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refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-30 16:49:09 +02:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions

View File

@@ -65,7 +65,7 @@ std::unique_ptr<XAssetInfoGeneric> GenericAssetRegistration::CreateXAssetInfo()
AssetCreationContext::AssetCreationContext(Zone& zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup)
: ZoneAssetCreationStateContainer(zone),
m_zone(zone),
m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game->GetId(), &zone, zone.m_priority)),
m_forced_asset_pools(ZoneAssetPools::CreateForGame(zone.m_game_id, &zone, zone.m_priority)),
m_creators(creators),
m_ignored_asset_lookup(ignoredAssetLookup),
m_forced_load_depth(0u)