mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-23 16:56:39 +00:00
refactor: only refer to game id in zone
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@@ -1,13 +1,14 @@
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#include "Zone.h"
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Zone::Zone(std::string name, const zone_priority_t priority, IGame* game)
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#include "ZoneRegistry.h"
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Zone::Zone(std::string name, const zone_priority_t priority, GameId gameId)
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: m_name(std::move(name)),
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m_priority(priority),
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m_language(GameLanguage::LANGUAGE_NONE),
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m_game(game),
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m_pools(ZoneAssetPools::CreateForGame(game->GetId(), this, priority)),
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m_memory(std::make_unique<ZoneMemory>()),
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m_registered(false)
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m_game_id(gameId),
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m_pools(ZoneAssetPools::CreateForGame(gameId, this, priority)),
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m_memory(std::make_unique<ZoneMemory>())
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{
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}
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@@ -15,7 +16,7 @@ Zone::~Zone()
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{
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if (m_registered)
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{
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m_game->RemoveZone(this);
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ZoneRegistry::GetRegistryForGame(m_game_id)->RemoveZone(this);
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}
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}
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@@ -23,7 +24,7 @@ void Zone::Register()
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{
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if (!m_registered)
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{
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m_game->AddZone(this);
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ZoneRegistry::GetRegistryForGame(m_game_id)->AddZone(this);
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m_registered = true;
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}
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}
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@@ -10,20 +10,12 @@
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#include <memory>
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#include <string>
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class IGame;
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class ZoneAssetPools;
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class Zone
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{
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public:
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std::string m_name;
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zone_priority_t m_priority;
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GameLanguage m_language;
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IGame* m_game;
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ZoneScriptStrings m_script_strings;
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std::unique_ptr<ZoneAssetPools> m_pools;
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Zone(std::string name, zone_priority_t priority, IGame* game);
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Zone(std::string name, zone_priority_t priority, GameId gameId);
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~Zone();
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Zone(const Zone& other) = delete;
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Zone(Zone&& other) noexcept = default;
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@@ -34,6 +26,13 @@ public:
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[[nodiscard]] ZoneMemory& Memory() const;
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std::string m_name;
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zone_priority_t m_priority;
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GameLanguage m_language;
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GameId m_game_id;
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ZoneScriptStrings m_script_strings;
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std::unique_ptr<ZoneAssetPools> m_pools;
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private:
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std::unique_ptr<ZoneMemory> m_memory;
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38
src/ZoneCommon/Zone/ZoneRegistry.cpp
Normal file
38
src/ZoneCommon/Zone/ZoneRegistry.cpp
Normal file
@@ -0,0 +1,38 @@
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#include "ZoneRegistry.h"
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#include <algorithm>
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#include <cassert>
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#include <memory>
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ZoneRegistry::ZoneRegistry() = default;
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void ZoneRegistry::AddZone(Zone* zone)
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{
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assert(zone);
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m_zones.emplace_back(zone);
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}
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void ZoneRegistry::RemoveZone(Zone* zone)
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{
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assert(zone);
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std::erase_if(m_zones,
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[zone](const Zone* existingZone)
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{
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return existingZone == zone;
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});
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}
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const std::vector<Zone*>& ZoneRegistry::Zones() const
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{
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return m_zones;
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}
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ZoneRegistry* ZoneRegistry::GetRegistryForGame(GameId gameId)
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{
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static ZoneRegistry registries[static_cast<unsigned>(GameId::COUNT)];
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assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
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return ®istries[static_cast<unsigned>(gameId)];
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}
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22
src/ZoneCommon/Zone/ZoneRegistry.h
Normal file
22
src/ZoneCommon/Zone/ZoneRegistry.h
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@@ -0,0 +1,22 @@
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#pragma once
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#include "Game/IGame.h"
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#include "Zone.h"
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#include <vector>
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class ZoneRegistry
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{
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public:
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void AddZone(Zone* zone);
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void RemoveZone(Zone* zone);
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const std::vector<Zone*>& Zones() const;
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static ZoneRegistry* GetRegistryForGame(GameId gameId);
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private:
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ZoneRegistry();
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std::vector<Zone*> m_zones;
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};
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