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https://github.com/Laupetin/OpenAssetTools.git
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feat: normalize asset names before loading
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parent
04b80b5208
commit
6bd6635a83
@ -1,5 +1,9 @@
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#include "AssetLoadingManager.h"
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#include "Utils/StringUtils.h"
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#include <algorithm>
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#include <format>
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#include <iostream>
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AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
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@ -26,7 +30,7 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
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if (m_last_dependency_loaded == nullptr)
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std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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std::cerr << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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return m_last_dependency_loaded;
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}
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@ -62,7 +66,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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return lastDependency;
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}
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std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return nullptr;
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}
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@ -122,51 +126,65 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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return lastDependency;
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}
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std::cout << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
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std::cerr << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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const auto normalizedAssetName = NormalizeAssetName(assetName);
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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const auto loader = m_asset_loaders_by_type.find(assetType);
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if (loader != m_asset_loaders_by_type.end())
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{
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(normalizedAssetName);
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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{
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const auto linkAssetName = ',' + assetName;
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const auto linkAssetName = std::format(",{}", normalizedAssetName);
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return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get());
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}
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return LoadAssetDependency(assetType, assetName, loader->second.get());
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return LoadAssetDependency(assetType, normalizedAssetName, loader->second.get());
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}
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std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return nullptr;
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}
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IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
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{
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return IndirectAssetReference(assetType, assetName);
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const auto normalizedAssetName = NormalizeAssetName(assetName);
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName);
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, normalizedAssetName);
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if (alreadyLoadedAsset)
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return IndirectAssetReference(assetType, normalizedAssetName);
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const auto ignoreEntry = m_context.m_ignored_asset_map.find(normalizedAssetName);
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if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType)
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return IndirectAssetReference(assetType, assetName);
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return IndirectAssetReference(assetType, normalizedAssetName);
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const auto loader = m_asset_loaders_by_type.find(assetType);
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if (loader != m_asset_loaders_by_type.end())
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{
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LoadAssetDependency(assetType, assetName, loader->second.get());
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return IndirectAssetReference(assetType, assetName);
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LoadAssetDependency(assetType, normalizedAssetName, loader->second.get());
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return IndirectAssetReference(assetType, normalizedAssetName);
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}
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std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return IndirectAssetReference(assetType, assetName);
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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return IndirectAssetReference(assetType, normalizedAssetName);
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}
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std::string AssetLoadingManager::NormalizeAssetName(const std::string& assetName)
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{
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std::string result(assetName);
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utils::MakeStringLowerCase(result);
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std::ranges::replace(result, '\\', '/');
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return result;
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}
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@ -25,6 +25,8 @@ private:
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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static std::string NormalizeAssetName(const std::string& assetName);
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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