diff --git a/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp b/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp index b060b7c8..11ecfcc8 100644 --- a/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp +++ b/src/ObjLoading/Game/IW3/LightDef/LightDefLoaderIW3.cpp @@ -33,7 +33,7 @@ namespace lightDef->name = m_memory.Dup(assetName.c_str()); AssetRegistration registration(assetName, lightDef); - + std::string imageName; int8_t samplerState; file.m_stream->read(reinterpret_cast(&samplerState), sizeof(int8_t));