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refactor: only refer to game id in zone
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@@ -4,6 +4,7 @@
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Game/IW3/GameIW3.h"
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#include "ObjWriting.h"
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#include "Zone/ZoneRegistry.h"
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namespace IW3
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{
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@@ -199,7 +200,7 @@ namespace IW3
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void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
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{
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for (const auto* zone : IGame::GetGameById(GameId::IW3)->GetZones())
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for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW3)->Zones())
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{
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const auto* assetPools = dynamic_cast<const GameAssetPoolIW3*>(zone->m_pools.get());
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if (!assetPools)
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