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fix: preserve special menu item text flags (#1011)
* fix: preserve T4 special menu item text flags * fix: preserve IW3 special menu item text flags * refactor: define IW3 and T4 dynamic window flags * chore: also apply WindowDefDynamicFlag changes to iw4 and iw5 --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -353,6 +353,67 @@ namespace
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REQUIRE(parsed->m_menus[0]->m_items[1]->m_dvar == "player_name");
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}
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TEST_CASE("MenuDumperT4: Dumps special item text flags", "[t4][menu][assetdumper]")
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{
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itemDef_s saveGameInfo{};
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saveGameInfo.window.name = "save_game_info";
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saveGameInfo.text = "savegameinfo";
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saveGameInfo.itemFlags = ITEM_FLAG_SAVE_GAME_INFO;
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itemDef_s cinematicSubtitle{};
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cinematicSubtitle.window.name = "cinematic_subtitle";
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cinematicSubtitle.text = "cinematicsubtitle";
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cinematicSubtitle.itemFlags = ITEM_FLAG_CINEMATIC_SUBTITLE;
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itemDef_s customSaveGameInfo{};
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customSaveGameInfo.window.name = "custom_save_game_info";
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customSaveGameInfo.text = "custom save game text";
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customSaveGameInfo.itemFlags = ITEM_FLAG_SAVE_GAME_INFO;
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itemDef_s* items[]{&saveGameInfo, &cinematicSubtitle, &customSaveGameInfo};
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menuDef_t menu{};
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menu.window.name = "special_item_text";
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menu.itemCount = static_cast<int>(std::size(items));
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menu.items = items;
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Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<menuDef_t>>(ASSET_TYPE_MENU, menu.window.name, &menu));
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
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menu::MenuDumperT4 dumper;
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("ui_mp/special_item_text.menu");
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REQUIRE(file);
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const auto output = file->AsString();
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const auto saveGameInfoPosition = output.find("save_game_info");
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const auto cinematicSubtitlePosition = output.find("cinematic_subtitle", saveGameInfoPosition);
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const auto customSaveGameInfoPosition = output.find("custom_save_game_info", cinematicSubtitlePosition);
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REQUIRE(saveGameInfoPosition != std::string::npos);
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REQUIRE(cinematicSubtitlePosition != std::string::npos);
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REQUIRE(customSaveGameInfoPosition != std::string::npos);
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const auto saveGameInfoOutput = output.substr(saveGameInfoPosition, cinematicSubtitlePosition - saveGameInfoPosition);
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REQUIRE(saveGameInfoOutput.find("textsavegame") != std::string::npos);
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REQUIRE(saveGameInfoOutput.find("\"savegameinfo\"") == std::string::npos);
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const auto cinematicSubtitleOutput = output.substr(cinematicSubtitlePosition, customSaveGameInfoPosition - cinematicSubtitlePosition);
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REQUIRE(cinematicSubtitleOutput.find("textcinematicsubtitle") != std::string::npos);
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REQUIRE(cinematicSubtitleOutput.find("\"cinematicsubtitle\"") == std::string::npos);
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const auto customSaveGameInfoOutput = output.substr(customSaveGameInfoPosition);
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const auto customKeywordPosition = customSaveGameInfoOutput.find("textsavegame");
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const auto customTextPosition = customSaveGameInfoOutput.find("\"custom save game text\"");
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REQUIRE(customKeywordPosition != std::string::npos);
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REQUIRE(customTextPosition != std::string::npos);
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REQUIRE(customKeywordPosition < customTextPosition);
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}
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TEST_CASE("MenuDumperT4: Prefers parent menu list path over ui_mp fallback", "[t4][menu][assetdumper]")
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{
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menuDef_t menu{};
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