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https://github.com/Laupetin/OpenAssetTools.git
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chore: reorganize precompiled index logic into separate file
This commit is contained in:
256
src/ObjCompiling/Game/T6/Techset/PrecompiledIndexT6.cpp
Normal file
256
src/ObjCompiling/Game/T6/Techset/PrecompiledIndexT6.cpp
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@@ -0,0 +1,256 @@
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#include "PrecompiledIndexT6.h"
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#include "Game/T6/Techset/TechsetConstantsT6.h"
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#include "Techset/CommonTechnique.h"
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#include <algorithm>
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#include <vector>
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using namespace T6;
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namespace
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{
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class PrecompiledIndexMapping
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{
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public:
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VertexShaderPrecompiledIndex m_value;
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std::optional<MaterialType> m_material_type;
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std::vector<MaterialConstantSource> m_vertex_const_constraints;
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std::vector<CustomSampler> m_custom_sampler_constraints;
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};
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// clang-format off
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inline PrecompiledIndexMapping precompiledIndexMappings[]{
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {
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CUSTOM_SAMPLER_REFLECTION_PROBE,
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},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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},
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.m_custom_sampler_constraints = {
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CUSTOM_SAMPLER_REFLECTION_PROBE,
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},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {
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CUSTOM_SAMPLER_REFLECTION_PROBE,
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},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
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.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
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.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
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.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
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.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
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.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {
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CUSTOM_SAMPLER_REFLECTION_PROBE,
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},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
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.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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},
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.m_custom_sampler_constraints = {
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CUSTOM_SAMPLER_REFLECTION_PROBE,
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},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
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.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {
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CUSTOM_SAMPLER_REFLECTION_PROBE,
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},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_UNLIT,
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.m_material_type = std::nullopt,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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},
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.m_custom_sampler_constraints = {},
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},
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};
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// clang-format on
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[[nodiscard]] bool MappingMatches(const PrecompiledIndexMapping& mapping,
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const MaterialType materialType,
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const std::vector<techset::CommonStreamSource>& passCodeConsts,
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const unsigned samplerFlags)
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{
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if (mapping.m_material_type && *mapping.m_material_type != materialType)
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return false;
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if (mapping.m_vertex_const_constraints.size() > passCodeConsts.size())
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return false;
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auto passCodeConstIndex = 0u;
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for (const auto codeConstConstraint : mapping.m_vertex_const_constraints)
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{
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if (passCodeConsts[passCodeConstIndex++] != codeConstConstraint)
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return false;
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}
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auto expectedSamplerFlags = 0u;
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for (const auto customSampler : mapping.m_custom_sampler_constraints)
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expectedSamplerFlags |= (1 << customSampler);
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return samplerFlags == expectedSamplerFlags;
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}
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} // namespace
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namespace T6
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{
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void ApplyPrecompiledIndex(MaterialPass& pass)
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{
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if (!pass.args)
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return;
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std::vector<techset::CommonStreamSource> codeConstants;
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const auto argCount = static_cast<unsigned>(pass.perPrimArgCount);
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for (auto argIndex = 0u; argIndex < argCount; argIndex++)
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{
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const auto& arg = pass.args[argIndex];
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if (arg.type != MTL_ARG_CODE_VERTEX_CONST)
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continue;
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const auto codeConst = static_cast<techset::CommonStreamSource>(arg.u.codeConst.index);
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// Make sure we are agnostic of the used transposed versions
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const auto codeConstInfo = commonCodeSourceInfos.GetInfoForCodeConstSource(codeConst);
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if (codeConstInfo && codeConstInfo->transposedMatrix)
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codeConstants.emplace_back(std::min(codeConst, *codeConstInfo->transposedMatrix));
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else
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codeConstants.emplace_back(codeConst);
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}
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const auto end = std::end(precompiledIndexMappings);
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const auto foundMapping = std::find_if(std::begin(precompiledIndexMappings),
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end,
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[&codeConstants, pass](const PrecompiledIndexMapping& mapping) -> bool
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{
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return MappingMatches(mapping, pass.materialType, codeConstants, pass.customSamplerFlags);
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});
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if (foundMapping != end)
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pass.precompiledIndex = foundMapping->m_value;
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}
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} // namespace T6
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8
src/ObjCompiling/Game/T6/Techset/PrecompiledIndexT6.h
Normal file
8
src/ObjCompiling/Game/T6/Techset/PrecompiledIndexT6.h
Normal file
@@ -0,0 +1,8 @@
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#pragma once
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#include "Game/T6/T6.h"
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namespace T6
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{
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void ApplyPrecompiledIndex(MaterialPass& pass);
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}
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@@ -2,6 +2,7 @@
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#include "Game/T6/T6.h"
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#include "Game/T6/Techset/TechsetConstantsT6.h"
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#include "PrecompiledIndexT6.h"
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#include "Techset/CommonShaderArgCreator.h"
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#include "Techset/CommonTechniqueLoader.h"
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#include "Techset/LiteralConstsZoneState.h"
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@@ -16,210 +17,6 @@ using namespace T6;
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namespace
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{
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class PrecompiledIndexMapping
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{
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public:
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[[nodiscard]] bool
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Matches(const MaterialType materialType, const std::vector<techset::CommonStreamSource>& passCodeConsts, const unsigned samplerFlags) const
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{
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if (m_material_type && materialType != *m_material_type)
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return false;
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if (m_vertex_const_constraints.size() > passCodeConsts.size())
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return false;
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auto passCodeConstIndex = 0u;
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for (const auto codeConstConstraint : m_vertex_const_constraints)
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{
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if (passCodeConsts[passCodeConstIndex++] != codeConstConstraint)
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return false;
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}
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auto expectedSamplerFlags = 0u;
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for (const auto customSampler : m_custom_sampler_constraints)
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expectedSamplerFlags |= (1 << customSampler);
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return samplerFlags == expectedSamplerFlags;
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}
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VertexShaderPrecompiledIndex m_value;
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std::optional<MaterialType> m_material_type;
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std::vector<MaterialConstantSource> m_vertex_const_constraints;
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std::vector<CustomSampler> m_custom_sampler_constraints;
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};
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// clang-format off
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inline PrecompiledIndexMapping precompiledIndexMappings[]{
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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},
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.m_custom_sampler_constraints = {},
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
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CONST_SRC_CODE_GRID_LIGHTING_SH_0,
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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CONST_SRC_CODE_GRID_LIGHTING_SH_2,
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},
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.m_custom_sampler_constraints = {},
|
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},
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{
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.m_value = VERTEX_SHADER_MODEL_LIT,
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.m_material_type = MTL_TYPE_MODEL_VERTCOL,
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.m_vertex_const_constraints = {
|
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CONST_SRC_CODE_WORLD_MATRIX,
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CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
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CONST_SRC_CODE_GRID_LIGHTING_SH_1,
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},
|
||||
.m_custom_sampler_constraints = {},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT,
|
||||
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
|
||||
},
|
||||
.m_custom_sampler_constraints = {
|
||||
CUSTOM_SAMPLER_REFLECTION_PROBE,
|
||||
},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT,
|
||||
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
},
|
||||
.m_custom_sampler_constraints = {
|
||||
CUSTOM_SAMPLER_REFLECTION_PROBE,
|
||||
},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT,
|
||||
.m_material_type = MTL_TYPE_MODEL_VERTCOL,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
|
||||
},
|
||||
.m_custom_sampler_constraints = {
|
||||
CUSTOM_SAMPLER_REFLECTION_PROBE,
|
||||
},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
|
||||
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
|
||||
},
|
||||
.m_custom_sampler_constraints = {},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
|
||||
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
|
||||
},
|
||||
.m_custom_sampler_constraints = {},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
|
||||
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
|
||||
},
|
||||
.m_custom_sampler_constraints = {},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
|
||||
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
|
||||
},
|
||||
.m_custom_sampler_constraints = {},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
|
||||
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_COORDS_AND_VIS,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
|
||||
},
|
||||
.m_custom_sampler_constraints = {
|
||||
CUSTOM_SAMPLER_REFLECTION_PROBE,
|
||||
},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
|
||||
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
},
|
||||
.m_custom_sampler_constraints = {
|
||||
CUSTOM_SAMPLER_REFLECTION_PROBE,
|
||||
},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_LIT_LIGHTMAP_VC,
|
||||
.m_material_type = MTL_TYPE_MODEL_LIGHTMAP_VC,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_0,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_1,
|
||||
CONST_SRC_CODE_GRID_LIGHTING_SH_2,
|
||||
},
|
||||
.m_custom_sampler_constraints = {
|
||||
CUSTOM_SAMPLER_REFLECTION_PROBE,
|
||||
},
|
||||
},
|
||||
{
|
||||
.m_value = VERTEX_SHADER_MODEL_UNLIT,
|
||||
.m_material_type = std::nullopt,
|
||||
.m_vertex_const_constraints = {
|
||||
CONST_SRC_CODE_WORLD_MATRIX,
|
||||
},
|
||||
.m_custom_sampler_constraints = {},
|
||||
},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
unsigned ConvertArgumentType(const techset::CommonShaderArgumentType& type)
|
||||
{
|
||||
if (type.m_shader_type == techset::CommonTechniqueShaderType::VERTEX)
|
||||
@@ -439,41 +236,6 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
void ApplyPrecompiledIndex(MaterialPass& pass)
|
||||
{
|
||||
if (!pass.args)
|
||||
return;
|
||||
|
||||
std::vector<techset::CommonStreamSource> codeConstants;
|
||||
const auto argCount = static_cast<unsigned>(pass.perPrimArgCount);
|
||||
for (auto argIndex = 0u; argIndex < argCount; argIndex++)
|
||||
{
|
||||
const auto& arg = pass.args[argIndex];
|
||||
if (arg.type != MTL_ARG_CODE_VERTEX_CONST)
|
||||
continue;
|
||||
|
||||
const auto codeConst = static_cast<techset::CommonStreamSource>(arg.u.codeConst.index);
|
||||
|
||||
// Make sure we are agnostic of the used transposed versions
|
||||
const auto codeConstInfo = commonCodeSourceInfos.GetInfoForCodeConstSource(codeConst);
|
||||
if (codeConstInfo && codeConstInfo->transposedMatrix)
|
||||
codeConstants.emplace_back(std::min(codeConst, *codeConstInfo->transposedMatrix));
|
||||
else
|
||||
codeConstants.emplace_back(codeConst);
|
||||
}
|
||||
|
||||
const auto end = std::end(precompiledIndexMappings);
|
||||
const auto foundMapping = std::find_if(std::begin(precompiledIndexMappings),
|
||||
end,
|
||||
[&codeConstants, pass](const PrecompiledIndexMapping& mapping) -> bool
|
||||
{
|
||||
return mapping.Matches(pass.materialType, codeConstants, pass.customSamplerFlags);
|
||||
});
|
||||
|
||||
if (foundMapping != end)
|
||||
pass.precompiledIndex = foundMapping->m_value;
|
||||
}
|
||||
|
||||
class TechniqueShaderLoaderT6 final : public techset::ITechniqueShaderLoader
|
||||
{
|
||||
public:
|
||||
|
||||
Reference in New Issue
Block a user