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refactor: only refer to game id in zone
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@@ -65,7 +65,7 @@ std::unique_ptr<XAssetInfoGeneric> GenericAssetRegistration::CreateXAssetInfo()
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AssetCreationContext::AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup)
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: ZoneAssetCreationStateContainer(zone),
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m_zone(zone),
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m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game->GetId(), &zone, zone.m_priority)),
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m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game_id, &zone, zone.m_priority)),
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m_creators(creators),
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m_ignored_asset_lookup(ignoredAssetLookup),
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m_forced_load_depth(0u)
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