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refactor: use ZoneOutputOffset for written variables
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@@ -21,14 +21,9 @@ RenderingUsedType::RenderingUsedType(const DataDefinition* type, StructureInform
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OncePerAssetRenderingContext::OncePerAssetRenderingContext(std::string game,
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const Architecture gameArchitecture,
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std::vector<const FastFileBlock*> fastFileBlocks)
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: m_game(std::move(game)),
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m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
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m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
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m_blocks(std::move(fastFileBlocks)),
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: BaseRenderingContext(std::move(game), gameArchitecture, std::move(fastFileBlocks)),
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m_asset(nullptr),
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m_has_actions(false),
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m_default_normal_block(nullptr),
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m_default_temp_block(nullptr)
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m_has_actions(false)
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{
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for (const auto* block : m_blocks)
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{
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