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refactor: only refer to game id in zone
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@@ -11,7 +11,7 @@ namespace
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{
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std::unique_ptr<Zone> CreateZone(const ZoneCreationContext& context, const GameId gameId)
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{
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return std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(gameId));
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return std::make_unique<Zone>(context.m_definition->m_name, 0, gameId);
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}
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std::vector<Gdt*> CreateGdtList(const ZoneCreationContext& context)
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