From 6d0afb907942f737a509d0aa8b38d3134582f4fa Mon Sep 17 00:00:00 2001 From: Jan Laupetin Date: Thu, 15 Jan 2026 18:54:41 +0000 Subject: [PATCH] docs: add badges to README --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index 198b2a0a..06dd2462 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,12 @@ ![OpenAssetTools Logo](repo/logo_64_64.png) OpenAssetTools ============ +![GitHub branch check runs](https://img.shields.io/github/check-runs/laupetin/openassettools/main) +![GitHub Release](https://img.shields.io/github/v/release/laupetin/openassettools) +![GitHub commits since latest release](https://img.shields.io/github/commits-since/laupetin/openassettools/latest) +![GitHub License](https://img.shields.io/github/license/laupetin/openassettools) + + OpenAssetTools (OAT) is a work in progress project aiming to create a modding tools suite for older Call Of Duty titles. It is not a reimplementation of existing modding tools or related to them but aims to be as compatible as possible in terms of formats and add support for previously unsupported titles.