mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-19 23:11:50 +00:00
refactor: use ZoneOutputOffset for written variables
This commit is contained in:
@@ -1,24 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "BaseRenderingContext.h"
|
||||
#include "Persistence/IDataRepository.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class OncePerTemplateRenderingContext
|
||||
class OncePerTemplateRenderingContext : public BaseRenderingContext
|
||||
{
|
||||
public:
|
||||
static std::unique_ptr<OncePerTemplateRenderingContext> BuildContext(const IDataRepository* repository);
|
||||
|
||||
std::string m_game;
|
||||
bool m_architecture_mismatch;
|
||||
unsigned m_pointer_size;
|
||||
std::vector<const FastFileBlock*> m_blocks;
|
||||
std::vector<StructureInformation*> m_assets;
|
||||
|
||||
const FastFileBlock* m_default_normal_block;
|
||||
const FastFileBlock* m_default_temp_block;
|
||||
|
||||
private:
|
||||
OncePerTemplateRenderingContext(std::string game,
|
||||
Architecture gameArchitecture,
|
||||
|
||||
Reference in New Issue
Block a user