2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-10-30 10:06:57 +00:00

refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-30 16:49:09 +02:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions

View File

@@ -4,6 +4,7 @@
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/GameT5.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
namespace T5
{
@@ -473,7 +474,7 @@ namespace T5
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
{
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::T5)->Zones())
{
const auto* assetPools = dynamic_cast<const GameAssetPoolT5*>(zone->m_pools.get());
if (!assetPools)