Add material loading for tools materials

This commit is contained in:
Jan 2022-08-07 12:06:02 +02:00
parent f87039d324
commit 713eb77230
3 changed files with 111 additions and 2 deletions

View File

@ -79,3 +79,66 @@ float AbstractGdtEntryReader::ReadFloatProperty(const std::string& propertyName,
return result;
}
Vector2f AbstractGdtEntryReader::ReadVec2Property(const std::string& propertyName, const Vector2f defaultValue) const
{
const auto foundProperty = m_entry.m_properties.find(propertyName);
if (foundProperty == m_entry.m_properties.end())
return defaultValue;
std::istringstream iss(foundProperty->second);
Vector2f result;
iss >> result(0) >> result(1);
if (iss.fail())
{
std::ostringstream oss;
oss << "\"" << foundProperty->second << "\" is not a valid vec2 value";
throw GdtReadingException(oss.str());
}
return result;
}
Vector3f AbstractGdtEntryReader::ReadVec3Property(const std::string& propertyName, const Vector3f defaultValue) const
{
const auto foundProperty = m_entry.m_properties.find(propertyName);
if (foundProperty == m_entry.m_properties.end())
return defaultValue;
std::istringstream iss(foundProperty->second);
Vector3f result;
iss >> result(0) >> result(1) >> result(2);
if (iss.fail())
{
std::ostringstream oss;
oss << "\"" << foundProperty->second << "\" is not a valid vec3 value";
throw GdtReadingException(oss.str());
}
return result;
}
Vector4f AbstractGdtEntryReader::ReadVec4Property(const std::string& propertyName, const Vector4f defaultValue) const
{
const auto foundProperty = m_entry.m_properties.find(propertyName);
if (foundProperty == m_entry.m_properties.end())
return defaultValue;
std::istringstream iss(foundProperty->second);
Vector4f result;
iss >> result(0) >> result(1) >> result(2) >> result(3);
if (iss.fail())
{
std::ostringstream oss;
oss << "\"" << foundProperty->second << "\" is not a valid vec4 value";
throw GdtReadingException(oss.str());
}
return result;
}

View File

@ -2,6 +2,7 @@
#include <exception>
#include "Math/Vector.h"
#include "Utils/ClassUtils.h"
#include "Obj/Gdt/GdtEntry.h"
@ -24,6 +25,9 @@ protected:
_NODISCARD bool ReadBoolProperty(const std::string& propertyName, bool defaultValue = false) const;
_NODISCARD int ReadIntegerProperty(const std::string& propertyName, int defaultValue = 0) const;
_NODISCARD float ReadFloatProperty(const std::string& propertyName, float defaultValue = 0.0f) const;
_NODISCARD Vector2f ReadVec2Property(const std::string& propertyName, Vector2f defaultValue = {}) const;
_NODISCARD Vector3f ReadVec3Property(const std::string& propertyName, Vector3f defaultValue = {}) const;
_NODISCARD Vector4f ReadVec4Property(const std::string& propertyName, Vector4f defaultValue = {}) const;
const GdtEntry& m_entry;
};

View File

@ -11,6 +11,7 @@
#include "Game/IW4/IW4.h"
#include "Game/IW4/MaterialConstantsIW4.h"
#include "Game/IW4/ObjConstantsIW4.h"
#include "Math/Vector.h"
#include "Pool/GlobalAssetPool.h"
using namespace IW4;
@ -183,8 +184,23 @@ namespace IW4
void mtl_tools_template()
{
// TODO
throw SkipMaterialException();
commonsetup_template();
SetTechniqueSet("tools");
AddMapTexture("normalMap", TileMode_e::NO_TILE, GdtFilter_e::NOMIP_NEAREST, TS_NORMAL_MAP, "$identitynormalmap");
const auto colorMapName = ReadStringProperty("colorMap");
const auto tileColor = ReadEnumProperty<TileMode_e>("tileColor", GdtTileModeNames, std::extent_v<decltype(GdtTileModeNames)>);
const auto filterColor = ReadEnumProperty<GdtFilter_e>("filterColor", GdtSamplerFilterNames, std::extent_v<decltype(GdtSamplerFilterNames)>);
if (!colorMapName.empty())
AddMapTexture("colorMap", tileColor, filterColor, TS_COLOR_MAP, colorMapName);
else
throw GdtReadingException("ColorMap may not be blank in tools materials");
const auto colorTint = ReadVec4Property("colorTint", {1.0f, 1.0f, 1.0f, 1.0f});
AddConstant("colorTint", colorTint);
}
void mtl_sky_template()
@ -730,6 +746,19 @@ namespace IW4
m_textures.push_back(textureDef);
}
void AddConstant(const std::string& constantName, Vector4f literalData)
{
MaterialConstantDef constantDef{};
constantDef.literal[0] = literalData(0);
constantDef.literal[1] = literalData(1);
constantDef.literal[2] = literalData(2);
constantDef.literal[3] = literalData(3);
strncpy(constantDef.name, constantName.c_str(), std::extent_v<decltype(MaterialConstantDef::name)>);
constantDef.nameHash = Common::R_HashString(constantName.c_str());
m_constants.push_back(constantDef);
}
void SetSort(const unsigned char sort) const
{
m_material->info.sortKey = sort;
@ -994,6 +1023,18 @@ namespace IW4
m_material->textureCount = 0u;
}
if (!m_constants.empty())
{
m_material->constantTable = static_cast<MaterialConstantDef*>(m_memory->Alloc(sizeof(MaterialConstantDef) * m_constants.size()));
m_material->constantCount = static_cast<unsigned char>(m_constants.size());
memcpy(m_material->constantTable, m_constants.data(), sizeof(MaterialConstantDef) * m_constants.size());
}
else
{
m_material->constantTable = nullptr;
m_material->constantCount = 0u;
}
if (!m_state_bits.empty())
{
m_material->stateBitsTable = static_cast<GfxStateBits*>(m_memory->Alloc(sizeof(GfxStateBits) * m_state_bits.size()));
@ -1034,6 +1075,7 @@ namespace IW4
GfxStateBits m_base_state_bits;
std::vector<GfxStateBits> m_state_bits;
std::vector<MaterialTextureDef> m_textures;
std::vector<MaterialConstantDef> m_constants;
};
}