refactor: use ZoneOutputOffset for written variables

This commit is contained in:
Jan Laupetin committed 2026-01-17 00:45:19 +00:00
1 parent 2b2590b8fb
commit 6ea2e7faad
20 files changed
+241 -189

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@@ -8,13 +8,8 @@ OncePerTemplateRenderingContext::OncePerTemplateRenderingContext(std::string gam
const Architecture gameArchitecture,
std::vector<const FastFileBlock*> fastFileBlocks,
std::vector<StructureInformation*> assets)
: m_game(std::move(game)),
m_architecture_mismatch(gameArchitecture != OWN_ARCHITECTURE),
m_pointer_size(GetPointerSizeForArchitecture(gameArchitecture)),
m_blocks(std::move(fastFileBlocks)),
m_assets(std::move(assets)),
m_default_normal_block(nullptr),
m_default_temp_block(nullptr)
: BaseRenderingContext(std::move(game), gameArchitecture, std::move(fastFileBlocks)),
m_assets(std::move(assets))
{
for (const auto* block : m_blocks)
{