chore: use RawTemplater to template XModel loading code for t5 and t6

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Jan 2024-09-14 12:21:43 +02:00
parent a2735b4f23
commit 7227c84cde
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GPG Key ID: 44B581F78FF5C57C
17 changed files with 192 additions and 142 deletions

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@ -4,6 +4,7 @@ include "tools/scripts/linking.lua"
include "tools/scripts/options.lua" include "tools/scripts/options.lua"
include "tools/scripts/platform.lua" include "tools/scripts/platform.lua"
include "tools/scripts/version.lua" include "tools/scripts/version.lua"
include "tools/scripts/source_templating.lua"
-- ================== -- ==================
-- Workspace -- Workspace

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@ -0,0 +1,31 @@
#pragma once
#include "Game/T5/T5.h"
namespace T5
{
inline const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
// clang-format on
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace T5

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@ -0,0 +1,33 @@
#pragma once
#include "Game/T6/T6.h"
namespace T6
{
inline const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_middle",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
"shield",
// clang-format on
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace T6

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@ -50,6 +50,8 @@ function ObjLoading:project()
} }
} }
useSourceTemplating("ObjLoading")
self:include(includes) self:include(includes)
Crypto:include(includes) Crypto:include(includes)
Utils:include(includes) Utils:include(includes)

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@ -1,49 +0,0 @@
#include "XModelLoaderT5.h"
#include "Game/T5/CommonT5.h"
#include "Game/T5/XModel/JsonXModel.h"
#define GAME_NAMESPACE T5
namespace T5
{
const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
// clang-format on
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace T5
#include "XModel/GenericXModelLoader.inc.h"
namespace T5
{
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
{
std::set<XAssetInfoGeneric*> dependenciesSet;
XModelLoader loader(stream, *memory, *manager, dependenciesSet);
dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
return loader.Load(xmodel);
}
} // namespace T5

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@ -1,51 +0,0 @@
#include "XModelLoaderT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/XModel/JsonXModel.h"
#define GAME_NAMESPACE T6
namespace T6
{
const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_middle",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
"shield",
// clang-format on
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace T6
#include "XModel/GenericXModelLoader.inc.h"
namespace T6
{
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
{
std::set<XAssetInfoGeneric*> dependenciesSet;
XModelLoader loader(stream, *memory, *manager, dependenciesSet);
dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
return loader.Load(xmodel);
}
} // namespace T6

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@ -1,13 +0,0 @@
#pragma once
#include "AssetLoading/IAssetLoadingManager.h"
#include "Game/T6/T6.h"
#include "Utils/MemoryManager.h"
#include <istream>
#include <vector>
namespace T6
{
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
}

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@ -2,14 +2,14 @@
#include "GltfInput.h" #include "GltfInput.h"
#include "XModel/Gltf/JsonGltf.h" #include "XModel/Gltf/JsonGltf.h"
#include "XModel/XModelLoader.h" #include "XModel/XModelFileLoader.h"
#include <memory> #include <memory>
#include <ostream> #include <ostream>
namespace gltf namespace gltf
{ {
class Loader : public XModelLoader class Loader : public XModelFileLoader
{ {
public: public:
Loader() = default; Loader() = default;

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@ -0,0 +1,18 @@
#pragma once
#include "XModel/XModelCommon.h"
#include <memory>
class XModelFileLoader
{
public:
XModelFileLoader() = default;
virtual ~XModelFileLoader() = default;
XModelFileLoader(const XModelFileLoader& other) = default;
XModelFileLoader(XModelFileLoader&& other) noexcept = default;
XModelFileLoader& operator=(const XModelFileLoader& other) = default;
XModelFileLoader& operator=(XModelFileLoader&& other) noexcept = default;
virtual std::unique_ptr<XModelCommon> Load() = 0;
};

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@ -1,9 +1,24 @@
#pragma once #options GAME (T5, T6)
#ifndef GAME_NAMESPACE #filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".cpp"
#error Must define GAME_NAMESPACE
#set LOADER_HEADER "\"XModelLoader" + GAME + ".h\""
#set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\""
#set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\""
#set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\""
#if GAME == "T5"
#define FEATURE_T5
#elif GAME == "T6"
#define FEATURE_T6
#endif #endif
#include LOADER_HEADER
#include COMMON_HEADER
#include CONSTANTS_HEADER
#include JSON_HEADER
#include "ObjLoading.h" #include "ObjLoading.h"
#include "Utils/QuatInt16.h" #include "Utils/QuatInt16.h"
#include "Utils/StringUtils.h" #include "Utils/StringUtils.h"
@ -26,9 +41,10 @@
#include <format> #include <format>
#include <iostream> #include <iostream>
#include <numeric> #include <numeric>
#include <set>
#include <vector> #include <vector>
namespace GAME_NAMESPACE namespace GAME
{ {
class XModelLoader class XModelLoader
{ {
@ -794,4 +810,14 @@ namespace GAME_NAMESPACE
PartClassificationState& m_part_classification_state; PartClassificationState& m_part_classification_state;
std::set<XAssetInfoGeneric*>& m_dependencies; std::set<XAssetInfoGeneric*>& m_dependencies;
}; };
} // namespace GAME_NAMESPACE
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
{
std::set<XAssetInfoGeneric*> dependenciesSet;
XModelLoader loader(stream, *memory, *manager, dependenciesSet);
dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
return loader.Load(xmodel);
}
} // namespace GAME

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@ -1,18 +0,0 @@
#pragma once
#include "XModel/XModelCommon.h"
#include <memory>
class XModelLoader
{
public:
XModelLoader() = default;
virtual ~XModelLoader() = default;
XModelLoader(const XModelLoader& other) = default;
XModelLoader(XModelLoader&& other) noexcept = default;
XModelLoader& operator=(const XModelLoader& other) = default;
XModelLoader& operator=(XModelLoader&& other) noexcept = default;
virtual std::unique_ptr<XModelCommon> Load() = 0;
};

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@ -1,13 +1,19 @@
#options GAME (T5, T6)
#filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".h"
#set GAME_HEADER "\"Game/" + GAME + "/" + GAME + ".h\""
#pragma once #pragma once
#include "AssetLoading/IAssetLoadingManager.h" #include "AssetLoading/IAssetLoadingManager.h"
#include "Game/T5/T5.h" #include GAME_HEADER
#include "Utils/MemoryManager.h" #include "Utils/MemoryManager.h"
#include <istream> #include <istream>
#include <vector> #include <vector>
namespace T5 namespace GAME
{ {
bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies); bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
} }

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@ -1,7 +1,7 @@
#include "XModelDumperT5.h" #include "XModelDumperT5.h"
#include "Game/T5/CommonT5.h" #include "Game/T5/CommonT5.h"
#include "Game/T5/XModel/JsonXModel.h" #include "Game/T5/XModel/JsonXModelT5.h"
#define GAME_NAMESPACE T5 #define GAME_NAMESPACE T5

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@ -1,7 +1,7 @@
#include "XModelDumperT6.h" #include "XModelDumperT6.h"
#include "Game/T6/CommonT6.h" #include "Game/T6/CommonT6.h"
#include "Game/T6/XModel/JsonXModel.h" #include "Game/T6/XModel/JsonXModelT6.h"
#define GAME_NAMESPACE T6 #define GAME_NAMESPACE T6
#define FEATURE_T6 #define FEATURE_T6

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@ -0,0 +1,64 @@
function useSourceTemplating(projectName)
local projectFolder = path.join(ProjectFolder(), projectName)
local templateFiles = os.matchfiles(path.join(projectFolder, "**.template"))
local createdFiles = {}
for i = 1, #templateFiles do
local templateFile = templateFiles[i]
local relativeTemplatePath = path.getrelative(projectFolder, templateFile)
local relativeResultPath = path.replaceextension(relativeTemplatePath, "")
local resultExtension = path.getextension(relativeResultPath)
local data = io.readfile(templateFile)
local gameOptionsStart, gameOptionsCount = string.find(data, "#options%s+GAME%s*%(")
if gameOptionsStart == nil then
error("Source template " .. relativeTemplatePath .. " must define an option called GAME")
end
local gameOptionsPos, gameOptionsLenPlusOne = string.find(data, "[%a%d%s,]+%)", gameOptionsStart + gameOptionsCount)
if gameOptionsPos ~= gameOptionsStart + gameOptionsCount then
error("Source template " .. relativeTemplatePath .. " must define an option called GAME")
end
local gameOptions = string.sub(data, gameOptionsPos, gameOptionsLenPlusOne - 1)
local games = string.explode(gameOptions, ",%s*")
files {
templateFile
}
filter("files:" .. templateFile)
buildmessage("Templating source file " .. relativeTemplatePath)
buildinputs {
TargetDirectoryBuildTools .. "/" .. ExecutableByOs('RawTemplater')
}
buildcommands {
'"' .. TargetDirectoryBuildTools .. '/' .. ExecutableByOs('RawTemplater') .. '"'
.. ' -o "%{prj.location}/"'
.. " %{file.relpath}"
}
for i = 1, #games do
local gameName = games[i]
local outputFileName = path.replaceextension(path.replaceextension(relativeResultPath, "") .. gameName, resultExtension)
local outputFile = "%{prj.location}/Game/" .. gameName .. "/" .. outputFileName
table.insert(createdFiles, outputFile)
buildoutputs {
outputFile
}
end
filter {}
includedirs {
"%{prj.location}"
}
files {
createdFiles
}
end
end