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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-21 00:25:44 +00:00
ZoneLoading: Add ZoneMemory and the possibility to unload zones and their memory
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parent
d224eb8ce5
commit
7121f2e215
@ -8,5 +8,6 @@ class IGame
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{
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public:
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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};
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@ -10,6 +10,14 @@ void GameT6::AddZone(Zone* zone)
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m_zones.push_back(zone);
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}
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void GameT6::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
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if (foundEntry != m_zones.end())
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT6::GetZones()
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{
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return m_zones;
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@ -7,6 +7,7 @@ class GameT6 : public IGame
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public:
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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};
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@ -146,12 +146,15 @@ public:
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m_linked_asset_pools.erase(iLinkEntry);
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for(auto iAssetEntry = m_assets.begin(); iAssetEntry != m_assets.end(); ++iAssetEntry)
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for(auto iAssetEntry = m_assets.begin(); iAssetEntry != m_assets.end(); )
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{
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auto& assetEntry = *iAssetEntry;
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if(assetEntry.second.m_duplicate && ReplaceAssetPoolEntry(assetEntry.second))
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{
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++iAssetEntry;
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continue;
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}
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iAssetEntry = m_assets.erase(iAssetEntry);
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}
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@ -7,9 +7,39 @@ Zone::Zone(std::string name, const zone_priority_t priority, IZoneAssetPools* po
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m_pools = pools;
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m_game = game;
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m_language = ZoneLanguage::LANGUAGE_NONE;
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m_memory = new ZoneMemory();
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m_registered = false;
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}
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Zone::~Zone()
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{
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if(m_registered)
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{
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m_game->RemoveZone(this);
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}
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delete m_pools;
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m_pools = nullptr;
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delete m_memory;
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m_memory = nullptr;
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}
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void Zone::Register()
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{
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if (!m_registered)
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{
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m_game->AddZone(this);
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m_registered = true;
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}
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}
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IZoneAssetPools* Zone::GetPools() const
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{
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return m_pools;
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}
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ZoneMemory* Zone::GetMemory() const
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{
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return m_memory;
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}
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@ -2,6 +2,8 @@
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#include "ZoneTypes.h"
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#include "Pool/IZoneAssetPools.h"
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#include "Game/IGame.h"
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#include "Zone/XBlock.h"
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#include "ZoneMemory.h"
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#include <string>
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class IGame;
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@ -34,6 +36,10 @@ enum class ZoneLanguage
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class Zone
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{
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IZoneAssetPools* m_pools;
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std::vector<XBlock*> m_blocks;
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ZoneMemory* m_memory;
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bool m_registered;
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public:
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std::string m_name;
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@ -42,6 +48,10 @@ public:
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IGame* m_game;
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Zone(std::string name, zone_priority_t priority, IZoneAssetPools* pools, IGame* game);
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~Zone();
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void Register();
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IZoneAssetPools* GetPools() const;
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ZoneMemory* GetMemory() const;
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};
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40
src/ZoneCommon/Zone/ZoneMemory.cpp
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40
src/ZoneCommon/Zone/ZoneMemory.cpp
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@ -0,0 +1,40 @@
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#include "ZoneMemory.h"
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ZoneMemory::ZoneMemory()
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= default;
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ZoneMemory::~ZoneMemory()
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{
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for (auto block : m_blocks)
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{
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delete block;
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}
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m_blocks.clear();
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for (auto allocation : m_allocations)
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{
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free(allocation);
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}
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m_allocations.clear();
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}
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void ZoneMemory::AddBlock(XBlock* block)
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{
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m_blocks.push_back(block);
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}
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void* ZoneMemory::Alloc(const size_t size)
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{
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void* result = malloc(size);
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m_allocations.push_back(result);
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return result;
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}
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char* ZoneMemory::Dup(const char* str)
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{
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char* result = _strdup(str);
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m_allocations.push_back(result);
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return result;
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}
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19
src/ZoneCommon/Zone/ZoneMemory.h
Normal file
19
src/ZoneCommon/Zone/ZoneMemory.h
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@ -0,0 +1,19 @@
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#pragma once
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#include "Zone/XBlock.h"
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#include <vector>
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class ZoneMemory
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{
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std::vector<XBlock*> m_blocks;
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std::vector<void*> m_allocations;
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public:
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ZoneMemory();
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~ZoneMemory();
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void AddBlock(XBlock* block);
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void* Alloc(size_t size);
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char* Dup(const char* str);
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};
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@ -48,6 +48,8 @@ void ZoneLoader::AddXBlock(XBlock* block)
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{
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return b1->m_index < b2->m_index;
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});
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m_zone->GetMemory()->AddBlock(block);
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}
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void ZoneLoader::AddLoadingStep(ILoadingStep* step)
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@ -88,7 +90,7 @@ Zone* ZoneLoader::LoadZone(FileAPI::File* file)
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return nullptr;
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}
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m_zone->m_game->AddZone(m_zone);
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m_zone->Register();
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return m_zone;
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}
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