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Another refactor to remove leacy code that isn't used anymore
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@@ -77,8 +77,6 @@ namespace T6
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ASSET_TYPE_FOOTSTEPFX_TABLE,
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ASSET_TYPE_ZBARRIER,
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ASSET_TYPE_CUSTOM_MAP,
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ASSET_TYPE_COUNT
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};
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@@ -388,8 +386,6 @@ namespace T6
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using SubAssetVertexDecl = SubAsset<SUB_ASSET_TYPE_VERTEX_DECL, MaterialVertexDeclaration>;
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using SubAssetVertexShader = SubAsset<SUB_ASSET_TYPE_VERTEX_SHADER, MaterialVertexShader>;
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using SubAssetPixelShader = SubAsset<SUB_ASSET_TYPE_PIXEL_SHADER, MaterialPixelShader>;
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using AssetCustomMap = Asset<ASSET_TYPE_CUSTOM_MAP, customMapInfo>;
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} // namespace T6
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DEFINE_ASSET_NAME_ACCESSOR(T6::AssetPhysPreset, name);
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