper.DumpPool(funcContext, *funcPools->poolName); \
}); \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
#define DUMP_ASSET_POOL_WITH_FACTORY(createDumper, poolName, assetType) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \
#define REGISTER_DUMPER_WITH_FACTORY(createDumper, poolName, asset) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(asset::EnumEntry)) \
{ \
auto dumper = createDumper; \
totalProgress += dumper->GetProgressTotalCount(*assetPools->poolName); \
dumpingFunctions.emplace_back( \
[](AssetDumpingContext& funcContext, const GameAssetPoolT6* funcPools) \
{ \
auto dumper = createDumper; \
dumper->DumpPool(funcContext, *funcPools->poolName); \
}); \
auto dumper = createDumper(*assetPools->poolName); \
if (dumper) \
dumpers.emplace_back(std::move(dumper)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
size_t totalProgress = 0uz;
std::vector<std::function<void(AssetDumpingContext & context, const GameAssetPoolT6*)>> dumpingFunctions;
REGISTER_DUMPER(phys_preset::InfoStringDumperT6, m_phys_preset)
REGISTER_DUMPER(phys_constraints::InfoStringDumperT6, m_phys_constraints)
// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
REGISTER_DUMPER(xmodel::DumperT6, m_xmodel)
REGISTER_DUMPER(material::JsonDumperT6, m_material)
REGISTER_DUMPER(techset::DumperT6, m_technique_set)
REGISTER_DUMPER(image::DumperT6, m_image)
REGISTER_DUMPER(sound::SndBankDumperT6, m_sound_bank)
// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
REGISTER_DUMPER(map_ents::DumperT6, m_map_ents)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont, m_font)
REGISTER_DUMPER_WITH_FACTORY(font_icon::CreateDumperT6, m_font_icon, AssetFontIcon)
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
REGISTER_DUMPER(localize::DumperT6, m_localize)
REGISTER_DUMPER(weapon::DumperT6, m_weapon)
REGISTER_DUMPER(attachment::DumperT6, m_attachment)
REGISTER_DUMPER(attachment_unique::DumperT6, m_attachment_unique)
REGISTER_DUMPER(camo::JsonDumperT6, m_camo)
REGISTER_DUMPER(sound::SndDriverGlobalsDumperT6, m_snd_driver_globals)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
REGISTER_DUMPER(raw_file::DumperT6, m_raw_file)
REGISTER_DUMPER(string_table::DumperT6, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperT6, m_leaderboard)
// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
REGISTER_DUMPER(script::DumperT6, m_script)
// REGISTER_DUMPER(AssetDumperKeyValuePairs, m_key_value_pairs)
REGISTER_DUMPER(vehicle::DumperT6, m_vehicle)
// REGISTER_DUMPER(AssetDumperMemoryBlock, m_memory_block)
// REGISTER_DUMPER(AssetDumperAddonMapEnts, m_addon_map_ents)
REGISTER_DUMPER(tracer::DumperT6, m_tracer)
// REGISTER_DUMPER(AssetDumperSkinnedVertsDef, m_skinned_verts)
REGISTER_DUMPER(qdb::DumperT6, m_qdb)
REGISTER_DUMPER(slug::DumperT6, m_slug)
// REGISTER_DUMPER(AssetDumperFootstepTableDef, m_footstep_table)
// REGISTER_DUMPER(AssetDumperFootstepFXTableDef, m_footstep_fx_table)
REGISTER_DUMPER(z_barrier::DumperT6, m_zbarrier)
DUMP_ASSET_POOL(phys_preset::InfoStringDumperT6, m_phys_preset, ASSET_TYPE_PHYSPRESET)
DUMP_ASSET_POOL(phys_constraints::InfoStringDumperT6, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS)
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(xmodel::DumperT6, m_xmodel, ASSET_TYPE_XMODEL)
DUMP_ASSET_POOL(material::JsonDumperT6, m_material, ASSET_TYPE_MATERIAL)
DUMP_ASSET_POOL(techset::DumperT6, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
DUMP_ASSET_POOL(image::DumperT6, m_image, ASSET_TYPE_IMAGE)
DUMP_ASSET_POOL(sound::SndBankDumperT6, m_sound_bank, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
DUMP_ASSET_POOL(map_ents::DumperT6, m_map_ents, ASSET_TYPE_MAP_ENTS)
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
// DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT)
DUMP_ASSET_POOL_WITH_FACTORY(font_icon::CreateDumperT6(), m_font_icon, ASSET_TYPE_FONTICON)
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
DUMP_ASSET_POOL(localize::DumperT6, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
DUMP_ASSET_POOL(weapon::DumperT6, m_weapon, ASSET_TYPE_WEAPON)
DUMP_ASSET_POOL(attachment::DumperT6, m_attachment, ASSET_TYPE_ATTACHMENT)
DUMP_ASSET_POOL(attachment_unique::DumperT6, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE)
DUMP_ASSET_POOL(camo::JsonDumperT6, m_camo, ASSET_TYPE_WEAPON_CAMO)
DUMP_ASSET_POOL(sound::SndDriverGlobalsDumperT6, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
DUMP_ASSET_POOL(raw_file::DumperT6, m_raw_file, ASSET_TYPE_RAWFILE)
DUMP_ASSET_POOL(string_table::DumperT6, m_string_table, ASSET_TYPE_STRINGTABLE)
DUMP_ASSET_POOL(leaderboard::JsonDumperT6, m_leaderboard, ASSET_TYPE_LEADERBOARD)
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL)
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES)
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET)
DUMP_ASSET_POOL(script::DumperT6, m_script, ASSET_TYPE_SCRIPTPARSETREE)
// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs, ASSET_TYPE_KEYVALUEPAIRS)
DUMP_ASSET_POOL(vehicle::DumperT6, m_vehicle, ASSET_TYPE_VEHICLEDEF)
// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block, ASSET_TYPE_MEMORYBLOCK)
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS)
DUMP_ASSET_POOL(tracer::DumperT6, m_tracer, ASSET_TYPE_TRACER)
// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts, ASSET_TYPE_SKINNEDVERTS)
DUMP_ASSET_POOL(qdb::DumperT6, m_qdb, ASSET_TYPE_QDB)
DUMP_ASSET_POOL(slug::DumperT6, m_slug, ASSET_TYPE_SLUG)
// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table, ASSET_TYPE_FOOTSTEP_TABLE)
// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table, ASSET_TYPE_FOOTSTEPFX_TABLE)
DUMP_ASSET_POOL(z_barrier::DumperT6, m_zbarrier, ASSET_TYPE_ZBARRIER)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
for (const auto& func : dumpingFunctions)
func(context, assetPools);
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef DUMP_ASSET_POOL
#undef REGISTER_DUMPER
}