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refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-30 16:49:09 +02:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions

View File

@@ -4,6 +4,7 @@
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/GameIW4.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW4
{
@@ -199,7 +200,7 @@ namespace IW4
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::IW4)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW4)->Zones())
{
const auto* assetPools = dynamic_cast<const GameAssetPoolIW4*>(zone->m_pools.get());
if (!assetPools)