From 6d15ddcd0811c554f2fdccf579afca163410d187 Mon Sep 17 00:00:00 2001 From: Jan Date: Sat, 13 Aug 2022 20:50:25 +0200 Subject: [PATCH] Dump techniques with state map "passthrough" by default --- .../Game/IW4/AssetDumpers/AssetDumperTechniqueSet.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperTechniqueSet.cpp b/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperTechniqueSet.cpp index b4e86720..8e8a3c25 100644 --- a/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperTechniqueSet.cpp +++ b/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperTechniqueSet.cpp @@ -35,7 +35,7 @@ namespace IW4 { Indent(); // TODO: Actual statemap: Maybe find all materials using this techset and try to make out rules for the flags based on the statebitstable - m_stream << "stateMap \"\"; // TODO\n"; + m_stream << "stateMap \"passthrough\"; // TODO\n"; } static bool FindCodeConstantSourceAccessor(const MaterialConstantSource sourceIndexToFind, const CodeConstantSource* codeConstantTable, std::string& codeSourceAccessor)