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refactor: use ZoneOutputOffset for written variables
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@@ -0,0 +1,21 @@
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#include "BaseRenderingContext.h"
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BaseRenderingContext::BaseRenderingContext(std::string game, const Architecture gameArchitecture, std::vector<const FastFileBlock*> fastFileBlocks)
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: m_game(std::move(game)),
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m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
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m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
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m_blocks(std::move(fastFileBlocks)),
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m_default_normal_block(nullptr),
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m_default_temp_block(nullptr)
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{
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for (const auto* block : m_blocks)
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{
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if (block->m_is_default)
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{
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if (block->m_type == FastFileBlockType::NORMAL && m_default_normal_block == nullptr)
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m_default_normal_block = block;
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else if (block->m_type == FastFileBlockType::TEMP && m_default_temp_block == nullptr)
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m_default_temp_block = block;
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}
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}
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}
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