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Make asset loading context assets in gdts override their previously defined assets with the same name
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@ -23,7 +23,12 @@ void AssetLoadingContext::BuildGdtEntryCache()
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}
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}
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else
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else
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{
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{
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gdfMapEntry->second.emplace(std::make_pair(entry->m_name, entry.get()));
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auto entryMapEntry = gdfMapEntry->second.find(entry->m_name);
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if (entryMapEntry == gdfMapEntry->second.end())
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gdfMapEntry->second.emplace(std::make_pair(entry->m_name, entry.get()));
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else
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entryMapEntry->second = entry.get();
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}
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}
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}
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}
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}
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}
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