mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-02 23:17:26 +00:00
refactor: only refer to game id in zone
This commit is contained in:
@@ -20,7 +20,7 @@ namespace
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public:
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TestContext()
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: m_memory(),
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m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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m_zone("test", 0, GameId::T6),
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m_zone_definition(),
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m_zone_states(m_zone),
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m_creators(m_zone),
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@@ -20,7 +20,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_states(m_zone),
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m_out_dir()
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{
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@@ -20,7 +20,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_definition(),
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m_zone_definition_context(m_zone_definition),
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m_zone_states(m_zone),
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@@ -19,7 +19,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_definition(),
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m_zone_definition_context(m_zone_definition),
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m_zone_states(m_zone),
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@@ -23,7 +23,7 @@ namespace
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{
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public:
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TestContext()
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: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
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: m_zone("test", 0, GameId::T6),
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m_zone_states(m_zone),
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m_out_dir()
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{
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@@ -274,7 +274,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
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Zone zone("MockZone", 0, GameId::IW3);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -20,7 +20,7 @@ namespace
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"test,data,lol\n"
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"lorem,ipsum");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
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Zone zone("MockZone", 0, GameId::IW3);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -20,7 +20,7 @@ namespace
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"test,data,lol\n"
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"lorem,ipsum");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
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Zone zone("MockZone", 0, GameId::IW4);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -277,7 +277,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
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Zone zone("MockZone", 0, GameId::IW4);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -30,7 +30,7 @@ namespace test::game::iw4::menu::parsing::it
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public:
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MenuParsingItHelper()
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: m_zone("MockZone", 0, IGame::GetGameById(GameId::IW4)),
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: m_zone("MockZone", 0, GameId::IW4),
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m_creator_collection(m_zone),
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m_ignored_asset_lookup(),
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m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)
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@@ -19,7 +19,7 @@ namespace
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"test,data,lol\n"
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"lorem,ipsum");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
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Zone zone("MockZone", 0, GameId::IW5);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -301,7 +301,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
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Zone zone("MockZone", 0, GameId::IW5);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -19,7 +19,7 @@ namespace
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"test,data,lol\n"
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"lorem,ipsum");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
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Zone zone("MockZone", 0, GameId::T5);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -358,7 +358,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
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Zone zone("MockZone", 0, GameId::T5);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -19,7 +19,7 @@ namespace
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"test,data,lol\n"
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"lorem,ipsum");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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Zone zone("MockZone", 0, GameId::T6);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -79,7 +79,7 @@ namespace
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]
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})FONT_ICON");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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Zone zone("MockZone", 0, GameId::T6);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -241,7 +241,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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Zone zone("MockZone", 0, GameId::T6);
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MemoryManager memory;
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AssetCreatorCollection creatorCollection(zone);
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@@ -551,7 +551,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
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Zone zone("MockZone", 0, GameId::IW3);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -532,7 +532,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
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Zone zone("MockZone", 0, GameId::IW4);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -585,7 +585,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
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Zone zone("MockZone", 0, GameId::IW5);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -614,7 +614,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
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Zone zone("MockZone", 0, GameId::T5);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -141,7 +141,7 @@ namespace
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]
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})FONT_ICON");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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Zone zone("MockZone", 0, GameId::T6);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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@@ -462,7 +462,7 @@ namespace
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]
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})MATERIAL");
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Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
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Zone zone("MockZone", 0, GameId::T6);
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MemoryManager memory;
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MockSearchPath mockObjPath;
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