2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-10 02:27:27 +00:00

refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-30 16:49:09 +02:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions

View File

@@ -1,11 +1,10 @@
#pragma once
#include "GameLanguage.h"
#include <type_traits>
#include <vector>
class Zone;
enum class GameId
{
IW3,
@@ -39,9 +38,6 @@ public:
[[nodiscard]] virtual GameId GetId() const = 0;
[[nodiscard]] virtual const std::string& GetFullName() const = 0;
[[nodiscard]] virtual const std::string& GetShortName() const = 0;
virtual void AddZone(Zone* zone) = 0;
virtual void RemoveZone(Zone* zone) = 0;
[[nodiscard]] virtual const std::vector<Zone*>& GetZones() const = 0;
[[nodiscard]] virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const = 0;
static IGame* GetGameById(GameId gameId);

View File

@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName;
}
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{
static std::vector<GameLanguagePrefix> prefixes;

View File

@@ -9,12 +9,6 @@ namespace IW3
[[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
};
} // namespace IW3

View File

@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName;
}
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{
static std::vector<GameLanguagePrefix> prefixes;

View File

@@ -9,12 +9,6 @@ namespace IW4
[[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
};
} // namespace IW4

View File

@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName;
}
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{
static std::vector<GameLanguagePrefix> prefixes;

View File

@@ -9,12 +9,6 @@ namespace IW5
[[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
};
} // namespace IW5

View File

@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName;
}
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{
static std::vector<GameLanguagePrefix> prefixes{

View File

@@ -9,12 +9,6 @@ namespace T5
[[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
};
} // namespace T5

View File

@@ -21,24 +21,6 @@ const std::string& Game::GetShortName() const
return shortName;
}
void Game::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void Game::RemoveZone(Zone* zone)
{
const auto foundEntry = std::ranges::find(m_zones, zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
const std::vector<Zone*>& Game::GetZones() const
{
return m_zones;
}
const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
{
static std::vector<GameLanguagePrefix> prefixes{

View File

@@ -9,12 +9,6 @@ namespace T6
[[nodiscard]] GameId GetId() const override;
[[nodiscard]] const std::string& GetFullName() const override;
[[nodiscard]] const std::string& GetShortName() const override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
private:
std::vector<Zone*> m_zones;
};
} // namespace T6

View File

@@ -11,7 +11,7 @@ namespace
{
std::unique_ptr<Zone> CreateZone(const ZoneCreationContext& context, const GameId gameId)
{
return std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(gameId));
return std::make_unique<Zone>(context.m_definition->m_name, 0, gameId);
}
std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context)

View File

@@ -65,7 +65,7 @@ std::unique_ptr<XAssetInfoGeneric> GenericAssetRegistration::CreateXAssetInfo()
AssetCreationContext::AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup)
: ZoneAssetCreationStateContainer(zone),
m_zone(zone),
m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game->GetId(), &zone, zone.m_priority)),
m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game_id, &zone, zone.m_priority)),
m_creators(creators),
m_ignored_asset_lookup(ignoredAssetLookup),
m_forced_load_depth(0u)

View File

@@ -4,6 +4,7 @@
#include "Game/IW3/GameAssetPoolIW3.h"
#include "Game/IW3/GameIW3.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW3
{
@@ -199,7 +200,7 @@ namespace IW3
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::IW3)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW3)->Zones())
{
const auto* assetPools = dynamic_cast<const GameAssetPoolIW3*>(zone->m_pools.get());
if (!assetPools)

View File

@@ -4,6 +4,7 @@
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW4
{
@@ -199,7 +200,7 @@ namespace IW4
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::IW4)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW4)->Zones())
{
const auto* assetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get());
if (!assetPools)

View File

@@ -4,6 +4,7 @@
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW5
{
@@ -199,7 +200,7 @@ namespace IW5
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW5)->Zones())
{
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
if (!iw5AssetPools)

View File

@@ -4,6 +4,7 @@
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace T5
{
@@ -473,7 +474,7 @@ namespace T5
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::T5)->Zones())
{
const auto* assetPools = dynamic_cast<const GameAssetPoolT5*>(zone->m_pools.get());
if (!assetPools)

View File

@@ -4,6 +4,7 @@
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/GameT6.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace T6
{
@@ -473,7 +474,7 @@ namespace T6
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::T6)->Zones())
{
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
if (!t6AssetPools)

View File

@@ -7,13 +7,14 @@
#include "Game/T6/SoundConstantsT6.h"
#include "ObjContainer/SoundBank/SoundBank.h"
#include "Sound/WavWriter.h"
#include "nlohmann/json.hpp"
#include "Zone/ZoneRegistry.h"
#include <algorithm>
#include <cmath>
#include <filesystem>
#include <format>
#include <fstream>
#include <nlohmann/json.hpp>
#include <sstream>
#include <unordered_set>
@@ -201,7 +202,7 @@ namespace
public:
void Initialize()
{
for (const auto& zone : IGame::GetGameById(GameId::T6)->GetZones())
for (const auto& zone : ZoneRegistry::GetRegistryForGame(GameId::T6)->Zones())
{
auto& sndBankPool = *dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get())->m_sound_bank;
for (auto* entry : sndBankPool)

View File

@@ -562,7 +562,8 @@ namespace
if (!mtlFile)
return;
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = obj::CreateMtlWriter(*mtlFile, game->GetShortName(), context.m_zone.m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common);
@@ -576,8 +577,9 @@ namespace
if (!assetFile)
return;
const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer =
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), game->GetShortName(), context.m_zone.m_name);
DistinctMapper<Material*> materialMapper(model->numsurfs);
writer->Write(common);
@@ -591,7 +593,8 @@ namespace
if (!assetFile)
return;
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, game->GetShortName(), context.m_zone.m_name);
writer->Write(common);
}
@@ -603,7 +606,8 @@ namespace
if (!assetFile)
return;
const auto writer = xmodel_bin::CreateWriterForVersion7(*assetFile, context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto writer = xmodel_bin::CreateWriterForVersion7(*assetFile, game->GetShortName(), context.m_zone.m_name);
writer->Write(common);
}
@@ -617,8 +621,9 @@ namespace
if (!assetFile)
return;
const auto* game = IGame::GetGameById(context.m_zone.m_game_id);
const auto output = std::make_unique<T>(*assetFile);
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone.m_game->GetShortName(), context.m_zone.m_name);
const auto writer = gltf::Writer::CreateWriter(output.get(), game->GetShortName(), context.m_zone.m_name);
writer->Write(common);
}

View File

@@ -11,7 +11,8 @@ ContentPrinter::ContentPrinter(const Zone& zone)
void ContentPrinter::PrintContent() const
{
const auto* pools = m_zone.m_pools.get();
std::cout << std::format("Zone '{}' ({})\n", m_zone.m_name, m_zone.m_game->GetShortName());
const auto* game = IGame::GetGameById(m_zone.m_game_id);
std::cout << std::format("Zone '{}' ({})\n", m_zone.m_name, game->GetShortName());
std::cout << "Content:\n";
for (const auto& asset : *pools)

View File

@@ -28,9 +28,10 @@ const IZoneDefWriter* IZoneDefWriter::GetZoneDefWriterForGame(GameId game)
void AbstractZoneDefWriter::WriteZoneDef(std::ostream& stream, const UnlinkerArgs& args, const Zone& zone) const
{
ZoneDefinitionOutputStream out(stream);
const auto* game = IGame::GetGameById(zone.m_game_id);
out.WriteComment(zone.m_game->GetFullName());
out.WriteMetaData(META_DATA_KEY_GAME, zone.m_game->GetShortName());
out.WriteComment(game->GetFullName());
out.WriteMetaData(META_DATA_KEY_GAME, game->GetShortName());
out.EmptyLine();
if (args.m_use_gdt)

View File

@@ -71,7 +71,7 @@ private:
return false;
}
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game->GetId());
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game_id);
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, m_args, zone);
zoneDefinitionFile.close();
@@ -186,13 +186,16 @@ private:
return false;
auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
gdt->BeginStream();
gdt->WriteVersion(GdtVersion(zone.m_game->GetShortName(), 1));
const auto* game = IGame::GetGameById(zone.m_game_id);
gdt->WriteVersion(GdtVersion(game->GetShortName(), 1));
context.m_gdt = std::move(gdt);
}
UpdateAssetIncludesAndExcludes(context);
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game->GetId());
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
auto result = objWriter->DumpZone(context);
@@ -237,7 +240,7 @@ private:
if (ShouldLoadObj())
{
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game->GetId());
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
}
@@ -258,7 +261,7 @@ private:
if (ShouldLoadObj())
{
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game->GetId());
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game_id);
objLoader->UnloadContainersOfZone(*loadedZone);
}
@@ -299,7 +302,7 @@ private:
if (m_args.m_verbose)
std::cout << std::format("Loaded zone \"{}\"\n", zoneName);
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game->GetId());
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
if (ShouldLoadObj())
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);

View File

@@ -1,13 +1,14 @@
#include "Zone.h"
Zone::Zone(std::string name, const zone_priority_t priority, IGame* game)
#include "ZoneRegistry.h"
Zone::Zone(std::string name, const zone_priority_t priority, GameId gameId)
: m_name(std::move(name)),
m_priority(priority),
m_language(GameLanguage::LANGUAGE_NONE),
m_game(game),
m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority)),
m_memory(std::make_unique<ZoneMemory>()),
m_registered(false)
m_game_id(gameId),
m_pools(ZoneAssetPools::CreateForGame(gameId, this, priority)),
m_memory(std::make_unique<ZoneMemory>())
{
}
@@ -15,7 +16,7 @@ Zone::~Zone()
{
if (m_registered)
{
m_game->RemoveZone(this);
ZoneRegistry::GetRegistryForGame(m_game_id)->RemoveZone(this);
}
}
@@ -23,7 +24,7 @@ void Zone::Register()
{
if (!m_registered)
{
m_game->AddZone(this);
ZoneRegistry::GetRegistryForGame(m_game_id)->AddZone(this);
m_registered = true;
}
}

View File

@@ -10,20 +10,12 @@
#include <memory>
#include <string>
class IGame;
class ZoneAssetPools;
class Zone
{
public:
std::string m_name;
zone_priority_t m_priority;
GameLanguage m_language;
IGame* m_game;
ZoneScriptStrings m_script_strings;
std::unique_ptr<ZoneAssetPools> m_pools;
Zone(std::string name, zone_priority_t priority, IGame* game);
Zone(std::string name, zone_priority_t priority, GameId gameId);
~Zone();
Zone(const Zone& other) = delete;
Zone(Zone&& other) noexcept = default;
@@ -34,6 +26,13 @@ public:
[[nodiscard]] ZoneMemory& Memory() const;
std::string m_name;
zone_priority_t m_priority;
GameLanguage m_language;
GameId m_game_id;
ZoneScriptStrings m_script_strings;
std::unique_ptr<ZoneAssetPools> m_pools;
private:
std::unique_ptr<ZoneMemory> m_memory;

View File

@@ -0,0 +1,38 @@
#include "ZoneRegistry.h"
#include <algorithm>
#include <cassert>
#include <memory>
ZoneRegistry::ZoneRegistry() = default;
void ZoneRegistry::AddZone(Zone* zone)
{
assert(zone);
m_zones.emplace_back(zone);
}
void ZoneRegistry::RemoveZone(Zone* zone)
{
assert(zone);
std::erase_if(m_zones,
[zone](const Zone* existingZone)
{
return existingZone == zone;
});
}
const std::vector<Zone*>& ZoneRegistry::Zones() const
{
return m_zones;
}
ZoneRegistry* ZoneRegistry::GetRegistryForGame(GameId gameId)
{
static ZoneRegistry registries[static_cast<unsigned>(GameId::COUNT)];
assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
return &registries[static_cast<unsigned>(gameId)];
}

View File

@@ -0,0 +1,22 @@
#pragma once
#include "Game/IGame.h"
#include "Zone.h"
#include <vector>
class ZoneRegistry
{
public:
void AddZone(Zone* zone);
void RemoveZone(Zone* zone);
const std::vector<Zone*>& Zones() const;
static ZoneRegistry* GetRegistryForGame(GameId gameId);
private:
ZoneRegistry();
std::vector<Zone*> m_zones;
};

View File

@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW3));
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW3);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

View File

@@ -175,7 +175,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW4));
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

View File

@@ -158,7 +158,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW5));
auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW5);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

View File

@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T5));
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;

View File

@@ -179,7 +179,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T6));
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName);

View File

@@ -10,7 +10,7 @@ bool ZoneWriting::WriteZone(std::ostream& stream, const Zone& zone)
{
const auto start = std::chrono::high_resolution_clock::now();
const auto factory = IZoneWriterFactory::GetZoneWriterFactoryForGame(zone.m_game->GetId());
const auto factory = IZoneWriterFactory::GetZoneWriterFactoryForGame(zone.m_game_id);
const auto zoneWriter = factory->CreateWriter(zone);
if (zoneWriter == nullptr)