refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-31 18:00:27 +01:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions
@@ -4,6 +4,7 @@
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace IW5
{
@@ -199,7 +200,7 @@ namespace IW5
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW5)->Zones())
{
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
if (!iw5AssetPools)