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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-02 00:19:35 +00:00

refactor: use ZoneOutputOffset for written variables

This commit is contained in:
Jan Laupetin
2026-01-09 17:41:03 +00:00
parent 2b2590b8fb
commit 6ea2e7faad
20 changed files with 241 additions and 189 deletions
@@ -0,0 +1,21 @@
#include "BaseRenderingContext.h"
BaseRenderingContext::BaseRenderingContext(std::string game, const Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks)
: m_game(std::move(game)),
m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
m_blocks(std::move(fastFileBlocks)),
m_default_normal_block(nullptr),
m_default_temp_block(nullptr)
{
for (const auto* block : m_blocks)
{
if (block->m_is_default)
{
if (block->m_type == FastFileBlockType::NORMAL && m_default_normal_block == nullptr)
m_default_normal_block = block;
else if (block->m_type == FastFileBlockType::TEMP && m_default_temp_block == nullptr)
m_default_temp_block = block;
}
}
}