refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-31 18:00:27 +01:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions
@@ -68,7 +68,7 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
return nullptr;
// Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T5));
auto zone = std::make_unique<Zone>(fileName, 0, GameId::T5);
auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GameLanguage::LANGUAGE_NONE;