refactor: use ZoneOutputOffset for written variables

This commit is contained in:
Jan Laupetin committed 2026-01-17 00:45:19 +00:00
1 parent 2b2590b8fb
commit 6ea2e7faad
20 files changed
+241 -189

No files matched your search

@@ -21,14 +21,9 @@ RenderingUsedType::RenderingUsedType(const DataDefinition* type, StructureInform
OncePerAssetRenderingContext::OncePerAssetRenderingContext(std::string game,
const Architecture gameArchitecture,
std::vector<const FastFileBlock*> fastFileBlocks)
: m_game(std::move(game)),
m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
m_blocks(std::move(fastFileBlocks)),
: BaseRenderingContext(std::move(game), gameArchitecture, std::move(fastFileBlocks)),
m_asset(nullptr),
m_has_actions(false),
m_default_normal_block(nullptr),
m_default_temp_block(nullptr)
m_has_actions(false)
{
for (const auto* block : m_blocks)
{