mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-29 07:47:48 +00:00
refactor: only refer to game id in zone
This commit is contained in:
@@ -9,12 +9,6 @@ namespace IW4
|
||||
[[nodiscard]] GameId GetId() const override;
|
||||
[[nodiscard]] const std::string& GetFullName() const override;
|
||||
[[nodiscard]] const std::string& GetShortName() const override;
|
||||
void AddZone(Zone* zone) override;
|
||||
void RemoveZone(Zone* zone) override;
|
||||
[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
|
||||
[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
|
||||
|
||||
private:
|
||||
std::vector<Zone*> m_zones;
|
||||
};
|
||||
} // namespace IW4
|
||||
|
||||
Reference in New Issue
Block a user