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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-07-04 18:21:49 +00:00

chore: use RawTemplater to template XModel loading code for t5 and t6

This commit is contained in:
Jan
2024-09-14 12:21:43 +02:00
parent a2735b4f23
commit 7227c84cde
17 changed files with 192 additions and 142 deletions

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@ -2,14 +2,14 @@
#include "GltfInput.h"
#include "XModel/Gltf/JsonGltf.h"
#include "XModel/XModelLoader.h"
#include "XModel/XModelFileLoader.h"
#include <memory>
#include <ostream>
namespace gltf
{
class Loader : public XModelLoader
class Loader : public XModelFileLoader
{
public:
Loader() = default;

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@ -0,0 +1,18 @@
#pragma once
#include "XModel/XModelCommon.h"
#include <memory>
class XModelFileLoader
{
public:
XModelFileLoader() = default;
virtual ~XModelFileLoader() = default;
XModelFileLoader(const XModelFileLoader& other) = default;
XModelFileLoader(XModelFileLoader&& other) noexcept = default;
XModelFileLoader& operator=(const XModelFileLoader& other) = default;
XModelFileLoader& operator=(XModelFileLoader&& other) noexcept = default;
virtual std::unique_ptr<XModelCommon> Load() = 0;
};

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@ -1,9 +1,24 @@
#pragma once
#options GAME (T5, T6)
#ifndef GAME_NAMESPACE
#error Must define GAME_NAMESPACE
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".cpp"
#set LOADER_HEADER "\"XModelLoader" + GAME + ".h\""
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\""
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
#if GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif
#include LOADER_HEADER
#include COMMON_HEADER
#include CONSTANTS_HEADER
#include JSON_HEADER
#include "ObjLoading.h"
#include "Utils/QuatInt16.h"
#include "Utils/StringUtils.h"
@ -26,9 +41,10 @@
#include <format>
#include <iostream>
#include <numeric>
#include <set>
#include <vector>
namespace GAME_NAMESPACE
namespace GAME
{
class XModelLoader
{
@ -794,4 +810,14 @@ namespace GAME_NAMESPACE
PartClassificationState& m_part_classification_state;
std::set<XAssetInfoGeneric*>& m_dependencies;
};
} // namespace GAME_NAMESPACE
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
{
std::set<XAssetInfoGeneric*> dependenciesSet;
XModelLoader loader(stream, *memory, *manager, dependenciesSet);
dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
return loader.Load(xmodel);
}
} // namespace GAME

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@ -1,18 +0,0 @@
#pragma once
#include "XModel/XModelCommon.h"
#include <memory>
class XModelLoader
{
public:
XModelLoader() = default;
virtual ~XModelLoader() = default;
XModelLoader(const XModelLoader& other) = default;
XModelLoader(XModelLoader&& other) noexcept = default;
XModelLoader& operator=(const XModelLoader& other) = default;
XModelLoader& operator=(XModelLoader&& other) noexcept = default;
virtual std::unique_ptr<XModelCommon> Load() = 0;
};

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@ -0,0 +1,19 @@
#options GAME (T5, T6)
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include GAME_HEADER
#include "Utils/MemoryManager.h"
#include <istream>
#include <vector>
namespace GAME
{
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
}