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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-02 23:17:26 +00:00

refactor: only refer to game id in zone

This commit is contained in:
Jan Laupetin
2025-08-30 16:49:09 +02:00
parent 495e85f945
commit 734173066b
56 changed files with 145 additions and 193 deletions

View File

@@ -20,7 +20,7 @@ namespace
public:
TestContext()
: m_memory(),
m_zone("test", 0, IGame::GetGameById(GameId::T6)),
m_zone("test", 0, GameId::T6),
m_zone_definition(),
m_zone_states(m_zone),
m_creators(m_zone),

View File

@@ -20,7 +20,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_states(m_zone),
m_out_dir()
{

View File

@@ -20,7 +20,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_definition(),
m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone),

View File

@@ -19,7 +19,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_definition(),
m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone),

View File

@@ -23,7 +23,7 @@ namespace
{
public:
TestContext()
: m_zone("test", 0, IGame::GetGameById(GameId::T6)),
: m_zone("test", 0, GameId::T6),
m_zone_states(m_zone),
m_out_dir()
{

View File

@@ -274,7 +274,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
Zone zone("MockZone", 0, GameId::IW3);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -20,7 +20,7 @@ namespace
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
Zone zone("MockZone", 0, GameId::IW3);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -20,7 +20,7 @@ namespace
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
Zone zone("MockZone", 0, GameId::IW4);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -277,7 +277,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
Zone zone("MockZone", 0, GameId::IW4);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -30,7 +30,7 @@ namespace test::game::iw4::menu::parsing::it
public:
MenuParsingItHelper()
: m_zone("MockZone", 0, IGame::GetGameById(GameId::IW4)),
: m_zone("MockZone", 0, GameId::IW4),
m_creator_collection(m_zone),
m_ignored_asset_lookup(),
m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)

View File

@@ -19,7 +19,7 @@ namespace
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
Zone zone("MockZone", 0, GameId::IW5);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -301,7 +301,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
Zone zone("MockZone", 0, GameId::IW5);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -19,7 +19,7 @@ namespace
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
Zone zone("MockZone", 0, GameId::T5);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -358,7 +358,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
Zone zone("MockZone", 0, GameId::T5);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -19,7 +19,7 @@ namespace
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -79,7 +79,7 @@ namespace
]
})FONT_ICON");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -241,7 +241,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);

View File

@@ -551,7 +551,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
Zone zone("MockZone", 0, GameId::IW3);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -532,7 +532,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
Zone zone("MockZone", 0, GameId::IW4);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -585,7 +585,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
Zone zone("MockZone", 0, GameId::IW5);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -614,7 +614,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
Zone zone("MockZone", 0, GameId::T5);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -141,7 +141,7 @@ namespace
]
})FONT_ICON");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory;
MockSearchPath mockObjPath;

View File

@@ -462,7 +462,7 @@ namespace
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
Zone zone("MockZone", 0, GameId::T6);
MemoryManager memory;
MockSearchPath mockObjPath;