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refactor: only refer to game id in zone
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@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW3));
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW3);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -175,7 +175,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW4));
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW4);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -158,7 +158,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW5));
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::IW5);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T5));
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
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zone->m_language = GameLanguage::LANGUAGE_NONE;
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@@ -179,7 +179,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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return nullptr;
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// Create new zone
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auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T6));
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auto zone = std::make_unique<Zone>(fileName, 0, GameId::T6);
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auto* zonePtr = zone.get();
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zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
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zone->m_language = GetZoneLanguage(fileName);
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