2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-07 05:23:02 +00:00

refactor: use ZoneOutputOffset for written variables

This commit is contained in:
Jan Laupetin
2026-01-09 17:41:03 +00:00
parent 2b2590b8fb
commit 6ea2e7faad
20 changed files with 241 additions and 189 deletions

View File

@@ -8,13 +8,8 @@ OncePerTemplateRenderingContext::OncePerTemplateRenderingContext(std::string gam
const Architecture gameArchitecture,
std::vector<const FastFileBlock*> fastFileBlocks,
std::vector<StructureInformation*> assets)
: m_game(std::move(game)),
m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
m_blocks(std::move(fastFileBlocks)),
m_assets(std::move(assets)),
m_default_normal_block(nullptr),
m_default_temp_block(nullptr)
: BaseRenderingContext(std::move(game), gameArchitecture, std::move(fastFileBlocks)),
m_assets(std::move(assets))
{
for (const auto* block : m_blocks)
{