2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-05 04:23:02 +00:00

chore: reorganize precompiled index logic into separate file

This commit is contained in:
Jan Laupetin
2026-03-04 22:12:39 +00:00
parent 1611c222cc
commit 6eb0ec4179
3 changed files with 265 additions and 239 deletions

View File

@@ -0,0 +1,256 @@
#include "PrecompiledIndexT6.h"
#include "Game/T6/Techset/TechsetConstantsT6.h"
#include "Techset/CommonTechnique.h"
#include <algorithm>
#include <vector>
using namespace T6;
namespace
{
class PrecompiledIndexMapping
{
public:
VertexShaderPrecompiledIndex m_value;
std::optional<MaterialType> m_material_type;
std::vector<MaterialConstantSource> m_vertex_const_constraints;
std::vector<CustomSampler> m_custom_sampler_constraints;
};
// clang-format off
inline PrecompiledIndexMapping precompiledIndexMappings[]{
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_UNLIT,
.m_material_type = std::nullopt,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {},
},
};
// clang-format on
[[nodiscard]] bool MappingMatches(const PrecompiledIndexMapping& mapping,
const MaterialType materialType,
const std::vector<techset::CommonStreamSource>& passCodeConsts,
const unsigned samplerFlags)
{
if (mapping.m_material_type && *mapping.m_material_type != materialType)
return false;
if (mapping.m_vertex_const_constraints.size() > passCodeConsts.size())
return false;
auto passCodeConstIndex = 0u;
for (const auto codeConstConstraint : mapping.m_vertex_const_constraints)
{
if (passCodeConsts[passCodeConstIndex++] != codeConstConstraint)
return false;
}
auto expectedSamplerFlags = 0u;
for (const auto customSampler : mapping.m_custom_sampler_constraints)
expectedSamplerFlags |= (1 << customSampler);
return samplerFlags == expectedSamplerFlags;
}
} // namespace
namespace T6
{
void ApplyPrecompiledIndex(MaterialPass& pass)
{
if (!pass.args)
return;
std::vector<techset::CommonStreamSource> codeConstants;
const auto argCount = static_cast<unsigned>(pass.perPrimArgCount);
for (auto argIndex = 0u; argIndex < argCount; argIndex++)
{
const auto& arg = pass.args[argIndex];
if (arg.type != MTL_ARG_CODE_VERTEX_CONST)
continue;
const auto codeConst = static_cast<techset::CommonStreamSource>(arg.u.codeConst.index);
// Make sure we are agnostic of the used transposed versions
const auto codeConstInfo = commonCodeSourceInfos.GetInfoForCodeConstSource(codeConst);
if (codeConstInfo && codeConstInfo->transposedMatrix)
codeConstants.emplace_back(std::min(codeConst, *codeConstInfo->transposedMatrix));
else
codeConstants.emplace_back(codeConst);
}
const auto end = std::end(precompiledIndexMappings);
const auto foundMapping = std::find_if(std::begin(precompiledIndexMappings),
end,
[&codeConstants, pass](const PrecompiledIndexMapping& mapping) -> bool
{
return MappingMatches(mapping, pass.materialType, codeConstants, pass.customSamplerFlags);
});
if (foundMapping != end)
pass.precompiledIndex = foundMapping->m_value;
}
} // namespace T6

View File

@@ -0,0 +1,8 @@
#pragma once
#include "Game/T6/T6.h"
namespace T6
{
void ApplyPrecompiledIndex(MaterialPass& pass);
}

View File

@@ -2,6 +2,7 @@
#include "Game/T6/T6.h"
#include "Game/T6/Techset/TechsetConstantsT6.h"
#include "PrecompiledIndexT6.h"
#include "Techset/CommonShaderArgCreator.h"
#include "Techset/CommonTechniqueLoader.h"
#include "Techset/LiteralConstsZoneState.h"
@@ -16,210 +17,6 @@ using namespace T6;
namespace
{
class PrecompiledIndexMapping
{
public:
[[nodiscard]] bool
Matches(const MaterialType materialType, const std::vector<techset::CommonStreamSource>& passCodeConsts, const unsigned samplerFlags) const
{
if (m_material_type && materialType != *m_material_type)
return false;
if (m_vertex_const_constraints.size() > passCodeConsts.size())
return false;
auto passCodeConstIndex = 0u;
for (const auto codeConstConstraint : m_vertex_const_constraints)
{
if (passCodeConsts[passCodeConstIndex++] != codeConstConstraint)
return false;
}
auto expectedSamplerFlags = 0u;
for (const auto customSampler : m_custom_sampler_constraints)
expectedSamplerFlags |= (1 << customSampler);
return samplerFlags == expectedSamplerFlags;
}
VertexShaderPrecompiledIndex m_value;
std::optional<MaterialType> m_material_type;
std::vector<MaterialConstantSource> m_vertex_const_constraints;
std::vector<CustomSampler> m_custom_sampler_constraints;
};
// clang-format off
inline PrecompiledIndexMapping precompiledIndexMappings[]{
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT,
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
},
.m_custom_sampler_constraints = {},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
},
.m_custom_sampler_constraints = {
CUSTOM_SAMPLER_REFLECTION_PROBE,
},
},
{
.m_value = VERTEX_SHADER_MODEL_UNLIT,
.m_material_type = std::nullopt,
.m_vertex_const_constraints = {
CONST_SRC_CODE_WORLD_MATRIX,
},
.m_custom_sampler_constraints = {},
},
};
// clang-format on
unsigned ConvertArgumentType(const techset::CommonShaderArgumentType& type)
{
if (type.m_shader_type == techset::CommonTechniqueShaderType::VERTEX)
@@ -439,41 +236,6 @@ namespace
}
}
void ApplyPrecompiledIndex(MaterialPass& pass)
{
if (!pass.args)
return;
std::vector<techset::CommonStreamSource> codeConstants;
const auto argCount = static_cast<unsigned>(pass.perPrimArgCount);
for (auto argIndex = 0u; argIndex < argCount; argIndex++)
{
const auto& arg = pass.args[argIndex];
if (arg.type != MTL_ARG_CODE_VERTEX_CONST)
continue;
const auto codeConst = static_cast<techset::CommonStreamSource>(arg.u.codeConst.index);
// Make sure we are agnostic of the used transposed versions
const auto codeConstInfo = commonCodeSourceInfos.GetInfoForCodeConstSource(codeConst);
if (codeConstInfo && codeConstInfo->transposedMatrix)
codeConstants.emplace_back(std::min(codeConst, *codeConstInfo->transposedMatrix));
else
codeConstants.emplace_back(codeConst);
}
const auto end = std::end(precompiledIndexMappings);
const auto foundMapping = std::find_if(std::begin(precompiledIndexMappings),
end,
[&codeConstants, pass](const PrecompiledIndexMapping& mapping) -> bool
{
return mapping.Matches(pass.materialType, codeConstants, pass.customSamplerFlags);
});
if (foundMapping != end)
pass.precompiledIndex = foundMapping->m_value;
}
class TechniqueShaderLoaderT6 final : public techset::ITechniqueShaderLoader
{
public: