mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-26 06:11:53 +00:00
fix: make x64 modified loading code compatible with x86 again
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@ -50,21 +50,6 @@ ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
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{
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}
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void ContentLoader::FillStruct_XAssetList(const ZoneStreamFillReadAccessor& fillAccessor)
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{
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varScriptStringList = &varXAssetList->stringList;
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FillStruct_ScriptStringList(fillAccessor.AtOffset(0u));
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fillAccessor.Fill(varXAssetList->assetCount, 8u);
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fillAccessor.FillPtr(varXAssetList->assets, 12u);
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}
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void ContentLoader::FillStruct_ScriptStringList(const ZoneStreamFillReadAccessor& fillAccessor) const
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{
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fillAccessor.Fill(varScriptStringList->count, 0u);
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fillAccessor.FillPtr(varScriptStringList->strings, 4u);
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}
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void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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{
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assert(!atStreamStart);
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@ -73,7 +58,11 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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{
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assert(GetZonePointerType(varScriptStringList->strings) == ZonePointerType::FOLLOWING);
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#ifdef ARCH_x86
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varScriptStringList->strings = m_stream.Alloc<const char*>(4);
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#else
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varScriptStringList->strings = m_stream.AllocOutOfBlock<const char*>(4, varScriptStringList->count);
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#endif
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varXString = varScriptStringList->strings;
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LoadXStringArray(true, varScriptStringList->count);
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@ -157,6 +146,9 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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if (atStreamStart)
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{
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#ifdef ARCH_x86
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m_stream.Load<XAsset>(varXAsset, count);
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#else
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const auto fill = m_stream.LoadWithFill(8u * count);
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for (size_t index = 0; index < count; index++)
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@ -165,6 +157,7 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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fill.FillPtr(varXAsset[index].header.data, 8u * index + 4u);
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fill.InsertPointerRedirect(m_stream.AllocRedirectEntry(varXAsset[index].header.data), 8u * index + 4u);
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}
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#endif
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}
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for (size_t index = 0; index < count; index++)
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@ -179,7 +172,17 @@ void ContentLoader::Load()
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XAssetList assetList{};
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varXAssetList = &assetList;
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FillStruct_XAssetList(m_stream.LoadWithFill(16u));
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#ifdef ARCH_x86
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m_stream.LoadDataRaw(&assetList, sizeof(assetList));
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#else
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auto fillAccessor = m_stream.LoadWithFill(16u);
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varScriptStringList = &varXAssetList->stringList;
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fillAccessor.Fill(varScriptStringList->count, 0u);
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fillAccessor.FillPtr(varScriptStringList->strings, 4u);
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fillAccessor.Fill(varXAssetList->assetCount, 8u);
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fillAccessor.FillPtr(varXAssetList->assets, 12u);
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#endif
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m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
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@ -190,7 +193,11 @@ void ContentLoader::Load()
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{
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assert(GetZonePointerType(assetList.assets) == ZonePointerType::FOLLOWING);
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#ifdef ARCH_x86
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assetList.assets = m_stream.Alloc<XAsset>(4);
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#else
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assetList.assets = m_stream.AllocOutOfBlock<XAsset>(4, assetList.assetCount);
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#endif
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varXAsset = assetList.assets;
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LoadXAssetArray(true, assetList.assetCount);
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}
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@ -13,9 +13,6 @@ namespace IW4
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void Load() override;
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private:
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void FillStruct_XAssetList(const ZoneStreamFillReadAccessor& fillAccessor);
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void FillStruct_ScriptStringList(const ZoneStreamFillReadAccessor& fillAccessor) const;
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void LoadScriptStringList(bool atStreamStart);
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void LoadXAsset(bool atStreamStart) const;
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