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refactor: only refer to game id in zone
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@@ -4,6 +4,7 @@
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/GameT5.h"
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#include "ObjWriting.h"
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#include "Zone/ZoneRegistry.h"
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namespace T5
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{
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@@ -473,7 +474,7 @@ namespace T5
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void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
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{
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for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
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for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::T5)->Zones())
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{
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const auto* assetPools = dynamic_cast<const GameAssetPoolT5*>(zone->m_pools.get());
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if (!assetPools)
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